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Wow, Sleigh Ride again. You seem to be getting that a lot.
GA took 4 last time and is in G21.
1 roll 6 and 10. My turn for Sleigh Ride, maybe. Goodie, let's see if I can make this work. Gotta be precise.
Since I've got extra actions, Master P comes off his sidelines, for a minute, in I2. I need that pc.
1. So starting today we replace our current figures with the sidelines and the Snowfall figures we've yet to play. I'll choose to swap Holiday Elf for Abominable. He charges to L14 attacking GG. Needs 5 to ko GG, rolls 7. Mary and Solstice both can pc that: 7 and 9. Thanks, girls. KOs GG.
2. Enter Winter Soldier. He's in G8. Reed makes his range 9. Sleigh Ride puts GA into H17. RCEs his av to 13. A 3 kos GA, gets 12. Wasted. He's out.
3. Kurt to H10. Goes for Abominable. Needs 6, rolls 8. SS is 2. Wasted effort. He's out.
4 and 5. I'll give Master P an action to create two demonic arms. One moves to block your Abominable. Both drop off the map.
6. Blizzard barriers over GG.
That's all for me. For your next turn you get to replace a Snowfall in your starting area, replace GL directly and swap out any current figure in your sideline.
2. Enter Winter Soldier. He's in G8. Reed makes his range 9. Sleigh Ride puts GA into H17. RCEs his av to 13. A 3 kos GA, gets 12. Wasted. He's out.
If Winter Soldier puts his RCE bonus into attack his Damage is only 3. Green Arrow hasn't taken any damage yet, so it would take 6 to KO him. Even with the +1 from the Crit Hit, that's only 4.
If Winter Soldier puts his RCE bonus into attack his Damage is only 3. Green Arrow hasn't taken any damage yet, so it would take 6 to KO him. Even with the +1 from the Crit Hit, that's only 4.
You're missing the 4 damage to GA on my last turn done by Reed. I noted it in the turn it occurred and reminded you at the beginning of the turn I just took. Somehow you missed it.
Okay, I had totally missed that. So two regular replacements for Golden Glider and Green Arrow. Than I have to swap out someone else. And Replace the Snowfall figure too? Yeesh. And the Snowfall figure is in only for one turn then gets replaced again.
Well, first I get my rolls. 5 for Sleigh Ride again - though I never actually used it last time around. But only 3 for actions, which with so many replacements is crippling.
Clock King comes in where GA was. He'll drop a Time Bomb in J12 since that's a freebie.
He will Outwit Absorbing Man's Charge and Sidestep to F19
Baby Doll in. John can be her Kindred Spirit, I guess. Drummer Perplexes her AV to 11
Toymaster TKs her to H15
She Sidesteps to H14, does EE on Absorbing Man, AV11 on DV16. Gets 9. Not sure you have any PC at all, let alone any in range and LOF. Gets Nightcrawler for 2. Now, does Creel take anything? His d6 is a 2, which matches. So yes he does! 2 to him.
Baby Doll uses her Outwit on Reed's Perplex
I will Sleigh Ride Baby Doll back to H18
This turn's Snowfall will be the Toy Soldier, who makes a Wooden Soldier
Toymaster is replaced by Coldcast.
Coldcast TKs the Wooden Soldier to H19. He'll be Mastermind fodder for Baby Doll.
Toy Soldier Sidesteps to H21
That's my 3.
EW Drummer L21
WOL John Stewart (Green Lantern) J20
WF Mary Marvel M19
SLOSH Starman L23
TT13 Solstice K17
BTAS Clock King F19
BTAS Baby Doll @ H18
SMWW Coldcast @ F23
WK Toy Soldier H21
WK Wooden Soldier H19
Points in Play: 682
Points scored: 5287
Sideline: EW Elijah Snow, SLOSH Stargirl
Figures used: Abominable Snowman, Animal Man, Apache Chief, Baby Doll, Batman, Belphegor, Black Canary, Booster Gold, Captain Atom, Captain Cold, Catwoman, Clock King, Coldcast, Colonel Hardy, Controller Constructs, Creeper, Dale Suderman, Dawnstar, Deadman, Demon, Dove, Drummer, Easy Company, Enchantress, Etrigan, Etta Candy, Flash, Floronic Man, Gentleman Ghost, Gluttony, Gold, Golden Glider, Greed, Green Arrow, Guy Gardner, Hal Jordan, Harley Quinn, I Vampire, Icicle, Jack Frost, Jacob Marley, Jeanette, John Constantine, John Stewart, Joker, Klarion, Krampus, Larfleeze, Lex Luthor, Martian Manhunter, Mary Marvel, Maxwell Lord, Mr. Freeze, Nekhrun, Pied Piper, Phantasm, Phantom Stranger, Poison Ivy, Red Hood, Red Tornado, Scarecrow, Sgt. Rock, Silver Swan, Skeleton, Skeleton Champion, Sloth, Soldier, Solomon Grundy, Solstice, Spectre, Starman, Stever Trevor, Timber Wolf, Toyman, Toymaster, Vampire, Vampire Baron, War Wheel, Weather Wizard, Wildfire, Zatanna, Zilius Zox, Zombie, Zombie Abe Lincoln, Zombie Shambler, Zoom
"Hi, Mr. Man, can you help me?" Baby Doll stood there and asked sweetly.
