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Ok, Starfire is gonna runshot to O-17 and try to hit Wildfire. Av8 vs dv16, need an 8, roll is 6+3 for 9. 2 clix after invunerability. And knockback to G-11.
Donna will push to smash Starman. Av7 vs dv16, need a 9, roll is 5+6 for 11. That's 3 clix after toughness and he gets knocked back to I-14, object gone and Troia takes 1 for the push.
=====================================
[20]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15 @
[]E Live Wire (5/5) M5
[6]LE Drake Burroughs (6/8) G-11 @
[4]E Kid Quantum KOed!
[3]Element Lad (E Atom Eve; 7/7) G13 @
[5]Star Boy (E Starman; 3/5) I-14@
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (5/8) M-18
R CD Green Lantern KOed!
R Troia (5/7) I-18@@
R Icn Beast Boy (1/6) I-9
E Jesse Quick (5/5) N-18
R Icn Starfire (6/6) O-17@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
EDIT: I forgot to update the damage on the dreadnaught.
Yeah I figured both of those would happen...was hoping you'd miss with Troia though...doh! Now things aren't going so well...doh! Oh and Star Boy shouldn't have a token..he cleared last turn...
Turn 6a
1. Element Lad will push to attack Superboy. AV 9 vs DV 16. Roll is a 3, 4. That's barely a hit and Superboy takes 3 clicks after Toughness. He'll be knocked off the building to P22. 1 click to Element Lad.
2. Wildfire will push to dual target Starfire and Beast boy. AV 9 vs DV 15, 13. Roll is a 6, 5. That's a hit, but Beast Boy's Super Sense roll was a 6. So Starfire takes 2 clicks after Toughness. Wildfire takes a push click. Starfire gets knocked back to Q19.
3. Live Wire will attempt to RCE the Dreadnaught. AV 8 vs DV 15. Roll is a 5, 5. Darn it, Element lad or Wildfire coulda used that! 2 clicks to the Dreadnaught.
4. Starman will move to J12.
=====================================
[27]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15
[2]E Live Wire (5/5) M5 @
[8]LE Drake Burroughs (5/8) G-11 @@
[4]E Kid Quantum KOed!
[6]Element Lad (E Atom Eve; 6/7) G13 @@
[5]Star Boy (E Starman; 2/5) J12 @
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (2/8) P-22
R CD Green Lantern KOed!
R Troia (5/7) I-18@@
R Icn Beast Boy (1/6) I-9
E Jesse Quick (5/5) N-18
R Icn Starfire (4/6) Q-19@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Last edited by Tanis11; 12/21/2006 at 20:31..
Reason: Editted damage to Dreadnaught from Live Wire
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Jesse Quick HSS#1 option and flies to I-13 and tries to hit Starboy. Av9 vs dv13, need a 4, roll is 5+5 for 10. That's 1 clix and Starboy gets knocked to K-11, Jesse finishes her move in O-19
Beast Boy flies to F-12
Superboy will get his revenge... it's just gonna take 3 turns and the death of his teammates.
=====================================
[27]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15
[2]E Live Wire (5/5) M5 @
[8]LE Drake Burroughs (5/8) G-11 @@
[4]E Kid Quantum KOed!
[6]Element Lad (E Atom Eve; 6/7) G13 @@
[5]Star Boy (E Starman; 1/5) K-11 @
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (2/8) P-19@
R CD Green Lantern KOed!
R Troia (5/7) I-18
R Icn Beast Boy (1/6) F-12@
E Jesse Quick (5/5) O-19@
R Icn Starfire (4/6) Q-19
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
A quick note for Tanis-- Any time a character you've done damage to is KO'ed (by some other action, pushing, or something esle) you STILL get TAP for the kill.
It only works if you've actually hurt the character (which you had, in the Green Lantern case), but this rule was devised as a way to avoid the somewhat unfair case of villains pushing to death to deny players their due XP.
"When a member of this team rolls doubles on the dice on a successful attack roll, the target is not knocked back. Theattack deals damage normally. If the target has zero of one action token after teh attack has been resolved, give the target an action token."
So if you're using the GG TA for anybody, there is NO knockback AT ALL. Only the bonus Incap.
"When a member of this team rolls doubles on the dice on a successful attack roll, the target is not knocked back. Theattack deals damage normally. If the target has zero of one action token after teh attack has been resolved, give the target an action token."
So if you're using the GG TA for anybody, there is NO knockback AT ALL. Only the bonus Incap.
Oh...okay thanks for both clarifications Shear!
So for the 1st clarification, I wouldn't get double the KO points if I KO'ed them myself...okay gotcha. Darn! Was hoping for a lot of TAP.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
It doesn't have to be three turns...oh man..you're gonna heal him back up, aren't you? doh!
Turn 7a
1. Cosmic Boy will fly to L10.
=====================================
[27]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) L10 @
[2]E Live Wire (5/5) M5
[8]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[6]Element Lad (E Atom Eve; 6/7) G13
[5]Star Boy (E Starman; 1/5) K-11
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (2/8) P-19@
R CD Green Lantern KOed!
R Troia (5/7) I-18
R Icn Beast Boy (1/6) F-12@
E Jesse Quick (5/5) O-19@
R Icn Starfire (4/6) Q-19
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Starfire will give a clix of life to Superboy with the TA.
And so will Jesse Quick, she takes a clix of pushing as well.
Troia moves to G-12
Beast Boy gives a clix of his life to her with his TA and KOes himself.
You're up!
=====================================
[27]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) L10 @
[2]E Live Wire (5/5) M5
[8]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[6]Element Lad (E Atom Eve; 6/7) G13
[5]Star Boy (E Starman; 1/5) K-11
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (4/8) P-19
R CD Green Lantern KOed!
R Troia (6/7) G-12@
R Icn Beast Boy KOed!
E Jesse Quick (3/5) O-19@@
R Icn Starfire (3/6) Q-19@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
1. Well then...Element Lad will try to RCE Troia, firing a jet of inertron metal to try to cover her. AV 10 vs DV 14. Roll is 1, 3. that's barely a hit and Troia takes 2 clicks after Toughness.
2. Wildfire will try to take a swing at her. AV 8 vs DV 13. Roll is a 1, 5. That's almost barely a hit as well. Troia takes 3 clicks.
3. Starman will fly to P18 to hold off all of them as long as he can.
4. Live Wire will RCE the Dreadnaught. AV 8 vs DV 15. Roll is a 2, 5. That's barely a hit as well. Geez...cutting it close this turn. Dreadnaught takes 2 clicks after Toughness.
=====================================
[34]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) L10 @
[4]E Live Wire (5/5) M5
[8]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[8]Element Lad (E Atom Eve; 6/7) G13 @
[5]Star Boy (E Starman; 1/5) K-11
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (4/8) P-19
R CD Green Lantern KOed!
R Troia (1/7) G-12@
R Icn Beast Boy KOed!
E Jesse Quick (3/5) O-19@@
R Icn Starfire (3/6) Q-19@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units[/quote]
Manager of the Heroclix Fantasy League's Legion of Super Heroes
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units