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But if I knew Kara has a los to B-5, I would have put him somewhere safer (and in stealth) and the same with Mon-El, I would put him out of Kara's charge range.
I am off to WWE for the weekend so I won't post again until Monday.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
He is in Stealth, at least from Kara. There's a square of Hindering between Brainiac-5 and Kara, preventing her from being able to see him.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
Seriously, man. Can we get going? It'll be a week tomorrow since either of us has posted a turn, and the deadline for wrapping up the game is coming up soon ...
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
2) Mon-El copies the Morlocks TA. HSS H2H attack on Kara using the HO. He moves to I-11 and gets +1 to his AV because of Timberwolf. 11 + (1,4) = 16 vs. 18 miss. Mon-El picks up the LO in J-11 as he retreats to I-15.
----------------------------------------
JacinB's Secret 6 (home)
LE The Dark Knight (8/8) - 100pts. - O11 (Stealthed)
[1 SA] R Supergirl (9/9) - 140pts. - J10 @ (Invulns outwitted)
R Cheshire* (5/5) - 24pts. - L13 (Stealthed) @
* with Armor Piercing 10pts.
R Checkmate Medic (3/3) - 13pts. - Q13
R Checkmate Agent (3/3) - 11pts. - Q14
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (5/5) 45 pts - I-14
R Mon-El (8/8) 118 pts - I-15 @
R Karate Kid (Callisto) (4/5) 41 pts - H-14
E Timberwolf (Cat-Man) (0/6) 37 pts KO
R Brainiac 5 (4/4) 40 pts - C-17 @
R Invisible Kid (Huntress) (5/5) 18 pts - J-16
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
Heavy Objects: R11,
Light Objects: O11, Mon-El, K12
BFC: Poor Teamwork Characters can’t be carried. Characters with Telekinesis can’t target friendly characters.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
2) Mon-El HSS attack on Batman, using the LO. Rolls a 2,2 and misses. Takes one for the push. Eh... It's WWE all over again!!! He picks up the K-12 LO and finishes his move at I-5
3) Karate Kid RS to I-14 on Checkmate Agent. Rolls a 2,6 for a hit for 2. Gets an SA. Yea!!
----------------------------------------
JacinB's Secret 6 (home)
LE The Dark Knight (8/8) - 100pts. - H12 (Stealthed) @
[1 SA] R Supergirl (9/9) - 140pts. - J10
R Cheshire* (5/5) - 24pts. - L13 (Stealthed)
* with Armor Piercing 10pts.
R Checkmate Medic (3/3) - 13pts. - M11 @
R Checkmate Agent (1/3) - 11pts. - L11 @
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (5/5) 45 pts - I-10 @
R Mon-El (7/8) 118 pts - I-15 @@
[1 SA] R Karate Kid (Callisto) (4/5) 41 pts - I-14@
E Timberwolf (Cat-Man) (0/6) 37 pts KO
R Brainiac 5 (4/4) 40 pts - C-17
R Invisible Kid (Huntress) (5/5) 18 pts - J-16
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
Turn 5, Player 1:
Free) Batman rolls Leadership, and fails with a 3.
1) Batman hurls his batarangs at Brainiac-5 and Karate Kid, needing a 4 and a 3 respectively. He hits both with a 7 (3,4). We'll give two to Brainiac-5, and the other to Karate Kid.
2) Kara attempts to hit Cosmic Boy, needing a 5. She also hits with a 7 (3,4). Cos takes 4.
3) Cheshire moves to H11.
----------------------------------------
JacinB's Secret 6 (home)
[1 SA] LE The Dark Knight (8/8) - 100pts. - H12 (Stealthed) @@
[2 SAs | 1 KO] R Supergirl (9/9) - 140pts. - J10 @
R Cheshire* (5/5) - 24pts. - H11 @
* with Armor Piercing 10pts.
