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Hey guys. So I was messing around with the Units section and was checking out the Dial Generator program. Pretty cool, you should check it out. So I came up with the dial I've been talking about for a few years now....
Avengers Wolveine
That's right, my favorite character in all his close combat glory. The dial is below and I want to know what you think about it. Have it at 90 points. Be honset, is it a 90 point dial? Want to make sure I'm calibrated with the pointing system. Also, keep in mind I'm from the Jordan school, not Seth school.
Defense - Healing Factor: Wolevrine has Toughness. As a Free-Action, Wolverine can use Regeneration. When you use Regen, assign an Action Token to any figure on your force. Trait: Wolverine has the X-Men Team Symbol & Ability.
And since it is the 4th. Here's a Patriotic dial for you. Bucky as Captain America.
V Captain America
Team: Avengers
Range: 8
Points: 100
Keywords: New Avengers, S.H.I.E.L.D.,
10
11
17
4
8
11
17
4
8
10
17
3
8
9
16
3
7
9
15
2
7
8
15
2
6
8
15
2
6
8
16
2
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Winter Soldier: Captain America can use Running Shot and Charge. Defense - Invaders Training: Captain America can use Combat Reflexes & Willpower.
Defense - Healing Factor: Wolevrine has Toughness. As a Free-Action, Wolverine can use Regeneration. When you use Regen, assign an Action Token to any figure on your force. Trait: Wolverine has the X-Men Team Symbol & Ability.
12 Attack and 5 EW on first click? Ouch. I don't know Marvel, so I'm confident there is a good reason, but I'm surprised you didn't make your fave guy S.H.I.E.L.D. Of course, Avengers is nice if you can T-Bolt him to a better TA (we are totally unrestricted at my office).
I'm certainly not the most knowledgeable player here, so my opinion on whether this is truly a 90 pt fig is perhaps suspect, but I would expect that first click coupled with the traditional regen should cost more. As I review the other figs, NO other Wolvey produced comes close to dishing out the hurt on the first click. Also, if I TK this guy up to Supes and don't make the attack roll (me being me), Supes b#tch slaps me for 5 + 2 and then I'm already in regen mode.
Lucky, I did a search in the units section for figures that are 85-100 points and have at least a 12 attack. Nothing really comes close to the dial you made. Vet Firelord is close, but he goes down fast. Your numbers have a less of a decrease (especially on defense), and the attack has an upswing at the end, and an even bigger potential upswing with the BCF.
I think if you toned down the first two clicks, it would be more reasonable. Perhaps make them each 3 damage with EW.
Maybe give him a Charge flurry SP if you make the damage 3, give him 3 clicks of his special regen (replace the regular regen click) and make him an even 100.
Gives him options but maybe that makes him too much like Arkillo?
Unless you need him to be exactly 90 for some reason. (I am sure you have some avengers team in mind)
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Thank you all for the input, appreciate it. This dial started from a conversation I had years ago. What Comic characters warrant a 12AV in the game of Clix? Keeping it to "regular" characters and not cosmic/celestial/diety level of characters like Galactus or Odin.
The list was short, I was even more strict that some of the guys. The characters were Superman, Batman, Wolverine, Cap, and maybe one or two more.
Wolverine because he is the best there is at what he does...and what he does is be the epitimy of close combat in Marvel and always hit.
The EW came from his adamantum can pierce anything, even Superman. (Yeah I know depending on weather you are reading the Science or Marvel or DC). And 12AV, 5EW just sounds boss nasty and worthy of the best close combat fig.
The 90 points because I never felt he was strong enough to be a 100+pt fig. Those should be resevered for your bricks or psyic/mage powerful figs. Also, when we had the discussion we gave a break on the point cost of cc figs, because range dominates the game. Would be more incentive to play cc figs. So that is the # I am shooting for.
Charge/Flurry I thought was too powerful and should only be on more expensive clicks (see Namor or Herc). Plus I didn't want a click that had Flurry and EW since you can't use them together.
I thought 3 clicks of the Regen power was too broken and would increase the points. The way I'm seeing the power. He regens for free, another fig gets an action token. It uses 1 action from your pool for the turn. Then Wolvie can be assigned another action for the turn. Just not regen again.
