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A question I do have, and this will drive Questions crazy, but do held Constructs count toward the 2 on the map in regards to Larfleeze generating more?
I'm thinking of a Congorilla/Rip It Up idea/Sargon team
Quote : Originally Posted by normalview
They are not on the map.
Quote : Originally Posted by Questions
You're right ChiRocker especially since I knew the answer would be that they are not on the map.
So happy to see this reversed. A held Orange Construct object is now considered to be on the map. Click here for the ruling.
did you read it all though?
The way it is worded it only counts for the free action, but not able to use it for any of his ability's.
Yeah. My problem was only with the "off the map" concept as indicated in my original post on the topic (post 379). I really really disliked that ruling. With regard to the rest, I agreed with your notion (post 148) that the Orange Construct objects are not continual and therefore their effect would not apply when carried. So I'm happy with it all around. But I'm especially happy that they are no longer "off the map."
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.
1) If Larfleeze gets the roll for the Gem and later uses Charge, can he move half his movement, then move his special objects, then make an attack against any enemy adjacent to one of his special objects? Or would he make the attack before moving his special objects?
2) If Larfleeze picks up an object using Super Strength, can he use it in an attack against opponents adjacent to one of his special objects?
1) If Larfleeze gets the roll for the Gem and later uses Charge, can he move half his movement, then move his special objects, then make an attack against any enemy adjacent to one of his special objects? Or would he make the attack before moving his special objects?
No.
Orange Constructs: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
The Constructs would not move until after Charge has completely resolved (that includes the free close combat action).
Quote
2) If Larfleeze picks up an object using Super Strength, can he use it in an attack against opponents adjacent to one of his special objects?
Not just 'can', but 'must do so'. He can make close combat attack through these Constructs. If he is holding an object, he must use it when he makes a close combat attack.
Thanks. What about the Toughness? Can Larfleeze reduce damage from an attack by one, then transfer the rest to one of his special objects?
Not the way you are asking, no.
Orange Lackeys: Whenever Larfleeze would be dealt damage, you may deal up to 3 of the damage to a single adjacent Orange Construct object and then remove it from the map.
Larfleeze is never actually dealt damage. Before the damage is actually dealt to him, he would make the choice to shuffle it off to his constructs.
However, I will point out that after he deals the 'up to 3 of the damage' to the Construct, he could then potentially use the Toughness to reduce whatever was left over and dealt to Larfleeze.
can arcade move constructs? his SP states standard objects, so this leads me to believe the answer is no.
MURDERBOTS: Give Arcade a power action. Choose up to two standard objects, 10 or fewer squares from Arcade to which he has a clear line of fire when he is given the action, and move each object as if it were a character that has Arcade's speed value.
It does seem however that he could blow them up, which unless facing off against Larzfleeze doesn't seem worth while.
DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
If this question has already been answered please link the location and excuse my extreme laziness. I tried weighing through the hundreds of posts, but to no avail.
Last edited by JustForClix; 03/16/2011 at 15:46..
if I had a dollar for every time I thought about heroclix, I might have enough money to keep up with the NECA's Clix release schedule.
can arcade move constructs? his SP states standard objects, so this leads me to believe the answer is no.
MURDERBOTS: Give Arcade a power action. Choose up to two standard objects, 10 or fewer squares from Arcade to which he has a clear line of fire when he is given the action, and move each object as if it were a character that has Arcade's speed value.
It does seem however that he could blow them up, which unless facing off against Larzfleeze doesn't seem worth while.
DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
If this question has already been answered please link the location and excuse my extreme laziness. I tried weighing through the hundreds of posts, but to no avail.
It does seem however that he could blow them up, which unless facing off against Larzfleeze doesn't seem worth while.
DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
Would Magneto's Magnetic Mastery power cause an orange construct to have 2 damage instead of none, or would it have no effect?
It would all depend on if they officially dealt "0" damage (which can be modified) or "no" damage (which cannot be modified). I am thinking that they deal "no" damage, but I am not sure what the official wording is.