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I just realized that when I ended my last turn, for some reason I'd thought you'd taken some shots that had a low chance of hitting. Sheesh, sorry about that. I think I may want to use another squad in the future, because while this one works pretty well (but slowly) the way I've been using it, I bet it's annoying as hell to play against, and if I _don't_ play it like this, well, it's not going to be hard to hit them and they're not much good after they get hit. Hrm.
1) Meteorite pushes to close combat attack Titanium Man. 7 to a 16. 6 + 1 = 7. Miss, object is destroyed.
You forgot to remove the HO out of Meteorite's hands.
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Titanium Man will attack Baron Zemo. Av8 vs dv16. Need an 8 here, roll is 3+5 for 8. That's 5 clix of damage to Zemo. (3+2 Heavy Object) And Heavy Object destoryed for me as well.
Titanium Man will attack Zemo. Av7 vs dv13. Need a 6, roll is 6+1 for 7. That's 2 clix and the KO! (Now even though you only have 1 clix of life left, I get the full 2 clix I did in IAP/TAP)
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[15] THUNDERBOLTS!
[11] Citizen V (U Baron Zemo)*, **KOed!
*w/ Armor Piercing
**w/ Stunning Blow
[4] Meteorite (R Moonstone) (4/7) D-18 @
vs
[10] Armor War Team
[1] V Ghost (5/5) E-18
[9] R Titanium Man (4/8) E-19@
R Crimson Dynamo* *KOed*
*w/ Trick Shot
Citizen V is at -1/6 now, right? Which would mean he would start injured in the next game, if this was an official game?
Actuall, when he took the first clix and landed at the KO it would have been -1, since he took two clix it's -2. A little weird but it make sense if you think about him just taking 1 clix and being at KO, and then all aditional clix stack on it.
Quote : Originally Posted by tenketsu
1) Meteorite pushes to Incap Titanium Man. 7 to 16. 3 + 6 = 9. Hit. Token and a push damage. That's 2 IAP, right?
Correct
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Ok, Ghost will attack Meteorite. Av8 vs dv13. Need a 5. Roll is 1+1 for 2. Dang. 1 clix to Ghost.
Ghost tries again. Av7 vs dv13. Need a 6. Roll is 6+2 for 8. That's 2 clix to Meteorite and 1 to Ghost for the push.
Titanium Man man goes for the KO. Av7 vs dv13. Need another 6 rolls 3+3 for 6. 2 clix and the knockback sends her limp body to B-16 and hit the wall for an additional clix (which means Titanium man gets another IAP/TAP for knockback clix) and the KO. (NOTE: Meteorite would start off at -3 next game)
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Hopefully it gives you an idea of how to run your team better. You can kinda have a bird eyes view now when it comes to character/feat/squad selection.