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"Okay, pretty boy," Joker said pulling a small bomb out of his pocket, the fuse already burning, "how about a game of catch?" The Joker lobbed the bomb at Quasar. The hero used his Quantum bands to create a force sheild to protect himself, and the explosion left him unharmed.
Circe looked over at Moon Knight and smiled. "I haven't tried this trick in a while. Let's see if I haven't lost my touch." A nimbus of light surrounded Moon Knight and contracted. When it finally faded, Moon Knight was gone and in his place was a small pink pig who ran squealing out of the house and down the block.
Joker will Perplex up Grundy's damage to 3. Grundy will attack She-Hulk. AV9 on DV16. He needs a 7. Gets a 3. Well, you get a break in this game at last.
V Gorilla Grodd K6 (3 clicks)
E Circe J14 (1 click)
E Solomon Grundy @ Q11 (4 clicks)
E Joker M11
Again, not sure how you got Quasar to K11. You're probably trying to go past Joker back up the hall. He can move by Joker to L4 or N4, but from there he'd have to move to M5, and Grodd's there. Got another place for him?
Meanwhile, Joker will Perplex up Grodd's damage to 3.
Grodd will push to use his Psychic Blast on She-Hulk (who should have 1 click from Grodd's last attack on her, by the way). AV9 on DV16 +1, needs an 8. Yeah, baby. Gets an 11. 3 straight up to She-Hulk, Invulnerable has no effect. Grodd takes 1.
What the heck, Grundy goes for the 12. Attacks She-Hulk. Nice roll - a 10. Hits, but is ineffectual.
V Gorilla Grodd @@ M5 (4 clicks)
E Circe R14 (1 click)
E Solomon Grundy @ Q11 (8 clicks)
E Joker M4
"Your body may be tough," Gorilla Grodd growled, "but your mind is as vulnerable to me as any human's." Suddenly She-Hulk was seized by a headache worse than she had ever felt. Solomon Grundy tried to take advantage of the opportunity to hit her, but weakened as he was, his attack had no real effect on She-Hulk.
OK I'll adjust She-Hulk's damage, I do see it from before.
In post #23 Circe had 2 clicks of damage, 1 click was somehow lost out there so she too needs damage adjustment.
I don't really see the problem with Quasar's movement, he can't go through a wall but he can fly down the hall over someone, right? Explain the issue if you still have concerns since it does effect my moves (if we see issue I'll redo the moves, can probably still make it work).
Quasar will push to attack Grundy. Needs 6, rolls 9. 1 click to Quasar and Grundy is gone.
She-Hulk picks up LO from R11 and charges to R13, attacks Circe. Needs 4, rolls 7. 6 to Circe and she's done.
I'll pass on a story post until you make sure we're on the same page with what's happened here.
R13@ (1) She-Hulk
K11@ (7) Quasar
S13 Black Panther
Actually, I think you're right. I do remember reading somewhere that a flying character could fly over an opposing character, so never mind. Quasar is good. This attack on Grundy would have been a push and I see you've given him the damage, just not the extra token.
When Circe was showing 2 clicks, that was from the turn when I had Moon Knight's position wrong (that whole Joker Poison debacle!) I had pushed her to attack Moon Knight which gave her the second click. When I had to redo the turn, I didn't push her so she went back to 1 click.
Finally, and most importantly, She-Hulk took 3 hits from Grodd's Psychic Blast last turn, (see post 42) and so should have a total of 4 clicks of damage, which puts her beyond Charge. So redo She-Hulk's action, please. Circe just saw her life flash before her eyes.