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Plenty of commons out there (at least that are originally common) that are good. Same goes the other way around; a bunch of Super, Ultimate, Ultra, and Secret Rares that AREN'T so good to warrant their rarity besides, for some, popularity from the anime/manga or something.
With TDGS actually out, has anyone been using the new Fish cards? I have and they are amazing. Fish Depth Charge is truly awesome. So I want to hear your guys's opinions.
I played against a fish deck with the tdgs sneak cards and lost to the play of fish depth charge oystermeister sacrifice for mobius destroy my backrow attack for game.
Main reason I lost was that I also ran water and my ALO boosted his monsters as well. I beat him later... that's just off topic
But for fish decks i think that fish depth charge is a better choice then spiritual water art. It provides field advantage while giving you a draw. I'm not too sure about running both.
Even with fish depth charge I still think to stabilize a fish build 1 or 2 crystal seers have to be put in to not only draw but also eliminate the bad draws which occur in often.
Actually crystal seer has been working wonders for my levia dragon control deck. Plus it is food for aqua spirit, fenrir (if you run it) and being a flip has great synergy with book of moon.
I love the new cards, and I personally use 3 of each of the Water Art and Fish Depth. It always works and always allows a good advantage. Whether it be discarding from the opponents hand while seeing their cards, or destroying any card on the field and getting a draw.
I am thinking that the most overlooked water card out there has been the one with the most ridiculous effect.
Despite neo ocean lord daedulus having the infamous status of starter deck ultra it is a quite viable card that is almost guaranteed game winning when it hits the field.
The most viable way to get him out quickly would be to run 3 skreechs as well as 3 monster reincarnations and 3 grave of enkindlings (for levia dragon daedulus)
You could also use cards like dark world dealings and hand destruction to search through your deck.
You could -5 yourself in one turn but as soon as neo ocean lord hits the field you have not only a +1 but a 2900 atk point +1 with a direct attack on their life points.
Getting ALO out is rather simple with 3 terraformings 3 Warriors of atlantis and 3 ALO's
Getting a neo ocean lord out is telling your opponent that they have 2 turns and 2 cards to win the duel.
This guy should be seeing some serious play in dedicated water decks.
The main problem people have with things like Neo-Daedalus (aside from WATER Decks not seen as "that good" a lot of the time) is that it requires regular Daedalus as well and, to a lot of people, regular Daedalus is just as capable of, if not better than it at winning as Neo-Daedalus.
While Daedalus does only hit the field and not the hands (which, in actuality, can be a GOOD thing for you anyways), that's usually more than enough to pull off big game wins since Kuriboh isn't really played at all anymore. And since you still have a hand, unlike with Neo-Daedalus, you can use other cards to swarm out the field and kill the opponent that very same turn. With Neo-Daedalus, you're opponent does still have time to come back from the effect AND you'd also be stuck with just 1 monster until your next turn (under basic circumstances).
Not to mention you'll probably be using 2-3 Aoi's in your Deck anyways, meaning the amount of cards you'd hit with Neo-Daedalus' effect in terms of your opponent will probably be pretty minimal...maybe 1-3, depending on the situation. Then there's the basic fact that people don't like using a Nomi that requires an already-big monster as a cost to Special Summon it (like Armed Dragon LV10 to LV7) unless the effect is A LOT better than the previous monster's, which is very rare a lot of the time.
When it comes to Junk Warrior, I've probably had most fun using Junk Synchron to get out The Calculator and use Reckless Summoning of Hell/"Inferno Reckless Summon" to get out 2 other (The Calculator being 0 since its effect is negated), then a Metal Reflect Slime or 2, then spring out Junk Warrior, lol.
Anyways, it's because King Mist was released as a direct anti-meta card in the OCG. By the time it came out in the TCG, outside of Japan, the meta had shifted away from its primary role; stopping Monarchs. Now Tributing is virtually never done, thus its role has greatly dimished.