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1. Green Arrow tries to incapacitate Aquaman. 8 on 14. 1+4=5 GA misses.
2. Hawkman attacks Aquaman with Flurry. 8 on 14. 6+6=12 Critical Hit for a damage of 3 on the first attack. Aquaman is knocked back to I3 and gets 1 extra click of damage as he meets the wall.
Hawkman doesn't get to make the 2nd attack since he isn't adjacent to any enemy. He gets a 2nd token for pushing, but Willpower let him out of any pushing damage. 1 SA for Hawkman, 1 Crit Hit against Aquaman
3. Phantom Girl moves to C2.
Everyone else rests, and some of them cheer
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2@
R Marvel Boy (aka Doc Occult) (4/6) 53 pts G3@@
R Blue Devil (4/7) 50 pts F4 @@ - Injured
R Catwoman (aka Detective Chimp) (6/6) 48 pts D1
R Aquaman (HT) (1/6) 27 pt I3@ - 2xInjured
R Iceman (aka Tempest) (4/4) 26 pts C1
R Ian Nottingham (aka Nightmaster) (4/5) 23 pts F3
E DEO Agent (as herself) (3/4) 18 pts G1
Total: 299 pts
Blue Devil (2 SA)
Raven (1 AST)
Doc Occult (2 AST)
Detective Chimp (1 DFD)
Nightmaster (1 SA, 1 KO)
DEO Agent (1 AST)
Aquaman (1 SA)
vs
TMNT99's JSA (Golden Age) (visitor)
R Hawkman (OR) (3/7) 59 pts G5@@
R Wildcat (7/7) 54 pts J14
R Green Lantern (CD) (6/6) 80 pts I14
R Speedy* (LG) (0/5) 28 pts KOed
* w/ Coordination 6 pts
R Green Arrow (4/5) 29 pts H5@
R Phantom Girl (4/5) 40 pts C2@
Total: 296 pts
Green Arrow (1 SA)
Green Lantern (1 AST)
Hawkman (1 SA)
EDIT: Just so you know, injuries DO have ramifications in this league. With Aquaman being injured twice in the game, there's a chance he could be lost for the season. So kindly refrain from cheering when someone's fig is injured in the future, k? It'll make things go easier for your opponent.
EDIT: Just so you know, injuries DO have ramifications in this league. With Aquaman being injured twice in the game, there's a chance he could be lost for the season. So kindly refrain from cheering when someone's fig is injured in the future, k? It'll make things go easier for your opponent.
You are right. I'm sorry. I regreted that comment the second after submiting the post. It was not the injury I was cheering about, but nevertheless it was tasteless. It won't happen again.
Thanks for the apology. Hopefully Aquaman won't get the dreaded "out for the season" roll after the game. I'm about to leave for the weekend, so I don't know if I'll get a chance to post for a bit, but maybe it will give my dice a chance to stop hating me.
Nice move. Outwit is a pretty useful power to have.
JSA turn 9:
1. Green Arrow pushes to incapacitate Nightmaster. 8 on 14. 2+6=8
Success. 1 extra token to both Nightmaster and GA. 1 pushing damage for each of them. 1 SA to Green Arrow.
2. Green Lantern picks Wildcat and will do a running shot to attack Aquaman, from I9. He dropped Wildcat on H8. 8 on 10. 1+1=2 Critical Miss. Ouch. GL gets 1 click of damage.
Everyone else rests.
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2
R Marvel Boy (aka Doc Occult) (4/6) 53 pts G3
R Blue Devil (4/7) 50 pts F4 - Injured
R Catwoman (aka Detective Chimp) (6/6) 48 pts A4@
R Aquaman (HT) (1/6) 27 pt I3 - 2xInjured
R Iceman (aka Tempest) (4/4) 26 pts C1@
R Ian Nottingham (aka Nightmaster) (3/5) 23 pts H4@@
E DEO Agent (as herself) (3/4) 18 pts G1
Total: 299 pts
Blue Devil (2 SA)
Raven (1 AST)
Doc Occult (2 AST)
Detective Chimp (1 DFD)
Nightmaster (1 SA, 1 KO)
DEO Agent (1 AST)
Aquaman (1 SA)
vs
TMNT99's JSA (Golden Age) (visitor)
R Hawkman (OR) (3/7) 59 pts G5
R Wildcat (7/7) 54 pts H8
R Green Lantern (CD) (5/6) 80 pts I9@ - injured
R Speedy* (LG) (0/5) 28 pts KOed
* w/ Coordination 6 pts
R Green Arrow (3/5) 29 pts H5@@
R Phantom Girl (4/5) 40 pts C2
Total: 296 pts
Green Arrow (2 SA)
Green Lantern (1 AST)
Hawkman (1 SA)
Oops, forgot to add Blue Devil's token. Editing it now.
There were other errors in your post, maybe you want to edit to correct them.
It was Chimp who outwitted Phantom Girl's phasing, not Tempest.
Also, Blue Devil attack on Hawkman is 8 against 15 because of Occults Police TA. Blue Devil AV was 7 before that. It was 18 on 15, so Occult remains without AST since his increment was not needed though.
There were other errors in your post, maybe you want to edit to correct them.
It was Chimp who outwitted Phantom Girl's phasing, not Tempest.
Also, Blue Devil attack on Hawkman is 8 against 15 because of Occults Police TA. Blue Devil AV was 7 before that. It was 18 on 15, so Occult remains without AST since his increment was not needed though.
Thanks for the catch on Chimp.
However, the DEO Agent moved into position to use her PD ability as well. I did not credit either DEO Agent nor Occult with an AST for their PD usage, as it was unnecessary to hitting Hawkman, as you pointed out.
DEO Agent received the AST for perplexing Blue Devil's damage.
1. Green Lantern tries to breakaway from Raven.6. Raven PC. 5. Success
GL does a running shot to I6, aiming with energy explosion at Aquaman. 8 on 10 (and 13 for Nightmaster). 1+3=4. Success on Aquaman only. Aquaman KOs. GL gets 1 SA, 1 KO and 1 click of pushing damage.
2. Phantom Girl attacks Tempest. 9 on 14. 2+4=6. Success. 2 clicks damage on Tempest. 1 SA to Phantom Girl
3. Wildcat moves to I5.
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts H10@
R Marvel Boy (aka Doc Occult) (4/6) 53 pts G3
R Blue Devil (4/7) 50 pts F4@ - Injured
R Catwoman (aka Detective Chimp) (6/6) 48 pts A4
R Aquaman (HT) (0/6) 27 pt I3 - 2xInjured KOed
R Iceman (aka Tempest) (2/4) 26 pts C1
R Ian Nottingham (aka Nightmaster) (3/5) 23 pts H4
E DEO Agent (as herself) (3/4) 18 pts E5@
Total: 299 pts
Blue Devil (3 SA, 1 KO)
Raven (1 AST)
Doc Occult (2 AST)
Detective Chimp (1 DFD)
Nightmaster (1 SA, 1 KO)
DEO Agent (2 AST)
Aquaman (1 SA)
vs
TMNT99's JSA (Golden Age) (visitor)
R Hawkman (OR) (0/7) 59 pts KOed
R Wildcat (7/7) 54 pts I5@
R Green Lantern (CD) (4/6) 80 pts I6@@ - injured
R Speedy* (LG) (0/5) 28 pts KOed
* w/ Coordination 6 pts
R Green Arrow (3/5) 29 pts H5
R Phantom Girl (4/5) 40 pts C2@
Total: 296 pts
Green Arrow (2 SA)
Green Lantern (1 AST,1 SA, 1KO)
Hawkman (1 SA)
Phantom Girl (1 SA)