"My goodness, little girl!" Nightcrawler said, "of course I will help you. You must be so frightened in the middle of this fight."
"What I'm frightened of is that Mr. Happy Head won't get a chance to play with anyone," Baby Doll said, her face turning angry and gunfire came from the head of the doll she was carrying.
"What the hell?" Absorbing Man asked. "What kind of trick is this?"
I don't remember saying we needed to replace the Snowfall figures in one turn, they'd be gone pretty quickly then. I think they just go into the replacement rotation. I guess if you prefer it, we can draft them one turn, replace during the next.
OK, net damage is 2 to Creel and 2 to 'Crawler.
So I roll 5 and 1 which I made 5.
1. Polaris tks Mary to J8.
2. Mary tks Creel to K16.
3. Creel on Solstice. Flurries on her. Needs 6, rolls 2. Then 9. Then 6 for her. Mary makes it 11. She takes 4.
4. Abominable charges to L16 needing 5 to ko her, rolls 9.
5. Creel is too easy a target now so I'll jettison him for Master P in my starting area. Master P unloads his demonic arms.
Almost forgot the Weather Outside. I'll move Mary to P23 which I should've done before.
UXM02 Nightcrawler (2) H10
DP Typhoid Mary @ J2
GG047 Mr. Fantastic (1) K10
WK Polaris (1) @ H2
IC090 Blizzard (1) M8
Master Pandemonium @ J2
Demonic Right Arm K3
Demonic Left
CATWS008 Winter Soldier (stealthed) G8
GX Blob (2) K14
Abominable Snowman @@ L16
Play: 757
KO: 5348
Sidelines: Goldballs, TMTG002R Ymir, AVAS Immortus
Figures used: Absorbing Man, Amadeus Cho, Angel, Black King, Black Widow, Blizzard, Blob, Captain America, Chipmunk Hunk, Colossus, Crystal, Daimon Hellstrom, Daredevil, Darkstar, Dazzler, Dr. Doom, Dr. Strange, Doop, Electro, Elixir, Firebird, Forge, Frankenstein, Frankenstein' Monster, Gamora, Ghost, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Giant-Man, Gladiator, Groot, Hellcat, Hellcow, Hulk, Iceman, Iron Man, Jacob Marley, Kingpin, Magneto, Man-Thing soldier, Mandroid Armor, Master Pandemonium, Mr. Fantastic, Mole Man, Morphing Jar, Nick Fury, Nico Minoru, Nightcrawler, Nighthawk, Owl, Polaris, Psylocke, Punisher of the Strange, Quicksilver, Red Skull, Rocket Raccoon, Scarlet Centurion, Scarlet Witch, Senator Robert Kelly, Shaman, She-Hulk, Silver Samurai, Songbird, Spider-Gwen, Spider-Man, Spider-Woman, Squirrel Girl, Storm, Thing, Thor, Typhoid Mary, Vision, Volstagg, Werewolf, Werewolf Alpha, White Queen, Winter Soldier, Wolverine, Xorn
Snowfall: Jacob Marley, Toy Soldiers, Holiday Elf, Abominable Snowman
"Ya bums leave your little girl out for the bad guys to get her? Shame," Absorbing Man says. "I'll make this quick, sweetheart," he says to Solstice as he takes her down.
"Now, now," Master Pandemonium says, "I know you're restless."
"Ummmm...how are you talking to?" Polaris asks.
"Myself," he says as his two arms detach and move forward.
"The Avengers have such weird villains," Lorna adds.
No, I don't prefer going through one Snowfall figure a turn, I guess I just didn't understand what you were getting at.
I roll 3 for Toyland and 9 for actions. Well, that's nice.
Clock King Removes his Time Bomb, giving a token to Nightcrawler, Reed and the Blob. Not a push in the lot, but limits your next turn, I guess.
Also beginning of my turn I can add a Wooden Soldier.
John RS over to K20, targets Reed, AV11 on DV16 +2. Ignores the Hindering. Gets 9. 5 to him. Puts him on his last click.
Elijah comes in
Starman TKs him to O17
He will try triple Incap on Reed, Blob and Abominable. AV11 on DV14 +1, 16 +1 and 18. Gets 6. Hits Reed and Blob, misses Abominable. I won't PC. Reed is pushed for 1 and a KO. Blob is pushed for 1.
Soldiers Sidestep to I19-I17
Toy Soldier first on BLob, AV10 on DV16. Gets 6. Enough to do 1
Wooden #1 on Blob, AV9 on DV15. Gets 7 for 1 more
Wooden #2 on Blob, gets 8. 1 more. These Soldiers are like the perfect mach for the Blob, since they're only dealing 1 anyway.
Blob's on his last click. Stargirl can come out of my backups for a sec, since I rolled a 9.
Baby Doll Sides to H19
Stargirl will RS to G18 on Blob. AV11 on DV15. Gets 5. It's enough. KOs him.
Lightspeed can come in for Toyland and move to block Blob
Drummer Outwits Abominable's Invulnerable.
Mary HSS to M17 on Abominable, AV11 on DV18. Gets 3. She PCs herself to an 8. 4 to Abominable. Breakaway is 2. Ends M21.
Actually used all my 9 actions. I'm impressed. The Soldiers helped.
EW Drummer L21
WOL John Stewart (Green Lantern) @ K20
WF Mary Marvel @ M21
SLOSH Starman @ L23
BTAS Clock King F19
BTAS Baby Doll H19
SMWW Coldcast F23
EW Elijah Snow @ O17
WK Toy Soldier @ I19
-WK Wooden Soldier @ I18
-WK Wooden Soldier @ I17
Points in Play: 785
Points scored: 5472
Sideline: SLOSH Stargirl
Figures used: Abominable Snowman, Animal Man, Apache Chief, Baby Doll, Batman, Belphegor, Black Canary, Booster Gold, Captain Atom, Captain Cold, Catwoman, Clock King, Coldcast, Colonel Hardy, Controller Constructs, Creeper, Dale Suderman, Dawnstar, Deadman, Demon, Dove, Drummer, Easy Company, Elijah Snow, Enchantress, Etrigan, Etta Candy, Flash, Floronic Man, Gentleman Ghost, Gluttony, Gold, Golden Glider, Greed, Green Arrow, Guy Gardner, Hal Jordan, Harley Quinn, I Vampire, Icicle, Jack Frost, Jacob Marley, Jeanette, John Constantine, John Stewart, Joker, Klarion, Krampus, Larfleeze, Lex Luthor, Martian Manhunter, Mary Marvel, Maxwell Lord, Mr. Freeze, Nekhrun, Pied Piper, Phantasm, Phantom Stranger, Poison Ivy, Red Hood, Red Tornado, Scarecrow, Sgt. Rock, Silver Swan, Skeleton, Skeleton Champion, Sloth, Soldier, Solomon Grundy, Solstice, Spectre, Starman, Stever Trevor, Timber Wolf, Toyman, Toymaster, Vampire, Vampire Baron, War Wheel, Weather Wizard, Wildfire, Zatanna, Zilius Zox, Zombie, Zombie Abe Lincoln, Zombie Shambler, Zoom
"Those toy soldiers really don't like the Blob," Coldcast observed as they all focused their attention on the villain.
"I can't say I do either," Green Lantern said. "But I think their stretchy guy's a bigger threat," he added, targeting Reed.
"Why choose?" Elijah Snow said, catching both Reed and the Blob in ice.
"You guys aren't leaving me anything to do," Mary Marvel said. "Well, I guess there's the Snowman. Don't take this personally. I loved you in Rudolph," she told the Abominable Snowman, even as she punched him.
