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Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
1. Penguin will waddle down to B21 and try to come up with a plan leadership-4 success 4 actions this turn
2. Deadshot will target Spiderman with RCE Using the +2 to his Av 9 +2 = 11 vs Dv 16 +1 for hindering = 17 need a 6 to do 2 failing the supersenses roll 10 (5,5) hit...supersenses - 6 miss
3. Fatality will move to E20 and fire on spiderman Av 9 vs Dv 16 +1 for hindering = 17 need an 8 to do 2 if the supersenses fails. roll- 7 (4,3) miss
4. Deathstroke will run to F25 and attack Spidey Av 10 vs Dv 16 need a 6 and a failed supersense roll to do 2 on a willpower push roll: 6 (1,5) hit- supersenses- 1 spidey finally takes 2
free: Deathstroke outwits Charge on warbird
V Penguin B21 @
V Cheshire :knockedou
E Fatality E20 @
E Deadshot A22 @
V Deathstroke F25 @@
V Fury :knockedou
*********************************************
Penguin was stroking his long nose and walking along the wall..."the spider seems to be to an integral part of their defense...neutralize him wagh wagh wagh"
"Yeah like i havent been trying to do just that" said Deadshot aiming his wristblasters carefully...again he let loose a burst...and again his aiming was true...and again the accursed spider leaped and twisted to avoid the blow... he shook his head...and slumped to the ground...looking up at the multi-tentacked man on the wall who said..."yeah weve all gone through it before...hes amazing isnt he....."
from the wall Fatality said "I will show you how to handle this SPIDERMAN" and she hovered down and leveled her power lance and fired....he ducked underneath the blow ...glanced back and quipped "oh that showed me alright"
sighing heavily deathstroke thought {i wanted to go after the mercenary} and pulled another bola and his sword out leaping across the short distance he spun like he was aiming at the youths head with the sword...as the youth in the spider outfit ducked...slades knee came up catching him in the chin...with his free hand he through the bola around warbirds legs...tieing them up efficiently....
all eyes looked at where he was...as he ducked beneath eyesight for many behind the bushes...
Boomarang- "wow top that bullseye...did you see that...wow"
Bullseye- "childsplay...watch what i do next...."
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
Clixhunter.
The third figure you moved, Fetality, had no location where she could move to and get a LOS to Spidey. At E-20 Sandman is blocking the LOS. Had you moved Deathstroke before Fetality, you could have moved Fetality over to somewhere like I-20 or J-20 and attacked Spidey.
So what do you want to do to correct this?
What we said at the start was if you do something illegal you should back your turn up to the illeagal spot and redo everything from that point on. But if you can come up with an easier solution, I'm fine with that as well.
Also when you do your Irony rolls it would be best if you put the square you were attacking from in the description. Example: "Fetality attacks spiderman from Z-7 using RCE +2 AV option"
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
I'm not sure Spidey is on the right click. I think he should be on his 5th click and not his 6th since Deathstroke hits for 2. I will try to do a move anyway and hope nothing is illegal.
Turn 12
-Boomerang will running shot to square K-21, will target square F-23 with an EE while sharing AV with Bullseye. Needs a 4 to hit Spider-man. Roll 6 (4,2). Hit Spidey takes another click.
-Sandman will attack Spidey. Needs a 6. Rolls a 7 (5,2). Super sences is a 2. Spidey takes 2 more.
-Spidey still has combat reflexes at this point so Spidey needs a 7 to hit back. Rolls a 4 (1,3).
-Doc Ock wanting sweet revenge on Spidey running shots Spidey and Warbird. Unfortunalty he can't share AV because he isn't adjacent. Moves to C-22. Needs a 7 to Spidey and a crit to damage Warbird. Rolls a 7! (1,6) Super Sences is a 4. Spidey is either KOed or on his last click.
Locations
Doc Ock C-22 @ (I will not go down before the wall crawler does!) 5 clicks
Bullseye K-20 ( Shut up it isn't like that circus freak from the other team is doing any better.)
Boomerang The New Bullseye J-19 @ ( Whatever...I am the new Bullseye now. Three times I hit that bug so far.) 1 click
Mysterio G-25 ( Help I've fallen and I can't get up) 1 click
Sandman E-23 @ (..............................) 2 clicks
Electro D-22 ( We actully beat him down a little thanks to that merc) 3 clicks
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?
Map updated....assuming that Yellowjacket will continue to pass I think it's okay for team Good to start it's turn. If yellowjacket wants to start doing something, then Shockman please speak up as applicable, and we can back up if YJ's move affects anything.
Should team Recon continue going before team Spidey like they did the last two turns? I don't know if it is complety fair to suggest that since me and clixhunter can choose who goes first between us.
Originally Posted by tidge
5% of my dissatisfaction is that I want to play a competative "comic-book battle" game, not a min/max strategy game...you guys do realize that these are little plastic figures of comic book characters?