You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Originally posted by shak74 the card says you have to move towards OR attempt to attack on your next turn
so if the character on the receiving end of the taunt has running shot could they move towards the taunter (fulfilling what the card requires you to do) then attack someone else?
For the time being, yes. I believe this is one of the questions the Rules Arbitrator has on his list.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Originally posted by WakandaMan
Personally I think the best taunters will be those with long ranges and high AV's like Bullseye and Mandarin. Not many characters have a movement greater than 8 or so.
Taunt has a default range of 6.
But yeah, before that was verified, I think a lot of us were envisioning a long-range plan for taunting.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
Unfortunately, a move action of 0 squares isn't an action.
Sure it is. Look at a failed breakaway attempt. You still take an action for the move even though you went 0 spaces.
Plus, unless I missed it, there is nothing in the rules that says you have to move any spaces to perform a move action.
Quote
We're talking about what a Taunt is (somebody calling somebody on), not what the taunt card is (an action in the game).
And that's fine - but its a slippery slope with trying to envision it in literal terms. The fact is game terms and comic / literal terms aren't the same. Some people get upset at the idea that Plastic Man uses trickery to make Thor hit harder. Or that Kraven the Hunter somehow out planned Captain America.
For me, Perplex adds or subtracts 1 from a combat value and Outwit treats powers affected as if they didn't exist.
For flavor its fine to say Wolverine is so upset he's going after Spiderman but the more things that are loaded up for the start of your turn the more those powers become 'anytime'.
How would Taunt affect Poison, Outwit, and Leadership? Which would happen first? If its up to the controlling player things move more smoothly.
Visible Dials and Pushing Damage need to be optional. This is the way.
i don't know if this was already asked somewhere here, but if you successfully mind-controlled a character with a taunt card assigned to it, can you make the character "taunt" somebody with that card?
i don't know if this was already asked somewhere here, but if you successfully mind-controlled a character with a taunt card assigned to it, can you make the character "taunt" somebody with that card?
Sure you could
But then the taunted figure would only be able to move towards the figure that did the taunt. When it get's back to your opponents turn both the taunted and the taunter would be allies, and you cannot attack an allied figure.
We are indoors and I Taunt some figure of yours that only does 2 damage, then put a Barrier around him. If it is ruled that you must attempt to resolve Taunt during the beginning of your turn, and you can't destroy a Barrier square, should you consider that complying? Does your figure get a token for trying to comply with the Taunt?
In that case, I would say the only action you can give to the target character is a move action (even though they don't go anywhere. Sort of like failing breakaway.)
However, I also look at it like the Skrull TA. If a Skrull gets the 'fake out' roll, then the original figure can choose to do something else, or do nothing at all. In this case, I'd say that if the figure can't do either of the actions listed on the feat, then then do nothing at all.
Also, for the people whose argument is "well, what if they are able to do this...?" Well, that's part of the strategy of using the Taunt in the first place, you want to use it in situation where you're not going to get pounded. Such as, you obviously wouldn't Taunt someone who is right next to a medic that can heal them up to their charge clicks and then smack the heck out of you. You'd use it on a more strategic target. I don't think Taunt is (or should be) all powerful and work in every situation. Its a clever card that will require clever use. Including clever ways to avoid it by the target.
The main thing I seem to be sure about is that if a barrier was put up around the person that was taunted then that person would be FORCED to attack the barrier to get out...Since the card says that the target MUST "either attempt to move adjacent to or attack this character next turn," then attacking the barrier the closest in-between the attacker and target, even if they can't destroy it, IS really attempting to move adjacent to the attacker. No it isn't attempting to make a move action no, but that isn't what the card says. The character is, however, taking the first steps to attempting to move next to the character.
Also...Hopefully Running Shot will not be able to be used like that with Taunt. That isn't attempting to move adjacent to the character...that is simply moving towards the character...you would have to get as close to the character as possible and Running Shot in that situation wouldn't allow it!
Heroclix 5th Anniversary: Expect Nothing...you won't be as disappointed that way.
See, and I think that they absolutely would not be able to attack the barrier!!
They can do two things, attack the Taunter, or move. So ANY attack made by this figure must be targeting the Taunter, and thus cannot target a barrier.
But then the taunted figure would only be able to move towards the figure that did the taunt. When it get's back to your opponents turn both the taunted and the taunter would be allies, and you cannot attack an allied figure.
thanks for the response dude.
I could use EE afterwards when they're together. that will also result a waste of action on the part of my opponent's fig i guess.
no no the card does not say that the only things that a target can do is move or attack the attacker...it says they must ATTEMPT to move or attack the attacker...and I would think attacking the barrier in your way to the opponent would be an attempt at moving adjacent to them...it's the first step for that attacker to move towards the opponent...yes they may not be able to move towards them this turn but they are attempting to this turn....
Heroclix 5th Anniversary: Expect Nothing...you won't be as disappointed that way.
Originally posted by XStreme no no the card does not say that the only things that a target can do is move or attack the attacker...it says they must ATTEMPT to move or attack the attacker...and I would think attacking the barrier in your way to the opponent would be an attempt at moving adjacent to them...it's the first step for that attacker to move towards the opponent...yes they may not be able to move towards them this turn but they are attempting to this turn....
..and some characters are even capable of doing this (HSS and Damage Value of >= 3).
Originally posted by azs In that case, I would say the only action you can give to the target character is a move action (even though they don't go anywhere. Sort of like failing breakaway.)
However, I also look at it like the Skrull TA. If a Skrull gets the 'fake out' roll, then the original figure can choose to do something else, or do nothing at all. In this case, I'd say that if the figure can't do either of the actions listed on the feat, then then do nothing at all.
I thought the opposing character had to take an action of some kind since there is no Pass Action anymore?
Originally posted by azs Also, I know this set was extensively playtested, so I'm going to figure that the omission of "At the beginning of your turn.." was not merely an oversight.
If this set was "extensively" playtested then why are there so many questions on the use of this card?
If the job was done right and the wording on the card was clear then this thread never would have been started.
That should be the first thing tested with the new cards, whether playtesters play the card the way the designers intended, if they don't then the card needs to be re-worked before released.
If this card is heavily FAQ'd after just being released, then I say the playtesting was poor (considering they only released a handful of feats).
Not to excuse the quality of the playtesting, but it's just possible these things slipped by. There's not many characters front-loaded with Barrier, so if they weren't using the likes of Iceman or Raven, the Barrier issue probably didn't come up.
While the Colossus/Xorn example is a good one, I don't think a taunt would be my first choice to prevent the support role. I'd be more likely to base Colossus with my would-be taunter (I'm within 6 range, after all). Maybe that's what happened in the playtesting.
I think the card does show some hint that problems were found in the playtesting, if the default range can be taken as an indication.
It's also curious the card doesn't say the taunted has to use an "action." I figure that's gotta be intentional as well, as it sorta addresses the idea of other actions being done before the taunted moves. You could TK him to the taunter, and that would satisify the card requirements, as I see it.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton