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Will going to try using KC Superman this weekend, what i have come up with is this
KC Superman 265
E Johnny Alpha 53
E Black Cat (will be able to copy both KC and 2000AD abilities) 32
E Black Panter 36
E Paramedic 10
Jarvis Pog 4
400 point
Not having R Black Pantehr to use is no big deal on this team with only 5 figs (not including Jarvis he is just there to give BC the free move ability), Jarvis will need be will be scarificed to block LOS.
So really the main thing is to TK out Superman grab a item and first charge to do 5 to 7 clicks after hopefully outwitting some deefense, then when he gets HSS (either through damage or pushing) thats when Superman should be at his best hitting and running.
Need some input from others who have used Superman and how best he worked for you.
Originally posted by Supes Characters
Supergirl Experienced (UL) 133
Doc Samson Veteran (CT) 102
Mystique Rookie (CT) 34
Gambit Experienced (CT) 44
Jean Grey Rookie (IC) 31
Black Panther Rookie (IC) 27
Con Artist Veteran (CT) 16
Paramedic Veteran (CT) 12
Total Points 399
Strategy
Ok... so after having been dealt amazing defeat at the hands of a Doc Sampson team I decided to tweak out my own version.
By defeat I mean I took teams that I have been working on and tweaking for the last couple weeks. Played them against a Doc team and watched them fall against his might.
Green Lantern. Toast
Batman. Toast
Superman. Toast
Wheat on Rye with a dab of butter. Toast
Doc Sampson with a Tker, heavy object, and three perplexers on the board... priceless.
So I decided to tweak a bit and try to just go with the flow and submit to Doc's perplexing power.
The Doc is here along with three perplexers: Mystique, Gambit, Con Artist.
Black Panther outwits
JeanGrey puts the sling in the slingshot.
Supergirl is the new twist. Where other team fill the secondary attacker hole with Nightcrawler (or Ex. Flash for those unlucky enough to not own Kurt) I fill it with a figure I have been intrigued with since they previewed her.
Runningshot on a Superman ally figure. Meaning that stealthers go bye bye. Sure the Doc doesn't need worry about stealth, but people know that and stay outside his damage radius. Hoping to creep up. Supergirl busts through that radius but being able to attack from the other side of the board. Range of 6 runningshot on 10 speed. Add in TK and that is 10+5+6 or 21 squares. Considering that the board is 24 squares long and you can beat Supergirl is going to start at least one out and start counting on the third square out... well that's the board folks. Plus she flies. Nobody is safe.
So, unlike with the Sampson sling teams... Supergirl can get out there and hit any single figure on the field... she'll only have 2 perplexers giving her a 5 but that will put the hurt on a lot of figures. Especially TK support, medics, and the like. Plus now the opponent has a Supergirl sitting around there. If you position her right (and give her an item to grab when she gets where she's going) she can hit someone again. Pushing her may seem silly but this team is all about the hit and run... its a Doc Sampson team it's all about the hit and run.
So send out your free moving support people, perplex up Kara, and go take out (or seriously injure) a possible threat. Next turn you will have a great set up for a Sampson sling.
Horribly original? No
Effective as H. E. 2 x L? Oh yeah.
Besides what other guy could have the mojo to land Kara? I mean come on he's a buff doctor. Plus his hair is green so they think he's a bit of a badboy with punk hair. Forget Tony, why isn't the Doc the pimp of Marvel?
Interesting team that could whip some ###. I've seen several TK + Samson/she-hulk/hawk teams and taken many of them down without too much trouble. When they start throwing in a lot of perplex is when things can get nasty. There's a couple things you can do to throw a wrench in the works:
1) Run-up and Outwit their TK: This seriously messes with people that rely on the sling-shot. All of a sudden their TKer and their TK Ammo (usually a 100+ point bruiser) are rendered worthless while you can easily move your figures into position. If they have Cosmic Boy instead of Jean Grey they'll have an easier time coping with it (they can always taxi instead of TK), but it's still a nice trick to pull if you need it.
2) Block the TKer's LOS: Your own TKer and a Barrier piece can seriously impede your opponent's LOS and consequently limit his targets and effectiveness at getting his primary attacker into position. You can also do this with a R Quicksilver + TK, and if you can tie-up his TKer by standing in front of him/her and render his primary attacker invaluable for a round or two, then you got your 18 points worth.
