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View Poll Results: My favorite sneaky/nasty move is...
Outwit support when opponent finally gets back to safety.
127
6.09%
Perplex range after opponent places his figure just "out-of-range"
584
28.00%
Indoor barrier around opponent - repeat as necessary.
180
8.63%
Mind Control opponent and toast his own medic.
343
16.44%
PC a opponent's Breakaway roll against your plasticity.
49
2.35%
Suddenly throwing the dumpster...
57
2.73%
Force Blast off a building.
175
8.39%
Flurry: break the wall then break opponent's figure.
I love the F40, that to me is the picture of Ferrari, I actually found one on the street too, it was the most amazing thing Ive ever seen.
As for favorite, Im not sure I have one, I love most things that stand out as a major sports car. I like to have that car that makes people turn thier head as you pass.
I love the F40, that to me is the picture of Ferrari, I actually found one on the street too, it was the most amazing thing Ive ever seen.
As for favorite, Im not sure I have one, I love most things that stand out as a major sports car. I like to have that car that makes people turn thier head as you pass.
I love the F40, that to me is the picture of Ferrari, I actually found one on the street too, it was the most amazing thing Ive ever seen.
As for favorite, Im not sure I have one, I love most things that stand out as a major sports car. I like to have that car that makes people turn thier head as you pass.
Quote : Originally Posted by Daredevil15
what does this have to do with anything?
Distraction...
Terrible underhanded tactic. And you fell for it so easily.
Quebbster - "'Generic' has no official definition. Ask your judge."
This didn't get pulled off yesterday, but it came close:
Player A has Gertrude and Old Lace, plus a HSS character without a damage reducer (Air-Walker, but pieces like Flash, Zoom and Nightcrawler with more front-loaded HSS would work even better). Player B has someone with Mind Control. Player B Mind Controls the HSS character and makes them run laps around G&OL, taking a click for each square they pass through. This will work on anyone if people put Armor Piercing on G&OL.
This didn't get pulled off yesterday, but it came close:
Player A has Gertrude and Old Lace, plus a HSS character without a damage reducer (Air-Walker, but pieces like Flash, Zoom and Nightcrawler with more front-loaded HSS would work even better). Player B has someone with Mind Control. Player B Mind Controls the HSS character and makes them run laps around G&OL, taking a click for each square they pass through. This will work on anyone if people put Armor Piercing on G&OL.
Wouldn't work for two reasons
Quote
ARSENIC: Once per action when an opposing character moves into a square adjacent to Gertrude Yorkes and Old Lace, that character is immediately dealt 1 damage before it can make any attack
If you MC someone, there friendly to you until the end of the action. also, the Arsenic sp only goes off once per action. I assume this is to prevent someone from taking 3 clicks from being FB past them or just moving past. nasty if it did work though.
If you MC someone, there friendly to you until the end of the action. also, the Arsenic sp only goes off once per action. I assume this is to prevent someone from taking 3 clicks from being FB past them or just moving past. nasty if it did work though.
Technically, only one reason. If Player A has an HSSer and Gert, and player B mind-controls the HSSer, the HSSer is now opposing Gert. So I think the HSSer would take one click from the SP. Sometimes that's all you need.
Technically, only one reason. If Player A has an HSSer and Gert, and player B mind-controls the HSSer, the HSSer is now opposing Gert. So I think the HSSer would take one click from the SP. Sometimes that's all you need.
Ah yeah, misread that. I assumed Gert and the character with MC were on the same team.
Creating a Barrier wall around a character has the obvious advantage of preventing the character from running away attacking.
The most effective Barrier character is Icicle, with an added Construct feat. The Barrier tokens will deal the target(s) an action token, and opposing characters adjacent to the Barriers must roll for break away, even if they possess Leap/Climb or Phasing/Teleport.
What's even nastier is using Nightshade to create Smoke under the target, then having Icicle wall them up, for a possible 3 damage (1 from pushing, 2 from the Smoke tokens).
I have many very nasty tactics. But why would I share them here? If I did, I would have to kill everyone so my secrets wouldn't get out.
Every time I build a very nasty, unbeatable team, many people at the venues I attend copies that team for the next two months, without the same success I had.
I even built such a nasty team once that I beat a guy in my second turn of the game, wiping his whole team. At the end of the night, I kinda felt bad for destroying everyone as bad as I did.
Two weeks ago at a tourney, I took 6 figures out in one turn with the most brutal Avengers team I have created, the next turn, I took out 4 more figures. He had 19 figures on his 1,000 point team. Most of them had Stealth. 6 of the figures were the Avengers Moon Knight, as he was trying to create a stealth shield. He had the new HoT Cap, a few Bugs, the newest Nick Fury.
I wiped the whole floor that night, and only lost one figure all night long.
OK, Ok, I'll tell you my most secret brutal and favorite tactics:
My skill as master HeroClix tactician. I'm confident that I can beat anyone I come up against at a tourney.
I do lose, but that's usually when I show up at the tourneys with nothing but Infinity Challenge, Clobberin' Time, and Xplosion figs, which I still do quite often. But even then, I win a bunch of those games too.
The moral of the story: When you rely on a certain power, feat card combination, or certain figures, you are setting yourself up for failure. When someone takes that tactic from you, can you adapt quick enough to win? Learn how to be a great player no matter what figures you use, by using your best tactic available: your brain. Outsmart, out-maneuver, and control the battlefield. If you control the battlefield, dictating how and when your opponent gets to attack you, you will almost always win.
Last edited by VGA d1sc1pL3; 02/07/2010 at 05:57..
A new favorite I just learned? Mind Control 2 opposing figures, make sure that 1 already has an action token, then have the other one Attack someone, if they miss use your theme team PC to make them re-roll...with the other Mind Controlled figure. The other figure takes a 2nd action token, and then you can still use that figure to Attack or whatever you want, and they will take a push at the end of the Mind Control for the 2nd action token (barring Indomitable, Willpower etc).
Yes, it's legal, and yes, it works. as I've actually pulled it off in a game (used FF V Karma as my MCer). Nasty.
Trade to Canada. We're friendly, and we love Beavers..........
i really liked teaming the CT Moon Dragon with the CT U Spiral and either mind control opponents, whup their own pieces and then come back to Spiral for punishment.....or...just tk Spiral into a mob and watch the carnage :D
i like to team the joker (AA) with edward nigima (AA) joker having trick shot/elite sniper and protected
both standing adjacent i have joker use RCE while edward nigma outwits the target
then turn 2 joker does the same again but gives his token to edward nigma via edwards nigmas SP (a man reborn ?)
joker then clears at the end of the turn because he didnt recieve a token and next turn he attacks again while edards nigma clears
protected is there incase he based and aatacked (CHARGE/HHS)