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Good thing you got rid of the only person adjacent to you that couldn't hurt you at all.
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Wally will move to R-5 and take a random chance for a double 6's. Roll is 2+3 for 5, I'll re-roll it, Pc re-roll is 2+4 for 6. Oh well, I'll stop in R-5 (Go ahead, you know you want to push to hit Wally)
Elongated Man to hit Herc. Av8 vs dv 13. Need a 5, roll is 4+2 for 6, another clix after toughness.
And I'm gonna go for probably one of the easiest HSS#2 attack ever. Flash will push. Av8 vs
1st attack vs dv12, need a 4, roll is 4+3 for 7, hit!
2nd attack vs dv13, need a 5, roll is 5+6 for 11, hit!
3rd attack vs dv14, need a 6, roll is 6+1 for 7, hit!
4th attack vs dv15, need a 7, roll is 5+2 for 7. Hit.
That's 3 clix to Herc after tougness and the KO. 1 to Wally for the push.
Blue Beetle attacks Ms. Danvers. Av8 vs dv15, need a 7, roll is 5+4 for 9. That's 1 clix after toughness.
Ice Maidens goes back to N-3
==================================
Recap:
[29] JLI
[9] V Blue Beetle (5/6) P-5@
[7] E Impulse (Kid Flash) (3/5) R-5@@
[2] R Elongated Man (4/5) Q-5@
[] R IceMaiden (1/5) N-3@
[7] R Green Flame KOed!
[4] E CJ Green Lantern (Guy Gardner)* KOed!
* w/ Trickshot
vs
Avengers/ Skrulls
TAP: 22
[11] R Hercules (IC) (3/7) Q6 @@
[2] U Ms. Danvers (Warbird) (CM) (7/9) N1 @ wHO
[6] V Captain America (IC) KOed!
[3] E Black Knight (FF) KOed!
And I'm gonna go for probably one of the easiest HSS#2 attack ever. Flash will push. Av8 vs
1st attack vs dv12, need a 4, roll is 4+3 for 7, hit!
2nd attack vs dv13, need a 5, roll is 5+6 for 11, hit!
3rd attack vs dv14, need a 6, roll is 6+1 for 7, hit!
4th attack vs dv15, need a 7, roll is 5+2 for 7. Hit.
Sorry to pop in.......
Silly question TMNT, why did you stop attacking? Were you afraid of a critical miss?
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Silly question TMNT, why did you stop attacking? Were you afraid of a critical miss?
I can only do 4 damage barring out critical hits.
I need to know save those rolls for Warbird, as very few of my characters can do damage to her. What if my next roll on Herc was double 6's? I would have rather had Beetle roll that roll instead, and put the hurt on Warbird.
As it is, she's gonna be near impossible to take out, if she blasts Beetle next turn.
I need to know save those rolls for Warbird, as very few of my characters can do damage to her. What if my next roll on Herc was double 6's? I would have rather had Beetle roll that roll instead, and put the hurt on Warbird.
As it is, she's gonna be near impossible to take out, if she blasts Beetle next turn.
Oh no! You just told him what to do! doh!
Yeah don't you have to stop at 4 damage cuz of the Rule of 3?
I can only do 4 damage barring out critical hits. and knockback.
I need to know save those rolls for Warbird, as very few of my characters can do damage to her. What if my next roll on Herc was double 6's? I would have rather had Beetle roll that roll instead, and put the hurt on Warbird.
That makes sence..............just interested to see what your thoughts were.
Quote : Originally Posted by Tanis11
Yeah don't you have to stop at 4 damage cuz of the Rule of 3?
Nope, you only have to stop attacking when you miss an attack. The interesting part happesn after the first 4 hits. As you know, with the rule of 3 the natureal damage can only be increased by 3......in this case not including knockback or critical hit damage.
When I'm not terribly worried about the critical miss, I tend to go until I get knockback(if it would be helpful).
But enough of taking away from the game............back to the map boys!
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
I think it's gonna come down to Carol vs people who cna't hurt her heh.
1. Carol will push to hit Beetle. 8 on a 15. Roll is (4,3). Ralph forces a reroll: (5,5). Again with the knockback? Beetle takes 3 after toughness and goes flying back, falling off the roof for 2 more which KOs him.
So that makes Beetle the 3rd one to fall off the building?
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Recap:
Turn 10B:
[29] JLI
[7] E Impulse (Kid Flash) (3/5) R-5@@
[2] R Elongated Man (4/5) Q-5@
[] R IceMaiden (1/5) N-3@
[9] V Blue Beetle KOed!
[7] R Green Flame KOed!
[4] E CJ Green Lantern (Guy Gardner)* KOed!
* w/ Trickshot
vs
Avengers/ Skrulls
TAP: 27
[9] U Ms. Danvers (Warbird) (CM) (5/9) N1 @@ wHO
[9] R Hercules (IC) (3/7) Q6 @@
[6] V Captain America (IC) KOed!
[3] E Black Knight (FF) KOed!