You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Lightning Lord (E FF Human Torch) (2/6) r17
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) j11@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (3/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
Sorry for butting in when i hadn't examined the game's course well enough...
I'll have to remember that when i play a Legion team myself: Mind Control, then copy the suddenly-friendly TA -- great tactic! The Mind-Controlling character retains that TA until the character in question takes on another TA, right?
Sorry for butting in when i hadn't examined the game's course well enough...
I'll have to remember that when i play a Legion team myself: Mind Control, then copy the suddenly-friendly TA -- great tactic! The Mind-Controlling character retains that TA until the character in question takes on another TA, right?
That's correct. That's why everyone copied Hydra, but when he decided to Mind Control Torch only 3 members went to Fantastic 4.
Tanis, it might be worth having what team members have what team ability in your re-cap at the end of a turn. Just for reference for everyone.
Sorry for butting in when i hadn't examined the game's course well enough...
I'll have to remember that when i play a Legion team myself: Mind Control, then copy the suddenly-friendly TA -- great tactic! The Mind-Controlling character retains that TA until the character in question takes on another TA, right?
Yup it keeps it until it uses another TA. Yeah I asked this question during my first game since I had all this wildcard TA but nothing to copy...so when I MC'ed I asked if it is considered a free action to copy TAs but it doesn't. It just happens. So yeah, it's very helpful. And no need to apologize for "butting" in...I make frequent mistakes so it's always helpful when people catch them.
Turn 9B
(free) SG will perplex up Garth's attack to 8.
Garth will push to RCE on Mekt. AV 10 vs DV 15. Roll is....6, 6! Woo hoo! Mekt takes 4 clicks with the crit and another knock back and is KO'ed. Man too bad that wasn't a capture.
The Renegade:
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) j11@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (3/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
That's correct. That's why everyone copied Hydra, but when he decided to Mind Control Torch only 3 members went to Fantastic 4.
Tanis, it might be worth having what team members have what team ability in your re-cap at the end of a turn. Just for reference for everyone.
Hmm that is a good point...I'll start doing that from now on...I was thinking about doing that but it looks like Doc Fate wasn't questioning it so I figured I didnt' need to...but I'll start doing it from now on..it's good RSPC ettiquete.
I would assume, since he's moving his Lightning Beast away from you (and he's almost dead), I highly doubt he'll be pushing him to move back closer to you. And since he can't move the turrets, you probably could make one more move.
I only say so, because I know how fast you can post, and Doc sometimes gets busy.
(By the way Anthony, your paper on Romans 8 is due Wednesday!!!)
I would assume, since he's moving his Lightning Beast away from you (and he's almost dead), I highly doubt he'll be pushing him to move back closer to you. And since he can't move the turrets, you probably could make one more move.
I only say so, because I know how fast you can post, and Doc sometimes gets busy.
(By the way Anthony, your paper on Romans 8 is due Wednesday!!!)
Yeah I was thinking of moving up, but there's no place to put Cos usefully (since I was pretty stupid in placing my objects) without him getting majorly whuppahed. It's cool...plus Doc's been posting fairly often. I consider more than once a day fairly often.
Darn I should've moved Cos. Oh well...I don't think I'll be able to take them all out. Oh well.
Turn 10B
Saturn Girl will move to N20.
The Renegade:
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) j11
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (3/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) i12@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (3/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
shock man x just showed me the revelation that I can't copy a TA from a wildcard. I had posed this question to the eds and they said it was alright...so I was wondering if it's alright with you to continue as how we've been playing it with this game. If it's not alright with you, I'll go ahead and redo my turn. Just let me know!
Turn 11B
Cosmic boy will TK Live Wire to M20.
Saturn Girl will perplex up Live Wire's range to 9. SG will copy Hydra if she hasn't already.
Live Wire will RCE Turret2. AV 8 vs DV 15. Roll is 1, 6. Barely yet again. Hits for 2 clicks.
The Renegade:
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) i12@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (1/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
Saturn Girl will attempt to MC Beast2. She'll copy the Syndicate TA. AV 10 vs DV 13. Roll is 1, 5. Beast 2 will try to attack AV 5 vs DV 12. Roll is 6, 2. Hit. Turret2 is KO'ed.
Live Wire will copy the Syndicate TA.
The Renegade:
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) i12
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (0/4)
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
Saturn Girl will attempt to MC Beast2. She'll copy the Syndicate TA. AV 10 vs DV 13. Roll is 1, 5. Beast 2 will try to attack AV 5 vs DV 12. Roll is 6, 2. Hit. Turret2 is KO'ed.
Live Wire will copy the Syndicate TA.
The Renegade:
Lightning Lord (E FF Human Torch) (0/6)
Lightning Beast1 (E Boomerang) (0/5)
Lightning Beast2 (E Boomerang) (2/5) i12
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (0/4)
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
For future reference: wouldn't Live Wire have to copy the Syndicate TA when Beast2/Boomerang is friendly (i.e. after the successful Mind Control but before Beast2/Boomerang carried out his action)? Then it's legal, right?