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#013 Mr. Volcano
Real Name: Mr. Volcano
Team: No Affiliation
Range: 6
Points: 90/9
Keywords: Fire, Pyro
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: LIMITER REMOVAL: Give the set character a power action and choose a friendly character with the Machine keyword. Modify that character's attack and damage +3 until end of turn. At the end of turn, KO that character and remove the spell. TRAP: ATTACK AND RECEIVE: When the set character would be KO'd by an opposing character's attack, you may activate this trap. Deal that opposing character damage equal to their printed damage value +1. Remove the trap. Volatile Temper: Energy Explosion, Precision Strike. Flame Clones: Toughness. Shape Change, but succeeds on a 4-6. When Mr. Volcano uses Shape Change and succeeds, he may be placed in a square of hindering terrain within 3 squares and line of fire. If the attack was a close attack, the attacker's action resolves immediately and they are dealt 1 damage.
#014 Island Turtle
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 40
Keywords: Aqua, Water, Animal
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Mobile Island: Charge, Passenger: 5. Enormous Jaws: When Island Turtle makes a close attack with a single target and misses, after resolutions deal that character 1 penetrating damage. That is a Turtle, Right?: Invulnerability, Defend.
Running Shot
Stealth
Steal Energy
Invulnerability
Shape Change
Outwit
Empower
#015 Gradius
Real Name: Gradius
Team: No Affiliation
Range: 6
Points: 85
Keywords: Light, Machine, Vehicle
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High-Performance Jet Fighter: Once per turn, Gradius may use either Phasing/Teleport or Running Shot as FREE. When Gradius uses Phasing/Teleport, if he has any action tokens, he may modify his defense +2 until the start of your next turn. Recharge: Sidestep. Each time Gradius uses it you may roll a d6. 5-6: Remove an action token from Gradius. Power Capsules: At the start of your turn, choose a standard attack power. Gradius may use that power until end of turn.
Running Shot
Hypersonic Speed
Energy Explosion
Shape Change
Energy Shield/Deflection
Toughness
Super Senses
Regeneration
Perplex
#016 Girochin Kuwagata
Real Name: Girochin Kuwagata
Team: No Affiliation
Range: 0
Points: 85
Keywords: Insect, Wind, Animal, Monster
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Scrounging the Yard: UNIQUE MODIFIER: FREE: If Girochin Kuwagata occupies or is adjacent to hindering terrain, roll a d6. All friendly characters with modify the listed combat value(s) matching the number on the d6 by +1 until your next turn.
3-4: Attack
5: Damage
6: Attack and Damage Stripping the Metal: When a friendly character with hits a single equipped character, they may choose to deal a maximum of 1 damage to that target. If they do, they may equip any equipment equipped to the hit target. Powerful Jaws: Quake, Precision Strike, KNOCKBACK.
#019 Dokuroyaiba
Real Name: Dokuroyaiba
Team: No Affiliation
Range: 0
Points: 40
Keywords: Fiend, Fire, Monster
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A Boomerang with Brains: Hypersonic Speed. When Dokuroyaiba uses it, if he started his action adjacent to a friendly character, modify his attack +1 until end of turn. To the Ends of the Earth: Poison, Regeneration. When Dokuroyaiba uses Regeneration, on a result of 4-6 you may deal 1 damage to an adjacent opposing character (after resolutions). Pursuit: Quake. When Dokuroyaiba uses it, if his attack total is at least 2 greater than his target(s)'s defense value, deal each hit character 3 damage instead of normal damage.
