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Green Lantern will attack Battlesuit#1. (Thanks trick shot for making it possible) av8 vs dv14. need a 6, roll is 4+5 for 9. that's 4 clix to battlesuit (2+2 rce)
Booster aint gonna be shown up. He'll try and finish off our little friend. av8 vs dv12, need a 4. roll is 4+2 for 6. that's 2 more clix and the KO. 1 to booster for the push.
Kid flash will HSS#1 move to G12 (10 move) and attack suit#2. av8 vs dv12. need a 4. roll is 3+3 for 6. 1 clix and the KO. finish his move to I12
RECAP
JLI:
[2] R Blue Beetle K15
[4] R Booster Gold E14 (6/7) @@
[5] R Impulse (Kid Flash) I12@
[4] R CJ Green Lantern* K16@
R HT Batman I17 (stealthed)
* Trick Shot
vs
U The General* (11/11) D15
E LexCorp Battlesuit #1 KOed :knockedou
E LexCorp Battlesuit #2 KOed :knockedou
*Automatic Regeneration
"Now let me show you why I'm the most powerful GL there is!" Guys let out a gaint flyswatter and it hit heavy on the soldier's body. But yet he still stood.
Booster put out his little finger and tipped him over. "Don't worry, I guess I clean up your messes any time."
"Why you arrogant.."
Wally zipped by ... "and there's the other one down to. Let's finish this."
Ouch...looks like this is gonna be a quick game. I think the General needed Fortitude as well. Totally forgot about the trick shot. Man...oh well.
Quick question, wouldn't Kid Flash stop at J12 due to the hindering of the Light Object? Just wondering...if he can't, it won't affect my next turn.
Turn 6A
1. General's gonna take a CCE swing at Booster. AV 12 vs DV 15. Roll is 2, 3. Hit. Booster takes 5 clicks.
RECAP
JLI:
[2] R Blue Beetle K15
[4] R Booster Gold E14 (1/7) @@
[5] R Impulse (Kid Flash) I12@
[4] R CJ Green Lantern* K16@
R HT Batman I17 (stealthed)
* Trick Shot
vs
U The General* (11/11) D15 @
E LexCorp Battlesuit #1 KOed
E LexCorp Battlesuit #2 KOed
*Automatic Regeneration
Untrue. Flying HSSers are unaffected by hindering. Grounded HSSers are, hence all the threadsa bout giving flash eihter the dolphin symbol or swingline.
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
hmm.. well i guess he's not down yet, so on my last turn impulse'd be in J12.
---------------------------------------------
for my third action i'll push my Kid Flash on battlesuit#2. Kid flash will HSS#1 move to G12 and attack suit#2. av8 vs dv12. need a 4. roll is 3+1 for 4. 1 clix and the KO. finish his move to J12
1 clix to Kid Flash for the push
RECAP
JLI:
[4] R Blue Beetle K15@
[4] R Booster Gold E14 (1/7)
[5] R Impulse (Kid Flash) (4/5) J12@@
[4] R CJ Green Lantern* K16
R HT Batman D17 @
* Trick Shot
vs
U The General* (9/11) D15 @
E LexCorp Battlesuit #2 KOed
E LexCorp Battlesuit #1 KOed
*Automatic Regeneration
So I was wondering if you could redo your last action...or last two actions with Kid Flash since he couldn't have KO'ed Battlesuit #2 and could be still in Blue Beetle's line of sight when he attacked.
1. The General's gonna take a pot shot at Bats. AV 11 vs. DV 16. Roll is 2, 3. Barely hits. Bats takes 3 and Eiling takes a click for pushing.
RECAP
JLI:
[4] R Blue Beetle K15@
[4] R Booster Gold E14 (1/7)
[5] R Impulse (Kid Flash) (4/5) J12@@
[4] R CJ Green Lantern* K16
R HT Batman D17 (5/8) @
* Trick Shot
vs
U The General* (8/11) D15 @@
E LexCorp Battlesuit #2 KOed
E LexCorp Battlesuit #1 KOed
*Automatic Regeneration
unfortunately, you're still engaged with booster. and to my knowledge, only flyers can shot out of base contact. so booster can shoot out, but the general has to finish off booster first.
Ok, before Icons I know that a flying character could make a ranged attack to somebody he had line of fire to despite being adjacent to an non-friendly flyer/non-flyer
but, if a non-flyer was adjacent to a enemy flyer, the non-flyer could NOT make a ranged attack to somebody he was not engaged with correct. the non-flyer would have to attack the enemies he was engaged with or breakaway.
correct? (and yes, I know this doesn't matter any more after Icons)
Quote : Originally Posted by Bladej
Correct, and now after Icons the only change is that the flier can't shoot at someone else if he's adjacent to an opponent.
Oh yeah that's right..even before Icons, I couldn't have done that. But now after Icons, Booster couldn't shoot out either. Okay nevermind, the General won't shoot Batman.
Turn 7A redo
The General will push to Leap/Climb to C18.
RECAP
JLI:
[4] R Blue Beetle K15@
[4] R Booster Gold E14 (1/7)
[5] R Impulse (Kid Flash) (4/5) J12@@
[4] R CJ Green Lantern* K16
R HT Batman D17 @
* Trick Shot
vs
U The General* (8/11) C18 @@
E LexCorp Battlesuit #2 KOed
E LexCorp Battlesuit #1 KOed
*Automatic Regeneration
I'm going to be foregoing any story post til after I defeat the General. I kinda want to see how this one ends before I say something that might contradict it.
Wasn't sure if you were waiting for my story first or not.