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1) Jen'll push to attack CF2. Shape Change is 2. 8 to a 13. 1 + 5(what is up with this combo today? Uh oh, 1 + 2, you've got a rival! And I like it better than you. ). Hit for 3 damage and the KO. 1 push damage to Jen.
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Player 1, Turn 12 Recap:
Might as well take my shots now. Ult Clayface against She-Hulk. Av9 vs dv14, just need a 5, roll is 3+1 for 4, and Ult Clayface an easy one misses again.
Yeah, he's not done too well offensively for you this game, well, except for poor Bob's brutal murder and Johnny's cruel mortal wounding. Of course, defensively I may as well be spitting in the wind, heh. I honestly did not expect to do a single click of damage to him... ...And in retrospect, I would trade that damage that I did do in a heartbeat to not have Johnny injured.
1) Sue will try an incap on CF. Shape Change is 2. 7 to a 17. 6 + 1 for the miss.
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Player 1, Turn 13 Recap:
Yeah... I had been hoping to make my guest roll and be able to play the full four next game though, but I guess that'll have to wait for next arc... I mean, I guess I could still make the roll and play all the rest of my team, but... Thing and She-Hulk together??? Madness!
1) Jen will L/C out and back, picking up the HO in R-13.
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Player 1, Turn 14 Recap:
Going to try the same attack over again. Clayface against She Hulk. Av9 vs dv14. Need a 5, roll is 6+6 for 12. Geez, sorry about that, She-Hulk is gonna take 3 after toughness. The object drops in Q-14 and Jen is knocked back to Q-17
No rabbits here. 2 of your guys survived, and Reed and Ben are all rested up to come back into it next round. Not too shabby. Too bad Bullock earned more IAP then the rest of your team.
No rabbits here. 2 of your guys survived, and Reed and Ben are all rested up to come back into it next round. Not too shabby. Too bad Bullock earned more IAP then the rest of your team.
Yeah, that greedy bastard. At least I can use the extra TAP...
Drat... I was thinking I was just capped by my squad for the first issue...
In that case...
Squad for next issue (#3):
Mr. Fantastic 47
Invisible Woman 28
w/ Ambush 5
w/ Force Field 10
Human Torch -1 40
Total: 130
Are you SURE you want to field that? That means that if the Torch is down to his last click and takes 4 damage (any kind of object hit, a decent hit + KB, a decent BCF's blow) he's dead, kaput, Elvis, gone. Heck someone could hit him with BCF's and roll a 6 and he'd die straight out of the starter gate
Are you SURE you want to field that? That means that if the Torch is down to his last click and takes 4 damage (any kind of object hit, a decent hit + KB, a decent BCF's blow) he's dead, kaput, Elvis, gone. Heck someone could hit him with BCF's and roll a 6 and he'd die straight out of the starter gate
Well, I don't want to field it... But my other options aren't that great either...
I could alternatively field:
Thing 75
w/ Unstoppable 5
Mr. Fantastic 47
=127
Thing 75
w/ Unstoppable 5
Invisible Woman 28
w/ Ambush 5
w/ Force Field 10
= 123
Thing's past performance really doesn't give me a lot of confidence, until I can actually make use of the TA... Hmm... On the other hand... Hmmm... Welll... I would use configuration #3, but Force Field has been such a large part of Sue's continued success... And Reed and Sue can make much better use of any XP right now than She-Hulk can... I figure I'll just play Johnny as a total coward, and it'll be like giving my team a 40 point handicap... But at least that means I have more potential sources of XP for Reed and Sue as opposed to just using the two of them... And if at some point I knock all the enemies down to no-Blades no-Super Strength and no-3 damage, I can bring him in and actually get some use out of him...
And, I figure I've got practically a month to change my mind, too, hehe