I'm realizing that in addition to replacing the KOd Solstice, I should have also done "clearing the bench" swap. But just a minor change can make it work. If I move up Drummer's and Mary's actions on Abominable, then after they're done, I can remove Drummer and bring in Stargirl permanently and she can make her regular move
While I'm at it, I will roll for her Cosmic Belt Trait, since she will be in play. I get 5. She'll take the option that gives her ESD
Also, Elijah will Perplex his own DV to 19
WOL John Stewart (Green Lantern) @ K20
WF Mary Marvel @ M21
SLOSH Starman @ L23
BTAS Clock King F19
BTAS Baby Doll H19
SMWW Coldcast F23
EW Elijah Snow @ O17
SLOSH Stargirl @ G18 (ESD)
WK Toy Soldier @ I19
-WK Wooden Soldier @ I18
-WK Wooden Soldier @ I17
Points in Play: 855
Points scored: 5472
Figures used: Abominable Snowman, Animal Man, Apache Chief, Baby Doll, Batman, Belphegor, Black Canary, Booster Gold, Captain Atom, Captain Cold, Catwoman, Clock King, Coldcast, Colonel Hardy, Controller Constructs, Creeper, Dale Suderman, Dawnstar, Deadman, Demon, Dove, Drummer, Easy Company, Elijah Snow, Enchantress, Etrigan, Etta Candy, Flash, Floronic Man, Gentleman Ghost, Gluttony, Gold, Golden Glider, Greed, Green Arrow, Guy Gardner, Hal Jordan, Harley Quinn, I Vampire, Icicle, Jack Frost, Jacob Marley, Jeanette, John Constantine, John Stewart, Joker, Klarion, Krampus, Larfleeze, Lex Luthor, Martian Manhunter, Mary Marvel, Maxwell Lord, Mr. Freeze, Nekhrun, Pied Piper, Phantasm, Phantom Stranger, Poison Ivy, Red Hood, Red Tornado, Scarecrow, Sgt. Rock, Silver Swan, Skeleton, Skeleton Champion, Sloth, Soldier, Solomon Grundy, Solstice, Spectre, Stargirl, Starman, Steve Trevor, Timber Wolf, Toyman, Toymaster, Vampire, Vampire Baron, War Wheel, Weather Wizard, Wildfire, Zatanna, Zilius Zox, Zombie, Zombie Abe Lincoln, Zombie Shambler, Zoom
I have to replace your two koed figures plus another. We're going thru this really quickly.
And yes, the Soldiers are perfect to face Blob.
1. Ymir is in for Reed. Tries to incap the following: Elijah, Stargirl, Soldier in I18. Rolls 11. That's gets them all. So a token/click to the soldier, koing him. Tokens to both Elijah & Stargirl. I'll give the 4 damage to Elijah.
2. Nightcrawler to O16. Then he drops away.
3. Goldballs replaces him. GB needs 7 to ko him, rolls 11. Elijah himself blocks Mary's pc.
4. Blizzard barriers. It's nice to use him for other than pw.
Immortus enters as my last figure.
Next turn I have to replace my Snowfall figure with Krampus, which I think we both haven't used.
Goldballs @ O16
DP Typhoid Mary J2
TMTG002R Ymir @ KL9, 10
WK Polaris (1) @ H2
IC090 Blizzard (1) @ M8
Master Pandemonium J2
Demonic Right Arm K3
Demonic Left
CATWS008 Winter Soldier (stealthed) G8
AVAS Immortus I2
Abominable Snowman (4) L16
KO: 5468
Snowfall: Jacob Marley, Toy Soldiers, Holiday Elf, Abominable Snowman
I used Krampus. He ended up as Mastermind fodder for Toyman and didn't last very long. The only Snowfall figure I have left is Holiday Elf. So do I have to wait for you to KO the Solider for that swap to happen?
I roll 2 for +1 actions. Then I roll 7, so that gives me 8.
Wooden Soldier replaces the one you KOd.
Clock King deposits a Time Bomb in H13
Stargirl rolls her Cosmic Belt Trait. Gets 6. I can choose and will take ESD again.
That's all before my turn even starts
John will use RCE to target Ymir - If you're a Giant or Colossal, Outdoor Blocking Terrain does not block LOF to or from you. AV11 on DV17. Gets 7. 4 to him after Toughness.
Clock King Outwits Toughness on Abominable.
The new Wooden Soldier takes a shot at him. AV9 on DV17. Gets 5. I'll save my PC.
Mary HSS to M17 on him, AV11 on DV17. Gets 8. KOs Abominable. Ends where she started
Baby Doll moves to L16 to block then Sidesteps to M17
Soldiers do some Sidestep Maneuvers
Clock King moves to E16
WOL John Stewart (Green Lantern) @@ K20
WF Mary Marvel @@ M21
SLOSH Starman L23
BTAS Clock King @ E16
BTAS Baby Doll @ M17
SMWW Coldcast F23
SLOSH Stargirl G18 (ESD)
WK Toy Soldier G17
-WK Wooden Soldier @ H17
-WK Wooden Soldier I17
Points scored: 5472