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Let's see what I can do without Blastaar. Poor guy. Barely even got the chance to use him.
Black Queen to MC Chameleon. Shape Change roll is 5. AV9 on DV15 +1 for hindering, needs a 7. Gets the 7. Chameleon gets the sudden urge to move to J3.
Juggernaut lowers the boom on the very surprised Chameleon. Shape CHange roll is 3. AV11 on DV15, needs 4. Gets a 9. 3 +2 for the HO, -1 for Toughness. Chameleon will take 4.
Carnage will attack the hapless Rocket Red. Perplexes up his AV to 11 on DV15, needs 4. Gets 3.
Typhoid Mary to G8
Pyro attacks Hawkman. Since Hawkman flies, he can use his RCE. AV9 on DV15, needs a 6. Ugh. He rolls 4.
R Juggernaut @ K2
V Typhoid Mary @ G8
R Crimson Dynamo I6
U Carnage @ G15
E Pyro @ I5
R Black Queen @ P7
"Let us see if I can manipulate alien minds as easily as human ones," the Black Queen wondered. She reached out to Chameleon's mind, and easily enough, he was hers. "Well, Juggernaut looks bored. Let's give him something to do."
To Juggernaut's surprise the antennaed alien took a few steps up to him, spread his arms and stuck his chin out. The Juggernaut looked puzzled.
"Just what are you up to, creep?" Then across the road, he saw Black Queen smile and nod at him. Juggernaut smiled back, and then dropped a motorcycle on the cooperative Legionnaire's head.
Move #2: Red rolls to break away. Rolls 1. So much for that plan.
Move #3: Batgirl vs. Pyro. Needs 9, rolls 8. So close....
Move #4: Dove to G14.
I4 V Hawkman 48
J4 (4) V Chameleon 58
G14@ (1) E Dove 51
G10@ V Batgirl 58
G11 R Green Lantern 81
G12 E Starman 51
F13@ U Flash 101
G14@ (1) E Rocket Red 48
"Well comrade Carnage, it is time to make mincedmeat pies out of you" Rocket Red says despite the fact that this battlesuit proves no match for the villian.
"You'll have no better luck than your Russian pal, Batlambchop," Pyro says as Batgirls bat-a-rang heads for Pyro but burns in his pyre before ever connecting.
Two things wuith Dove's move - first she'd need to roll breakaway to get away from Mary, and second, she can't move to G14 because Rocket Red's there already.
Sorry I haven't posted to this game in a while. I've had only limited stretches of time to go online recently, and I wanted to be sure we could at least finish off the Legion of Fear game by Midnight tonight - and the way that's going it doesn't look like that'll be any trouble!
Oh I missed Mary's move to G8. So Dove won't try to break away she'll just attack. Needs 6, rolls 6. That's 4 to Mary. Hmmmm..don't quite see why you made this move in the first place...
I4 V Hawkman 48
J4 (4) V Chameleon 58
G9@ (1) E Dove 51
G10@ V Batgirl 58
G11 R Green Lantern 81
G12 E Starman 51
F13@ U Flash 101
G14@ (1) E Rocket Red 48
I lost track of the turns. I thought Dove still had to pass to clear after pushing past her activation click, and therefore hoping to push Mary into an attack before Dove could do anything. Careless mistake on my part there.
Well, worst part is, Dynamo's the only one who can do anything, and he doesn't have LoF to anyone from where he is. He'll grab Pyro and shoot over to I11, drops Pyro off behind the HO in I10
R Juggernaut K2
V Typhoid Mary G8 (4 clicks)
R Crimson Dynamo @ I11
U Carnage G15
E Pyro I10
R Black Queen P7
The Crimson Dynamo watched Pyro struggling with Hawkman. The little mutant's powers not suited to hand-to-hand combat situations, whereas Hawkman with his aresenal of medieval weapons was in his element.
"Come on, tovarisch," the armored Russian grabbed Pyro by the collar and rocketed off with him. Hawkman cursed as the mace he was swinging went through the empty air where Pyro had been a moment before.
Move #2: Hawkman carries him to G6, Hawkman is G7.
Move #3: Green Lantern vs. Pyro and Dynamo. Needs 8 and 6, rolls 7. So all 4 clicks go to Dynamo wihch after invulnernability ends at 2.
Move #4: Starman attacks Dynamo. Needs 6, rolls 7. 3 to Dynamo after toughness.
G7@ V Hawkman 48
G6@ (4) V Chameleon 58
G9 (1) E Dove 51
G10 V Batgirl 58
G11@ R Green Lantern 81
G12@ E Starman 51
F13 U Flash 101
G14 (1) E Rocket Red 48
Green Lantern uses his ring to put Crimson Dynamo into a big vice and turns the knobs. "So...Jack Knight. Haven't seen you in ages. How have you been, you dog?".
Starman follows Dynamo's attack with a massive blow from his cosmic wand, "Jon Stewart, still getting confused with that Daily Show comic?" he laughs.
If you're splitting GL's attack between 2 targets, then he doesn't get to use RCE. But since you put it all toward Dynamo anyway, that's fine.
Black Queen to I5
Juggernaut to I6
Carnage on Rocket Red again. Perplexes up his AV to 11 on DV15, needs a 4. Gets a 7. BCF roll is a mighty 6, reduced to 5 by Toughness. All but takes out Rocket Red.
As I have it, Dove is on hindering and Batgirl's on a clear space. If I have that right, Pyro will attack Batgirl, AV9 on DV16, needing a 7. (If by some change I've got that wrong and Batgirl's stealthed on the object, then I'll say he's attacking Green Lantern - in which case he needs an 8). Gets a 7. So Batgirl takes 3 if she's in the open, otherwise it's a miss.