I figured the Battle Fury, 1 Damage, low defense, and low speed at the end of the dial would balance out the points.
He's not S.H.I.E.L.D because this is current Wolvie. He hasn't really worked with Nick since Secret Wars a few years ago.
So I'll take another stab at it (hehe pun intended) and twick the dial a bit. Thanks again.
Agreed on keeping the damage down. Wolverine's gotten more and more godlike over the years from his modest beginnings, but nothing's ever made me think he can dish out 5 damage on a shot.
Maybe if this were an X-Force black costume lethal force ok'd by Cyclops version, you could give him stealth and charge, and as a special give him +2 damage on an attack if he started the action in hindering terrain. (similar to X-23's AV boost).
He should definitely have 12 attack though, that's for sure.
Honestly not sure if, on your list, Superman should, though. He's never struck me as much of a fighter, more of just a huge beat-stick. He's impervious to most damage and hardly ever subject to pain, so I wouldnt' think he'd ever have to learn ju-jitsu or anything. He just hits it and it explodes.
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
I suppose there is a school of design that associates attack value not just with battle prowess, but with power, hence Kang having a 13 attack, Ultron 14, etc.
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
Defense - Healing Factor: Wolevrine has Toughness. As a Free-Action, Wolverine can use Regeneration. When you use Regen, assign an Action Token to any figure on your force. Trait: Wolverine has the X-Men Team Symbol & Ability.
Adjusted the Damage Value on first two clicks down to 4 & 3.
Lowered the Speed Value on first click to 8, limits Charge range.
Lowered the Speed Value on 3rd click to 7 to keep in line with rest of dial.
This doesn't make the first two clicks broken or as scary, but still gets the essence of what I was aiming for.
Well, since we're just showing off dials, and since I've been bored, here's my X-Force Wolverine after a suggestion I just read here a few posts ago. Tell me what you guys think.
Speed - Silent and Deadly: Wolverine can use Stealth and Charge. When Wolverine starts his movement in hindering terrain and makes a charge, he may ignore the effects of hindering terrain on movement. Attack - Frenzy: Woverine may use flurry. Damage - Adamantium Claws: Wolverine's damage may not be reduced to lower than 1.
Last edited by Tange Freelove; 07/06/2009 at 18:30..
The Pimp of Team Vegas- Turning waitresses out since GenCon 2013
THE Web - Head!!! *thwip! thwip!*
Speed - Team Teleportation: Vanisher can use Phasing/Teleport. When he uses this power, he can carry up to three friendly characters. If more than one character is carried, after the action is resolved deal 1 unavoidable damage to Vanisher. Attack - Brain Cancer: Vanisher has the Boot speed symbol.
Well, I wanted to stress the fact that Elixer gave him a brain tumor, and nothing seemed better than to take away his transporter ability for a little while. And the perplex is from his professional training in thievery. Plus, let's be honest, he's not all that cool. But I thought this was a decent representation of him. Also note that he doesn't have the X-Men team ability. See, he's on the team, but only because they gave him a brain tumor, so he's not really an X-Man, but he still has the X-Force keyword which forces him to act as a member of the team.
Last edited by Tange Freelove; 07/06/2009 at 21:46..
The Pimp of Team Vegas- Turning waitresses out since GenCon 2013
THE Web - Head!!! *thwip! thwip!*
Avengers wolverine is definently good for 90, I might even say 80-85 with the move tweaks.
X-force wolverine is fine excepty he commited one of the 7 deadly clixs design sins...
CCE and Flurry = no no, its options which is why I don't mind Exploit and flurry as much. Its options here too but I'd rather see BCF instead of CCE and if you like SPs I always though Wolvie deserved the SP or trait: If wolvie uses BCF and you roll lower than his base damage deal his base damage instead.
I knew Wolverine's son was in Dark Avengers I Just did not know/remember his name they only said it once I think, also I did not know how much interaction he had with Wolvie. Do we know/does it matter who his mom is? Also with this X-men Avengers cross over I guess we can expect another (assumeing they already fought) fight between them.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.