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They're much less essential- and therefore better high rarity items- if they're often-made characters.
We'll see how much interest there are in these.
I only still have Xavin, I think.
There are so much better Things, Sues, and Johnnys - why would I want to go out of my way to reacquire stuff I sold off or never went after when it was modern?
I know there people who want these and maybe they will make one for a character I still use - but we'll see how much 'value' they have once the initial "ZOMG! they are shiny and new" goes away.
Visible Dials and Pushing Damage need to be optional. This is the way.
I like Molecule Man too, certainly more playable than the original one. One question about him though: Is there a blanket game rule about terrain and occupancy? Or should his special power have the phrase "unoccupied terrain" in it? Otherwise, what if someone wants to take smoke terrain that someone is standing on and make it blocking terrain?
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Molecular Manipulation: Smoke Could as FREE. // FREE: Roll a d6 and choose a number of non-debris terrain markers within range up to the result. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
Can I help you out with Scott Lang being 9 clicks?
I talk about it when I pull him. In Matt Fraction’s run on FF Scott Lang unlocks the true power of the Pym Particles. Once he does he becomes an incredible powerhouse and literally strips the armor off of his daughter’s killer, Dr. Doom in a 1 VS 1 battle.
Reed and the Future Foundation explain what he unlocked as this:
The Pym Particles don’t only affect people on 2 Axises, but 3.
Durability. Size Manipulation. Strength.
Heretofore any hero who had used the particles had only accessed two of the three at any given time. Scott discovered that you could unlock all three at once and used that massive power surge in his fight with doom.
Hope that helps you with the “why”.
I’m pretty sure Giant-Man is bigger, stronger and more durable than Ant-Man, so Hank has been accessing all 3 axes pretty early on (the original Ant-Man didn’t change strength-level, so you can argue he only accessed 2).
The new thing Scott learned is how to access the axes independently of each other. That way, he can become super durable and strong without having to grow giant-sized. That probably also meant his body could reach greater strength levels without the strain that growth usually puts on the body. He basically did what Vision does.
I like Molecule Man too, certainly more playable than the original one. One question about him though: Is there a blanket game rule about terrain and occupancy? Or should his special power have the phrase "unoccupied terrain" in it? Otherwise, what if someone wants to take smoke terrain that someone is standing on and make it blocking terrain?
The Golden Rule of Occupancy (p. 18 of the Core Rulebook) would prevent you from making that choice. I believe it would specifically prevent you from choosing blocking terrain for that square.
The Golden Rule of Occupancy (p. 18 of the Core Rulebook) would prevent you from making that choice. I believe it would specifically prevent you from choosing blocking terrain for that square.
Thanks for the reminder!
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
I’m pretty sure Giant-Man is bigger, stronger and more durable than Ant-Man, so Hank has been accessing all 3 axes pretty early on (the original Ant-Man didn’t change strength-level, so you can argue he only accessed 2).
The new thing Scott learned is how to access the axes independently of each other. That way, he can become super durable and strong without having to grow giant-sized. That probably also meant his body could reach greater strength levels without the strain that growth usually puts on the body. He basically did what Vision does.
We’re kind of saying the same thing? Those that accessed the size always grew, so they couldn’t keep that durability up, the strain was too much. I hear you though, my wording was off I suppose. He is able to access them to independently of each other and utilize them all at his normal size.
Gotta say that I do wish the Stealth Suits Fast Forces figures had actual stealth up front on the dial. Could you imagine those Fantastic Four traits punishing people for moving into adjacency existing on stealthed FF figures?? Man. That would be so nasty!
Now it just seems like they threw black on the figures to give us a different look without the functionality and that bums me out.
They should have their own Espionage / Mutant C.I.A. Trait
We’re kind of saying the same thing? Those that accessed the size always grew, so they couldn’t keep that durability up, the strain was too much. I hear you though, my wording was off I suppose. He is able to access them to independently of each other and utilize them all at his normal size.
Can I help you out with Scott Lang being 9 clicks?
I talk about it when I pull him. In Matt Fraction’s run on FF Scott Lang unlocks the true power of the Pym Particles. Once he does he becomes an incredible powerhouse and literally strips the armor off of his daughter’s killer, Dr. Doom in a 1 VS 1 battle.
Reed and the Future Foundation explain what he unlocked as this:
The Pym Particles don’t only affect people on 2 Axises, but 3.
Durability. Size Manipulation. Strength.
Heretofore any hero who had used the particles had only accessed two of the three at any given time. Scott discovered that you could unlock all three at once and used that massive power surge in his fight with doom.
Hope that helps you with the “why”.
i appreciate that, thanks. but (and that invalidates what comes before, but (within a but) i really do appreciate your effort here to make it work) i don't see that on this dial. i don't see burgeoning powerhouse come out to play. i don't even see giAntman. i just see the same ol' shrinky dinky with wits that we'd expect for 5, maybe 6 clicks.
for whatever reason, the designer for these 4 decided they were all going to be 9 clix long. each dial broken into 3 segments of 3 clicks that has no variation of overlap (saving scott's ss) amongst those 3 clearly distinctive blocks
it looks a lot like the 2 section dials we've been shown for ww80. topdial and back dial. little flow, or interplay of different powers. here's the sections. it's just that for whatever reason these 4 out of the whole set get a middle dial, too, but the same philosophy of design
Quote : Originally Posted by CeeeeGeeee
So I was going to address this again, because it seems to have gotten lost in the shuffle but I just said that I was scoffed at back in the day for saying what you are saying about being 2 shot, but about Joker's Wild Man-Bat. Everyone at the time was very angry about having no defense and instead had 6 clicks with full dial Steal Energy/Blades and a high movement speed and that was it. It's a figure that everyone HATED, and now that vanilla defense, straightforward one-trick-pony design and long dials are back they're being touted as an example of power creep??????????
thanks for bringing that up.
manbat sucked
no, really, but he did. super fragile and his dial wasn't deep. his whole design was to fly into the enemy (ironically, quite quickly) where he'd be eaten alive
yeah, medusa's got some blank defense, but it's not enough to handwave that deep dial. plus she ain't exactly weak even with it. she can also hit for 5(!) then. and even before then 9 clix of life is stellar. even by the old game's standard. if she had topdial invuln, that'd shave 2 off a hit. with 9 clix of life, she's able to absorb more than invuln being there. it's a whole lot of dial for the cost. it just is.
here's the thing: i was very vocal against jw. and i'm very vocal against these here, too. i'm not being extreme. i'm not "jw was weak so ramp up the power!" nor am i "caav was too strong, neuter everyone!" i'm not being extreme, i'm passionately moderate. give me some goldilocks clix. not too strong, not too weak. i want that just-right, man, y'know? and whatever it winds up being, whether a hair on the strong or weak side, let it cost consistently set-to-set. since we're talking about her, medusa has been made at 75pts in particular a lot. and a comparison of the 4 dials is just a major head-scratcher. and not all of them are super old, either. so normal "power creep" progression expectations factoring in, it's clear that the math just doesn't add up
i just want goldilocks clix, my man. fairly costed, accurate to the character, fun