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#042 Jigen Bakudan
Real Name: Jigen Bakudan
Team: No Affiliation
Range: 6
Points: 30
Keywords: Fire, Pyro
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Ticking Time Bomb: When Jigen Bakudan is KO'd: Deal damage to the opposing character that KO'd him equal to that character's damage value -1 (minimum 1). Where the Power Comes From: When Jigen Bakudan hits an opposing character with an attack, place a Charge token on this card. Jigen Bakudan has +1 attack for each charge token, and +1 damage for every two charge tokens.
Sidestep
Barrier
Last edited by Luigilikespie; 04/30/2024 at 12:41..
#043 Invader of the Throne
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 65
Keywords: Earth, Assassin, Warrior
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You Follow My Orders Now: Perplex. When Invader of the Throne uses it, she may count squares for range and line of fire from friendly characters with the Warrior keyword. Double-Cross: Mind Control.// Once per game: Choose an opposing character within range and line of fire. Invader of the Throne and that character swap forces until end of turn.
#045 Banisher of the Light
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 35
Keywords: Fairy, Light, Mystical
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Hope for You, Pain for Them: UNIQUE MODIFIER - Adjacent friendly characters with the Light keyword modify damage +1. No More Tricks: If Banisher of the Light is on a themed team, when a token or Rally die would be given to any character, it is not given (excluding action tokens).
#046 Manga Ryu-Ran
Real Name: Manga Ryu-Ran
Team: No Affiliation
Range: 5
Points: 100
Keywords: Dragon, Fire, Toon
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Toon World: While this character is on a Toon themed team, it deals penetrating damage and heals 1 click at the start of each of your turns. Marking You: Adjacent friendly characters have SAFEGUARD: Opposing Probability Control.// If you weren't the first player, opposing characters within range have SAFEGUARD: Friendly Probability Control. Crazy Eyes: Quake, Smoke Cloud, Poison. I Never Left My Shell: Friendly characters with the Toon keyword can use Support.
#047 Hyozanryu
Real Name: Hyozanryu
Team: No Affiliation
Range: 7
Points: 120/10
Keywords: Dragon, Light
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: RUSH RECKLESSLY: FREE: The set character modifies their attack +3. At the end of your turn, remove the spell. TRAP: LIGHTFORCE SWORD: When an opposing character moves through a square within 4 squares of the set character, after actions resolve, you may activate this trap. Give that character a Lightforce token. For the rest of the game, any characters possessing a Lightforce token cannot be given any RALLY die or any tokens other than action tokens. Remove the trap. Carved from Diamond: Precision Strike, Energy Explosion, Quake.
Running Shot
Charge
Super Strength
Impervious
Invulnerability
Outwit
Exploit Weakness
#048 UFO Turtle
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 45/10
Keywords: Fire, Machine, Animal
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: GIANT TRUNADE: POWER: Return all spell/trap dials to their respective Spell/Trap pool. After resolutions, remove this spell from play. TRAP: SHIFT: When the set character would be targeted by an opposing character's attack or chosen by an opposing character's ability, you may activate this trap. This character can't be targeted or chosen by opposing characters and the opposing character may target/choose a different target instead. Smash Them!: When UFO Turtle makes an attack roll, if either of the dice rolled is a 5, after actions resolve, an adjacent friendly character with the Fire keyword may CLOSE or RANGE against the same target as FREE. Bright Lights: STOP. Energy Shield/Deflection. Interstellar Knowledge: Leadership, Outwit, Support.
Charge
Earthbound/Neutralized
Toughness
Last edited by Luigilikespie; 04/29/2024 at 17:31..
#049 Shining Angel
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 70
Keywords: Fairy, Light, Herald
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Blessings Upon Us: FREE: Choose a standard power possessed by any character within 4 squares with the Light keyword. Shining Angel and all adjacent friendly characters with the Light keyword can use that power until the start of your next turn. True Support: Probability Control. When Shining Angel uses it, he may count squares for range and line of fire from friendly characters with the Light keyword. Guardian Angel: Shape Change, Outwit.
Running Shot
Force Blast
Penetrating/Psychic Blast
Toughness
Willpower
#050 Senju of the Thousand Hands
Real Name: Senju
Team: No Affiliation
Range: 5
Points: 65
Keywords: Fairy, Light, Deity
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Trained Rituals: Barrier, Willpower. Golden Embrace: If Senju of the Thousand Hands began the turn adjacent to a friendly character with the RITUAL power, he can use Defend and Support.
Running Shot
Mind Control
Phasing/Teleport
Telekinesis
Toughness
Energy Shield/Deflection
Enhancement
Leadership
#051 Nimble Momonga
Real Name: various
Team: No Affiliation
Range: 0
Points: 10
Keywords: Beast, Earth, Nimble, Animal
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Momonga Mania: When Nimble Momonga is KO'd by an opposing character, after actions resolve you may roll a d6. 3-6: Generate a character named Nimble Momonga adjacent to a friendly character, then heal a friendly character that shares a keyword with Nimble Momonga 1 click.
Last edited by Luigilikespie; 04/29/2024 at 21:05..
#052 Mystic Tomato
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 40
Keywords: Dark, Plant, Mystic
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Dark Grin: When Mystic Tomato is KO'd by an opposing character's attack, after resolutions you may place a friendly character worth 150 points or less possessing the Dark keyword in the space that Mystic Tomato occupied. Until the end of your next turn, modify that character's attack +1. Is It Really Inedible...?: Flurry, Charge.
Stealth
Precision Strike
Energy Explosion
Toughness
Super Senses
Regeneration
Probability Control
#053 Karate Man
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 60
Keywords: Earth, Warrior, Martial Artist
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Inner Strength: When Karate Man hits with a close attack, you may modify his damage +2. If you do, after actions resolve deal him 3 unavoidable damage.
Charge
Quake
Super Senses
Toughness
Combat Reflexes
Exploit Weakness
Close Combat Expert
#054 Giant Rat
Real Name: various
Team: No Affiliation
Range: 0
Points: 70
Keywords: Beast, Earth, Animal
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Big Rat, Big Teeth: FREE: Once per turn for all characters named Giant Rat, make an attack using Giant Rat's printed combat values, but only to target a single character hit with an attack made by another friendly character with the Earth keyword.
Charge
Incapacitate
Poison
Blades/Claws/Fangs
Super Strength
Willpower
Super Senses
Close Combat Expert
#055 Giant Germ
Real Name: various
Team: No Affiliation
Range: 4
Points: 25
Keywords: Dark, Fiend
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Movement: Improved Movement Elevated, Blocking, Move Through. Ever-Spreading: When Giant Germ is KO'd by an attack, deal the attacker 1 penetrating damage, then roll a die. 4-6: Generate a character named Giant Germ adjacent to a friendly character.
#056 Flying Kamakiri #1
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 40
Keywords: Insect, Wind, Monster
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Summon the Winds: At the beginning of your turn, you may roll a d6. 4-5: Remove an action token from each adjacent friendly character with the Wind keyword. 6: Remove an action token from all friendly characters with the Wind keyword and those characters can use Sidestep this turn.
Plasticity
Charge
Poison
Blades/Claws/Fangs
Super Senses
Combat Reflexes
Close Combat Expert
Empower