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I would have thought it would earn both actually. Mandroid should get an SA just for hitting the TK attack, and then the AST because Juggy hit his follow up one. Are you saying that any one action can only earn one stat point? Because if so, my understanding of the way the points work is way off! Or is this just a special ruling just for TK?
If I were to Mind Control an opponent to make a running shot at one of his allies, which would then KO that piece, wouldn't my Mind Controller earn an SA (for the MC), and a KO (for killing the other piece). If that Running Shot also managed to put the opponent piece within range of another one of mine, wouldn't I also earn an AST?
You know what, I see your point. You can have both an SA and AST.
Quote : Originally Posted by WakandaMan
Also, so you're saying that TK and MC Crit Hits won't cause injuries? Drats. I've always been annoyed that they have no benefit. I seem to roll Crit Hits most often when I'm making Mind Control attacks, and it seems like the biggest waste of a great roll. Ah well....I suppose it could work to my favour at some point in the future.
What about a Crit Hit with Incapacitate?
Yea, Mind Control and Tk roll double 6's won't cause an injury cause they don't cause any damage. Sorry.
1) Mad Thinker attacks Tigra. AV of 8 +1 for Hydra from Taskmaster vs DV of 14. Needs a 5. Rolls a 10 (5+5). Hit for 1 click plus knockback to M16. 1 SA for Thinker.
Sorry mate, looks like I forgot to update the recap when it happened, but back in Turn 9 Tigra got knocked back into base contact with the Juggernaut.
Christ did not come to condemn the world, but to save it.
2) Iron Man will make a ranged attack on the Hand Ninja, 7 attack on a 12, need a 6, roll...3+3=6, hits for 2, Hand Ninja is KO'ed, Tony gets an SA
(The roll says need a 5, as soon as I hit the button I realized I actually needed a 6 from the hindering.)
Really needed that attack to get the E IM after this game. Was hoping I wouldn't get stiffed.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) (1/7) H-20 [2]SA [2]KO@@ (LO)
R Black Panther (3/5) (Injured) G-14
R Scarlet Witch (IC) (3/5) PQ-14 [1]AST
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (8/8) L15 @
[2 KO, 3 SA]
U Mad Thinker (2/5) I11
[1 SA, 3 AST] +1 AST?
E Blizzard *KO*
[2 SA]
R Taskmaster (2/5) H18
[1 SA]
R Mandroid (4/4) L14 @
[1 AST]
R Yellowjacket (3/4) K13 @
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, w/Iron Man
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
It is better to die on your feet
than to live on your knees
-Emiliano Zapata
A lie told often enough becomes the truth.
-Vladimir Ilyich Lenin
Yeah I'm kinda glad you hit that one as well. Was thinking you'd go for the KO while you could, but I wondered if you'd risk trying to hit Taskmaster without PC to help. Ninja was the safe bet- smart move overall. I'll be moving in the next hour or so.
Christ did not come to condemn the world, but to save it.
Free (copying Brothethood) Taskmaster moves to M18.
1) Mandroid pushes to TK Juggernaut to I19.
2) Juggernaut pushes to attack Iron Man. AV of 11 vs DV of 13. Needs anything but a 12. Rolls a 10 (6+4). PC re-roll (forgot to Outwit it this time). Rolls a 5 (3+2). Hit for 3 clicks and the KO. Mandroid gets an AST. The LO drops in H20.
3) Mad Thinker attacks Black Panther. AV of 9 vs DV of 13. Needs a 5. Rolls a 9 (4+5). Panther takes a click. Thinker gets an SA.
Free) Mad Thinker will Outwit Wanda's PC again.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) G-14
R Scarlet Witch (IC) (3/5) PQ-14 [1]AST
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19 @@
[3 KO, 4 SA]
U Mad Thinker (2/5) I11 @
[2 SA, 4 AST]
E Blizzard *KO*
[2 SA]
R Taskmaster (2/5) M18 @
[1 SA]
R Mandroid (3/4) L14 @@
[2 AST]
R Yellowjacket (3/4) K13
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
Christ did not come to condemn the world, but to save it.
I really wish I had the FF Witch. This one is good for nothing but PC
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) H-10@
R Scarlet Witch (IC) (3/5) O-10 [1]AST@
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19 @@
[3 KO, 4 SA]
U Mad Thinker (2/5) I11 @
[2 SA, 4 AST]
E Blizzard *KO*
[2 SA]
R Taskmaster (2/5) M18 @
[1 SA]
R Mandroid (3/4) L14 @@
[2 AST]
R Yellowjacket (3/4) K13
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
It is better to die on your feet
than to live on your knees
-Emiliano Zapata
A lie told often enough becomes the truth.
-Vladimir Ilyich Lenin
super ouch down to black panther and scarlet witch those Pulse waves were huge to start the game
well avengers look on the bright side
LE james rhodes 18 defense will be very hard to hit
and with 3 clicks of RS he can almost always get in the first hit hes pushable 2ce and on his 3rd click you get 3dmg RCE or 5 dmg which is awsome
I would make you at least a 2-1 favorite going into the next game
GL
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
2) Yellowjacket picks up the Mandroid and moves to O8, placing the Mandroid at P9.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) H-10@
R Scarlet Witch (IC) (3/5) O-10 [1]AST@
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19
[3 KO, 4 SA]
U Mad Thinker (2/5) H14 @@
[2 SA, 4 AST]
E Blizzard *KO* (injured)
[2 SA]
R Taskmaster (2/5) M18
[1 SA]
R Mandroid (3/4) P9
[2 AST]
R Yellowjacket (3/4) O8 @
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
Christ did not come to condemn the world, but to save it.
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) H-10
R Scarlet Witch (IC) (3/5) O-10 [1]AST
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19
[3 KO, 4 SA]
U Mad Thinker (2/5) H14 @@
[2 SA, 4 AST]
E Blizzard *KO* (injured)
[2 SA]
R Taskmaster (2/5) M18
[1 SA]
R Mandroid (3/4) P9
[2 AST]
R Yellowjacket (3/4) O8 @
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
It is better to die on your feet
than to live on your knees
-Emiliano Zapata
A lie told often enough becomes the truth.
-Vladimir Ilyich Lenin
1) Mandroid Armour attacks Scarlet Witch. AV of 6 vs DV of 13. Needs a 7. Rolls a 6 (5+1). Oh well.
Free) Taskmaster moves to P15.
The rest clear.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) H-10
R Scarlet Witch (IC) (3/5) O-10 [1]AST
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19
[3 KO, 4 SA]
U Mad Thinker (2/5) H14
[2 SA, 4 AST]
E Blizzard *KO* (injured)
[2 SA]
R Taskmaster (2/5) P15 @
[1 SA]
R Mandroid (3/4) P9 @
[2 AST]
R Yellowjacket (3/4) O8
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
Christ did not come to condemn the world, but to save it.
2) Wanda attacks the Mandroid Armor, 5 AV on a 14, need a 9, roll...5+1=6
Geez, she drops like a rock.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (2/5) (Injured) I-15@
R Scarlet Witch (IC) (3/5) O-10 [1]AST@
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) I19
[3 KO, 4 SA]
U Mad Thinker (2/5) H14
[2 SA, 4 AST]
E Blizzard *KO* (injured)
[2 SA]
R Taskmaster (2/5) P15 @
[1 SA]
R Mandroid (3/4) P9 @
[2 AST]
R Yellowjacket (3/4) O8
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
It is better to die on your feet
than to live on your knees
-Emiliano Zapata
A lie told often enough becomes the truth.
-Vladimir Ilyich Lenin
1) Thinker attacks Panther. AV of 8 vs DV of 12. Needs a 4. Rolls a 6 (3+3). Hit for 1 click and knockback to J16.
Free Brotherhood move) Juggernaut moves to K15.
2) Taskmaster to Incap Scarlet Witch. AV of 7 vs DV of 13. Needs a 6. Rolls a 5 (2+3). Miss Tasky takes a push.
3) Mandroid pushes to Incap Scarlet Witch. AV of 6 vs DV of 13. Needs a 7. Rolls a 5 (4+1). Looks like the rolls are starting to go your way.
Thinker gains a DFD for preventing Wanda from re-rolling her attack on the Mandroid, and an SA for hitting Panther.
Avengers (home)
E War Machine *KO* [1] SA
R Iron Man (AW) *KO* [2]SA [2]KO
R Black Panther (1/5) (Injured) J16 @
R Scarlet Witch (IC) (3/5) O-10 [1]AST@
R Tigra *KO* [2]SA
vs
Minions of Doom (vistor)
R Juggernaut (IC) (7/8) K15 @
[3 KO, 4 SA]
U Mad Thinker (2/5) H14 @
[3 SA, 4 AST, 1 DFD]
E Blizzard *KO* (injured)
[2 SA]
R Taskmaster (1/5) P15 @@
[1 SA]
R Mandroid (2/4) P9 @@
[2 AST]
R Yellowjacket (3/4) O8
R Hand Ninja ranged *KO*
HO: I-10, W-6
LO: C-8, F14, H20
BFC: Madness
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit
Christ did not come to condemn the world, but to save it.