3) Take out the TKer: If you can get the drop on him and KO his TKer then he's sunk. He'll be spending all of his time trying to get his Primary Attacker into position while you are free to use your taxiis and TKers.
The above strategies are easier said then done, but there's just some of many ways to deal with the Doc Samson bomb.
I think using Supergirl is a new and interesting twist to the TK + Brick bomb, and she could be effective. Her stats are good enough that you should hit and deal good damage to your target. That 6 range is more than a lot of bruisers are packing and could be extremely handy with Supe's TA and R&S. An interesting combo of abilities I hadn't really considered that great but now that you point it out I can see how this could be very nice.
My problem with Supergirl is just that she's 133 points and at that level she's competing with Despero, V Wonder Woman, and a plethora of other figures that I would consider to be top-notch bang-for-buck pieces. For 11 more points you could be using Despero and dropping 4 clix + perplex with Psychic Blast and a 12 AV... but he can't hit Batman in stealth so I can see a debatable trade-off. Typically Doc Samson is ideal for knocking the #### out of stealthed figs, but sometimes when they perch on a roof-top or other location that you can't get TKed to and charge-in so I guess Supergirl could be extremely handy against certain teams...
The rest of your team is quite solid. I'd like to see another taxi in there to evacuate Doc Samson when he gets low, but that's one of the great things about Doc Sam: he gets that Leap/Climb after he loses Charge and getting him back to a medic usually isn't *too* difficult.
Just be leary of the above foils I pointed out for teams like this. I look forward to hearing about how Supergirl works out. I don't have her yet, but that will soon change...
Here we go, the cheesy team which has killed so many! LE Doctor doom, 3 rookie con artists, LE jane foster, a mandroid armor, spiral, rookie destiny (free move GOOD) morgan, and rookie robin. Simple enough team, pulse wave using destiny to refire if neccesary, perplex up the attack and damage on morgan to hit people for 3-4 click from afar, and if they get too close spiral pops out of stealth (usually back into stealth) to lay the hurtin'. Yes, there is a lack of outwit, but not usually necessary with pyshic blast. Most people are, justifilably, afraid of facing spiral when she has 10 attack and 5 daamge with flurry. (yay doom and con artists!) And Doom himself is nothing to sneeze at. Morgan is the ace in the hole, of course. Usually, she mind controls that half of the team to kill the support half, leaving them with nothing but their beat sticks and ranged people. and sorry, but up close, you have to admit spiral will get the drop since you don't have yer TK'r anymore, and if you don't close, or try to sit in ranged, morgan's range is better, with 4 perplexers behind her. There ya go. Forget the point total, but it works.
Originally posted by WhiteRabbit909 Hey, Ando. I have a tournament tomorrow and I can't figure out what to do.
Format:
400 pts
Open (mixed)
all figures must be fliers and they are in soaring the entire game
What would you play in this format?
Sounds like fun. Let's see: What is the fact that everyone is soaring going to effect:
Well everyone will be playing on outdoor maps for starters.
Just about the only thing that's going to block LOF is a Barrier so we might want to consider using Iceman.
Stealth won't be a factor and consequently neither will Superman TA.
The only figures that can fly and have support in their dial are Dr. Strange, Silver Surfer, and Samandahl Rey. (I guess Dr. Fate is included in those if your venue is allowing Unleashed figs)
There are fewer options for Outwit, PC, and perplex
Fliers are more expensive on average and since cheap fliers tend to be used as taxis, my guess is you won't see any swarm teams and most teams will have around 6 figures on their team.
Taking all of this into account, here's what I'm thinking:
V Iceman 39
U Eclipso 108
R Cosmic Boy 45
R Saturn Girl 44
U Samandahl Rey 164
400 even
It may not look like much but here you've got Eclipso dealing 4+ damage with Mind-Control if needed, and U Sam Rey with outwit and 3+ damage and Support Late in his dial could be fun. Iceman can cover whomever you TK out with Barrier and Cosmic Boy and Saturn Girl can trade clix Iceman or each other (very handy with Saturn Girl) as well as deliver a click of retaliation if your opponent wants to hit them before he/she takes down Samandahl.
