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All right, time to take matters into my own hands.
CharlesX figures out that the loot is a lute. Filled with the need to hear some beautiful music, he strums the lute...and, as it's a relative of the magic warp whistle, it magically transports CharlesX and his cronies into a distant, wonderful, magical world!
INTO THE PIPE! HA HA HA HA HA HA! YES!
Next time: we find out what's in the pipe as this drama draws to a close!
So for future reference, next time we find a single piece of loot in the wreckage of whatever we've just finished fighting and the exit is nearby, we don't take that loot until we've accomplished whatever secondary missions we've decided JackA has been overlooking.
All right, time to take matters into my own hands.
CharlesX figures out that the loot is a lute. Filled with the need to hear some beautiful music, he strums the lute...and, as it's a relative of the magic warp whistle, it magically transports CharlesX and his cronies into a distant, wonderful, magical world!
INTO THE PIPE! HA HA HA HA HA HA! YES!
Next time: we find out what's in the pipe as this drama draws to a close!
Hey, Jack! Don't I get xp for strumming the lute?
Wassup with that????
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Not game over. We're going down the pipe into another scenario.
And me without my transport.
Now I can't yell at Pax: "HEY YOU! Get offa my cloud!!!"
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Rather than splitting up, our intrepid heroes boldly make their way down the big pipe, fearless in their desire to act as a unit and confront peril together!
(there may be an editorial slant here or there)
All the Defenders of the Realms have emerged into a dark, cavernous underground chamber. Bars of fire spin ominously by bottomless pits. A small cage hangs impossibly high overhead. In it, you can barely sense a weeping figure. A large, hulking presence lurks in the nearby shadows.
"You may have defeated my army," snarls the presence, "but I have new allies...allies that have defeated me in the past! AND THEY'RE SURE TO DEFEAT YOU NOW!"
Two plumbers in brightly colored outfits, one in red and one in green stand before you, their eyes swirling from hypnosis.
"Mama mia," says the first one. "You're gonna die! Yippie!"
"Do the Mario!" snarls the one in red. "Do the Mario! Wahooo!"