You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Donna will push on star using both haymaker and the object. av9 (-1 for haymaker) vs dv 15. need a 7. roll is 3+5 for 8. that 6 of damage (3 +2 for haymaker +2 for HO - 1 for tougness). donna takes 1 clix for the push and 1 for haymaker.
I watch as Donna hits Kori with a tree like the Babe hits a baseball-and I don't think she is getting up. And that's when it strikes me that I am more worried about Kori than I am about hurting Donna. Maybe she has just hurt us all enough, or maybe I am finally starting to realize what the rest of the team has hinted at-I care for Starfire more than I let on. I know that it will be me that has to stop Donna. And I will do it no matter the cost.
--------------------------------
Turn 12 Part 1
2.Nightwing will attack Donna. Av 8 vs DefV15 w/Toughness. Need a 7 for 1, roll is double 5's, good for 1 + 1 for KB into the wall.
actually knock back into the wall is damage taken separtely from the attack and so it still reduced by toughness and invunerability. I still have toughness after your attack and thus don't take a clix for hitting the wall.
------------------------------------------------------------------------------------------
Donna moves to Q19
Well, luckily enough I do enough damage to KO raven I won't need to use haymaker.
Donna will push to attack Raven. Av8 vs dv15. need a 7. Roll is 4+4 for 8. that's 3 clix to Raven and her Ko. 1 to Donna for the push, and you get to take 2 turns in a row.
It was time for me to end this. Donna had taken the whole team out. It was down to me and her. I was battered, but whe was nearly down. I knew that I had to do this, not just for me. Not just for the team. For Donna.
-------------------
This is actually the end of the game. My last shot. Because this is my turn 15, and on yours you'll have to clear. So it's an 8 Av vs DefV14. I need a 6 for 2 clix, and have to have a 12 for a KO. Roll is 1 & 5 for a hit, but no KO.