It may not be the best team in the world, but it looks like fun to me.
Originally posted by Ando Sounds like fun. Let's see: What is the fact that everyone is soaring going to effect:
Well everyone will be playing on outdoor maps for starters.
Just about the only thing that's going to block LOF is a Barrier so we might want to consider using Iceman.
Stealth won't be a factor and consequently neither will Superman TA.
The only figures that can fly and have support in their dial are Dr. Strange, Silver Surfer, and Samandahl Rey. (I guess Dr. Fate is included in those if your venue is allowing Unleashed figs)
There are fewer options for Outwit, PC, and perplex
Fliers are more expensive on average and since cheap fliers tend to be used as taxis, my guess is you won't see any swarm teams and most teams will have around 6 figures on their team.
Taking all of this into account, here's what I'm thinking:
V Iceman 39
U Eclipso 108
R Cosmic Boy 45
R Saturn Girl 44
U Samandahl Rey 164
400 even
It may not look like much but here you've got Eclipso dealing 4+ damage with Mind-Control if needed, and U Sam Rey with outwit and 3+ damage and Support Late in his dial could be fun. Iceman can cover whomever you TK out with Barrier and Cosmic Boy and Saturn Girl can trade clix Iceman or each other (very handy with Saturn Girl) as well as deliver a click of retaliation if your opponent wants to hit them before he/she takes down Samandahl.
It may not be the best team in the world, but it looks like fun to me.
Let me know what you think.
~A
A very good team. I might play it. What do you think of this team...
V Dr. Fate (155 pts)
V Mandarin (141 pts)
E Fatality (68 pts)
I sort of changed a team from a while back. Here it is.
300 pts
V- Green Arrow 50
R- Deathstroke 40
R- Jean Grey 31
E- Cheetah 54
E- Paramedic 10
V- Typhoid Mary 21
R- Sandman 61
E- Wasp 33
I had had a Doombot but i put Wasp in for the Avengers TA and the 18 defense. Plus she got incapitate.
Now I could take out Sandman and Typhoid and put in a U Spider man from Xplosion. He would give me some superstrength and defend with 17 defense.
Any other modifications you can think of?
Thanks
I'd use Moondragon instead of XP Spidey if I were you. The TK and ability to Taxi, not to mention Super Senses, Regen, and Psychic blast at a range 10 are hard to argue with. If you don't have Moondragon, I'd still seriously consider another flier instead of Spidey. You could use the taxi.
Originally posted by WhiteRabbit909 A very good team. I might play it. What do you think of this team...
V Dr. Fate (155 pts)
V Mandarin (141 pts)
E Fatality (68 pts)
364 pts
36 pts remaining. What would you add?
E Iceman.
I think the Barrier would do you much good. I'd be a little concerned with the lack of defensive powers on this team - that and you have a lot of eggs in relatively few baskets but it could be fun and would definitely give your opponent(s) a run for the money...
Originally posted by WhiteRabbit909 I just checked the point total of this team and it's wrong. V Iceman is actually 47 pts and the point total will come out 408 pts.
Hmm... will have to check my team-builder... it has a few errors.
E Iceman is only 36 points but he's a defender instead of X-man and that kind of messes things up.
Maybe stick with V Iceman and use V Dr. Fate instead of Samandahl Rey then?
Originally posted by ck2dstry Or heck..
I would also like to try a team centered around V Wonder Woman..
She's a great value at 126 points, and a JLA flyer..
U Wonder Woman 126
R Cosmic Boy 45
R Saturn Girl 44
R Saturn Girl 44
----------------------
259
Need something 41 or less points..
Or.. here's another team idea.. (sigh, just full of these)
U Warbird 129
R Cosmic Boy 45
R Saturn Girl 44
R Saturn Girl 44
--------------------
262
Need something 38 points..
Suggestions?
I only have CM, CJ, and HT available..
Oh, and Unleashed will be legal at this event..
Except that the only good piece I have is U Superman KC..
And he's kinda hard to fit into a 300 point All Flyers tournament :P
I think E Iceman would work for either of these teams. I would suggest your Wonder Woman Team, but honestly I think your multiple Saturn Girl idea will have you reeling against a team with enough attackers and outwit to make Wonder Woman pay early....
