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Just an observation about our collective whininess - there definitely seems to be a trend of having a greater sense of threat from your opponent's team than your opponent feels that they are a threat.
Red Robin Outsiders Tri-Sentinel 1
Jackal Outwits its Invulnerable.
Iron Monger copies Perplex off the Sentinel, makes Star-Lord's Damage 3
Star-Lord on Tri-Sentinel 1. DV17, gets 12. Viv makes it 9. Deals it 3, puts it on the Stop Click.
Rocket uses the ID Card for Batman, WF 04
Batman Charges to G14 on Sentinel 1, AV12 on DV18, Gets 11. KOs him.
One down, two to go.
Melter Sides to F6
Red Robin Smoke Clouds. Note that the Smoke Cloud will make Sentinel 3's AV -1
Blue Beetle Outwits Incap on Sentinel 3
WKD17-09 Blue Beetle I8 (3)
RE04 Terra L4
GOTG2M Rocket @ F10 (4)
BM206 Red Robin @ K9 (3)(Stealth)
GOTG2M13 Star-Lord @@ G9 (2)
IIM Iron Monger 2.0 (Magik Fragment) E9 (2)
EAX Jackal I9 (Stealth)
IIM Melter F6 (2)
WF04 Batman (ID Card) @ G14
5098
Well I need some fresh blood on this team, that's beyond question. So a replacement is welcome.
You pulled your sentinels back, which is going to make it tough to get to them this turn though. Though Pyro's in range now, might be worth stopping the never-ending stream of Flame Constructs.
Melter Sides to G6 on the Construct, AV9 on DV15. Gets 8. KOs it.
For fun, I'll try the Speedforce Deathstroke. Teleports to L12. HSS to L13 on Pyro, AV11 on DV17. Gets 5. Can reroll it, now with +1AV. Makes it 9, 4 to Pyro. Ends his move in H2
Star-Lord RS to J10 on Pyro. AV10 on DV16. Also gets 9. That's a KO.
Only figure I could throw out there to block is Rocket and I'd just as soon not feed you my PC. Move Rocket to J6 instead.
"Deathstroke!" Red Robin cried out when he saw the villain.
"Not happy to see me, Red Robin?" Deathstroke asked. "You know how dangerous I can be a a foe. I should think you would welcome me as an ally." He raised his gun and shot down Pyro.
"I don't trust you and I don't like your methods," Tim told him.
"And your methods are working so well against the giant killer robots," Deathstroke pointed out.
Jean tks Storm to H15. He outwits IM's invulnerable.
Storm outwits needs 8 + 1 to hit IM, rolls 10. Finally she hits. Sadly, that doesn't quite ko him. 1 to Storm.
Sentinel 2 sides to EF17, 18 trying to incap IM, Star-Lord. SC is 5. Naturally. Fine. IM only. Needs 5, rolls 4. 6 for Viv. A token to him.
Sentinel 3 sides to HI18,19 trying to incap IM, Star-Lord. SC is 5. AGAIN. Needs 6 to incap IM, rolls 9. Another token to him.
Quasar is in. I'll give him the Black Lantern Ring. Jean tks him to E18. He goes for IM. Needs 6, rolls 12. Wasted. KOs him. He can freely use barrier to cover over him.
Star-Lord should be at 3 taking 1 for the critical miss.
Enter Enchantress. I’ve been bouncing back and forth between games with themes here. Jean tks her to I15. She makes Robin and Quill move to K and M11. Also the t-sphere to I16.
Sentinel 3 to incap the 3 of them. SC is 3. Rolls 8. A token to all. A click to Quill. T-sphere is koed. Wait...Quill rolls for SS: 5. It’s crazy stupid how hard it is to hit this guy, he’s nowhere near this good.
Forge perplexes Quasar’s range.
Quasar on Quill. Sc is 6. He tries for Red Robin. Needs 6, rolls 8. Kos him. He can free barrier over him.