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Look, I'm trying to be fair here to both players, and to other games past and future.
The mistake was your bad. If your opponent, is ok with your solution, than so am I.
But it is within your opponents rights to ask you to back to that turn. I'm trying to be fair.
If you remember, your last game was going south for you, and a mistake was made, and you had to go back. You ended up with a win. I'm sure you opponent was more than a little annoyed. But that's consistent with other rulings I've made and will make.
I'm really sorry, I'm not trying to be mean.
And again, if Tanis11 finds the second solution acceptable, then I'm fine with it as well.
Look, I'm trying to be fair here to both players, and to other games past and future.
The mistake was your bad. If your opponent, is ok with your solution, than so am I.
But it is within your opponents rights to ask you to back to that turn. I'm trying to be fair.
If you remember, your last game was going south for you, and a mistake was made, and you had to go back. You ended up with a win. I'm sure you opponent was more than a little annoyed. But that's consistent with other rulings I've made and will make.
I'm really sorry, I'm not trying to be mean.
And again, if Tanis11 finds the second solution acceptable, then I'm fine with it as well.
forget the whole MEAN thing ok please drop it. And yes it is my mistake I will see how Tanis wants to roll with this, it just reminds me that I have look over every detail for and my oppenent going forward. and that is the only thing I take exception to is that it was my Bad, we both missed it
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It's also only one day into a three week game. Look at it as getting more chance to play.
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Man, you guys are suppose to be Pros Shame on you both. LOL
DON't You guys have better things to do than comment on other peoples games
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
The reason why I held off and waiting for Turtle to decide is because I didn't want to decide...I didn't want to choose the option that would help me out the most...so I wanted the objective judge to make the ruling...
Sorry Stepp.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14
296
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
I won't be able to post for most of the day today. I'm going offsite in about 10 minutes for work...I'll probably be able to post after work..but yeah...sorry to do this to ya...
Okay that's it...I'm not gonna post my turn for a WHOLE WEEK! So there!!
.................................................................................................... ......................okay fine I'll post...I can't wait that long!
EDIT: Corrected Crimson Avenger's health
Turn 6a
1. Hal will RS and pick up Hourman, going to S8, placing Hourman in S9. He'll target Crimson Avenger. AV 10 vs DV 16. Roll is 4, 2. Barely a hit. Crimson takes 2 clicks. 1 SA to Hal.
2. Easy Co. Medic will slog to S7.
And I should be getting used to doing this. I'll use Protected on any successful attack that deals more than 1 damage.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7 @
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @
U Crimson Avenger (3/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14
296
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
1) Atom Smasher will attempt to Smash Aquaman 9 Av vs a 10 Dv rolls is an 8 (6,2) 1SA 1 KO AS
2) Crimson avenger will move to h-13 and Share her Def with Atom Smasher (15)
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JSA:A member of this team may use the unmodified defense value of any other adjacent friendly member of this team instead of its own.
3) Dr Midnite will attempt to Heal Atom Smasher 8 av vs a 15 DV roll is an 8 (3,5) success support roll is a 2 = 1 heal 1 SA Midnite
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7 @
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (3/6) 53 pts H-13@
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @
296
Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (3/6) 53 pts H-13@
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @
296
Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.