Originally posted by sniksder Will going to try using KC Superman this weekend, what i have come up with is this
KC Superman 265
E Johnny Alpha 53
E Black Cat (will be able to copy both KC and 2000AD abilities) 32
E Black Panter 36
E Paramedic 10
Jarvis Pog 4
400 point
Not having R Black Pantehr to use is no big deal on this team with only 5 figs (not including Jarvis he is just there to give BC the free move ability), Jarvis will need be will be scarificed to block LOS.
So really the main thing is to TK out Superman grab a item and first charge to do 5 to 7 clicks after hopefully outwitting some deefense, then when he gets HSS (either through damage or pushing) thats when Superman should be at his best hitting and running.
Need some input from others who have used Superman and how best he worked for you.
Thanks
I've used him and seen him used and I'm not all that hot on him. He's deadly but he's 265 friggin points. I'd rather build a team around a 200 point Sentinel personally.
That said, if you insist on using him I would definitely bring some rolling barrier. My favorite pieces are R/E/V Pyro and V Avalanche. LE George Tarleton works great for the 16 points if you have him.
I love Johnny Alpha, but I think you'd be better off with Jean Grey and re-distributing your points elsewhere. (either with a hooker or two or adding another harasser) Being able to trade clix back to Black Cat after she gets knocked off her PC is also quite handy.
If you're going to bring E Black Cat, I think I would rather have Stealth than the free-move so if you can fit Alfred on there instead or both of them even better.
Here's what I'm coming up with:
KC Supes 265
V Avalanche 32
R Iceman 26 (R Pyro won't fit!)
R jean Grey 31
E Black Cat 32
R Paramedic 8
T Alfred 6
400 total
Now you have to give up Black Panther for the rolling barrier, but this would secure your KC Supes from getting outwitted and smacked right off the bat. I think protecting your main piece is more important in this case since you've got 265 points invested in him. Avalanche and Iceman aren't bad attack pieces in their own right (well for their points anyway), and they can all traded clix to/ from each other as well as Black Cat. Black Cat is stealthed instead of a NAM from Alfred. Since you have 4 moves a turn and only one main attacker, you shouldn't need the NAM anyway.
Originally posted by Ulvar Here'e a quick 250 point game
V Iceman 47
V PAramedic 12
U SHAZAM! 166
V Parademon Warrior 25
_______________________
250 points
Personally I'd probably rather have V Black Adam then Shazam, but Shazam can be deadly. Quake with HSS is indeed a frightening power combination. Unfotunately I think his Exploit Weakness is somewhat wasted as he can't use that in combo with his HSS. That push-click just turns me off, and his JSA TA is relatively useless IMO.
Whichever one you decide to use, I would definitely drop Iceman to Rookie and sub Jean Grey for your Parademon Warrior. This would definitely give you a first-strike advantage, and she could trade clix to Iceman and is a bugger to hit.
Since I have very limited pieces available to me AT the Moment.. My team is this:
E Batman 92
E Batman 92
R Cosmic Boy 45
V Easy Company Medic 19
V Green Arrow 50
-----------------------
298
I really don't have much to work with.. Just my doubles that I currently have at home.. They're all Hypertime.. and my 500 point open team from the tournament on Tuesday..
I could always sub in a V Nightwing instead of E Batman, but I don't have too many filler pieces on me worth 22 Points or less.....
Just to give you an idea of what I have at the moment..
3 X V Doomsday
2 X V Nightwing
2 X E Batman
2 X V Changeling
1 X V Batman
2 X V Swampthing
1 X V Aquaman
1 X LE TO Morrow
1 X LE Carter Hall
1 X LE Jervis Tetch
1 X U Spiderman (black suit)
1 X U Wolverine (black suit)
1 X V Steel
2 X LE Plasticman
1 X E Flash
And the team from Tuesday...
1 X E Saturn Girl
1 X R Cosmic Boy
1 X V Nightwing
1 X U Despero
1 X R Blue Beetle
1 X V Venom
1 X V EC Medic
1 X V Green Arrow
Any suggestions on how to build a 300 point open out of these? :P
Should I use Despero as my main piece, or go with a few attackers (ie Batmans and Nightwings)