Sidestep
Charge
Blades/Claws/Fangs
Super Senses
Battle Fury
Exploit Weakness
#020 Darkfire Soldier #1
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 70
Keywords: Fire, Pyro
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Darkfire Calling: At the beginning of the game, you may replace up to 4 friendly characters with the same number of characters from your Sideline on their starting clicks. All replacement characters must have Darkfire in their name. The total points of the replacement characters can't exceed the total points of the replaced characters. Explosive Expert: Energy Explosion. // FREE: Choose an adjacent friendly character and roll a d6. 6: The chosen character's ranged attacks deal penetrating damage this turn. Special Elite Force: Leadership, Outwit, Perplex. When Darkfire Soldier #1 uses Leadership, on a result of 4 choose Outwit -or- Perplex. This turn, he can use the chosen power twice.
Running Shot
Sidestep
Flurry
Precision Strike
Quake
Super Senses
Energy Shield/Deflection
Ranged Combat Expert
Close Combat Expert
#022 Dark Bat
Real Name: various
Team: No Affiliation
Range: 0
Points: 35
Keywords: Wind, Winged Beast, Animal
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Hyper Senses: Dark Bat increases his attack total +1 for each 4 in his (finalized) attack roll. Bats from the Netherworld: Regeneration. STOP, but only if there is another friendly character with the Winged Beast keyword within 4 squares.
#023 Cyber Falcon
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 75/10
Keywords: Machine, Wind, Robot
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Movement: Improved Movement Characters. SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: NOBLEMAN OF EXTERMINATION: POWER: Select a face down Spell/Trap on an opponent's card and remove it from play. If it was a Trap, remove from play another face down Spell/Trap on an opponent's card. At the end of your turn, remove the spell. TRAP: EARTHSHAKER: When the set character takes damage from an opponent's attack and isn't KO'd, after resolutions you may activate this trap. Choose two keywords possessed by at least one of your opponent's characters. Your opponent selects one of those keywords, then all opposing characters with that keyword take 1 unavoidable damage. Jet-Powered Hawk: Charge, Sidestep. Flurry as FREE.
Charge
Flurry
Quake
Invulnerability
Toughness
Exploit Weakness
Close Combat Expert
#024 Bubonic Vermin
Real Name: various
Team: No Affiliation
Range: 0
Points: 55
Keywords: Beast, Earth, Animal
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Multiplying: ONCE PER GAME: POWER: Generate a (#024) Bubonic Vermin on its starting click. This power can't be used if this character was generated. Sickening Cling: Charge, Plasticity. Tiny Little Thing: Toughness. Modify Bubonic Vermin's defense +1 against close attacks.
Charge
Smoke Cloud
Blades/Claws/Fangs
Battle Fury
Last edited by Luigilikespie; 05/17/2024 at 23:07..
#025 Bombardment Beetle
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Insect, Wind, Animal
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Is That Beetle Wearing a Pipe Bomb?: ONCE PER GAME: Pulse Wave as if Bombardment Beetle had a range of 6. When Bombardment Beetle uses it, before damage is dealt have each hit character roll a d6. 5-6: That hit character is dealt 2 damage from Pulse Wave instead of 1. After resolutions, KO Bombardment Beetle.
#026 Bite Shoes
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Dark, Fiend
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Movement: Improved Movement Move Through It's Red for a Reason: Bite Shoes starts the game on click #3. Steal Energy. When Bite Shoes uses it, she may heal past her starting line. Latched On Tight: ONCE PER GAME: When Bite Shoes hits with a close attack, after resolutions you may activate one of the following effects:
The hit character can't attack until the end of your opponent's next turn.
The hit character can't use any defense powers until the end of your opponent's next turn.
Charge
Stealth
Super Senses
Willpower
Exploit Weakness
#027 Sword Hunter
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 145
Keywords: Earth, Warrior
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Wearing Weapons with Pride: When Sword Hunter KO's an opposing character with a close attack, place a Sword token on this card. Modify his attack +1 for each Sword token on this card. Master of Many Blades: Once per turn, when Sword Hunter would miss a close attack by 2 or less, you may reroll that attack roll. Take One, I Have Plenty: Blades/Claws/Fangs. // FREE: Choose an adjacent friendly character and roll a d6. 6: The chosen character's close attacks deal penetrating damage this turn.