R Checkmate Medic (3/3) - 13pts. - M11
R Checkmate Agent (1/3) - 11pts. - L11
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (1/5) 45 pts - I-10 @
R Mon-El (7/8) 118 pts - I-15 @@
[1 SA] R Karate Kid (Callisto) (3/5) 41 pts - I-14 @
E Timberwolf (Cat-Man) (0/6) 37 pts KO
R Brainiac 5 (2/4) 40 pts - C-17
R Invisible Kid (Huntress) (5/5) 18 pts - J-16
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
BFC: Poor Teamwork Characters can’t be carried. Characters with Telekinesis can’t target friendly characters.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
Kara looks at Cosmic Boy, still fighting back after her punch. "Rokk, please. I don't want to hurt you. Just go down."
"Yes, Rokk," Cheshire says, raking her claws across his back. "Please." Rokk slumps to the floor as the toxins overtake his system. "Don't worry, it won't kill him ... probably."
Free) Batman attempts his Leadership roll, and fails with a 2.
1) The Checkmate Medic attempts to hit Invisible Kid, needing an 8. She gets a 9 (3,6) for 1 damage.
2) The Checkmate Agent will now attempt to hit Invisible Kid, needing a 9. He gets a CRITICAL MISS! He's KO'd.
3) Supergirl, rather than going and finishing the job on Invisible Kid, decides to take the chance and Charge to H15 to attack Mon-El. She needs a 6 to hit. She gets a 7 (1,6). Mon-El takes 2 after Invulnerability, and Kara takes 1 for the push.
----------------------------------------
JacinB's Secret 6 (home)
[1 SA] LE The Dark Knight (8/8) - 100pts. - H12 (Stealthed)
[3 SAs | 1 KO] R Supergirl (8/9) - 140pts. - H15 @@
[1 KO] R Cheshire* (5/5) - 24pts. - H11
* with Armor Piercing 10pts.
[1 SA] R Checkmate Medic (3/3) - 13pts. - M11 @
R Checkmate Agent (0/3) - 11pts. - KO'd(Injured)
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (0/5) 45 pts - KO'd
R Mon-El (5/8) 118 pts - I-15
[1 SA | 1 KO] R Karate Kid (Callisto) (3/5) 41 pts - I-14
E Timberwolf (Cat-Man) (0/6) 37 pts - KO'd
R Brainiac 5 (2/4) 40 pts - @ I-19
R Invisible Kid (Huntress) (4/5) 18 pts - L-12
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
BFC: Poor Teamwork Characters can’t be carried. Characters with Telekinesis can’t target friendly characters.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
Looks like the dice are giving you the same kinds of results they were giving me all pre-season. Sorry, man.
Turn 7, Player 1:
1) Batman hurls his batarangs at Karate Kid and Invisible Kid. He gets a 6 (3,3), hitting both. He'll give two to Karate Kid, and since he's not on a diagonal, assign Knockback into the wall for the KO. He'll give the other point to Invisible Kid, knocking him back to M12.
2) Cheshire moves to I14 (Stealthed).
3) The Checkmate Medic attacks Invisible Kid, needing a 5. She gets am 8 (4,4), doing one click and knocking Invisible Kid back one to M13. She also takes one for the push.
----------------------------------------
JacinB's Secret 6 (home)
[2 SAs | 1 KO] LE The Dark Knight (8/8) - 100pts. - H12 (Stealthed) @
[3 SAs | 1 KO] R Supergirl (8/9) - 140pts. - H15
[1 KO] R Cheshire* (5/5) - 24pts. - I14 (Stealthed) @
* with Armor Piercing 10pts.
[2 SAs] R Checkmate Medic (2/3) - 13pts. - M11 @@
R Checkmate Agent (0/3) - 11pts. - KO'd(Injured)
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (0/5) 45 pts - KO'd
R Mon-El (5/8) 118 pts - I-15 @
[1 SA | 1 KO] R Karate Kid (Callisto) (0/5) 41 pts - KO'd
E Timberwolf (Cat-Man) (0/6) 37 pts - KO'd
R Brainiac 5 (2/4) 40 pts - I-19
R Invisible Kid (Huntress) (2/5) 18 pts - M-13
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
BFC: Poor Teamwork Characters can’t be carried. Characters with Telekinesis can’t target friendly characters.
Last edited by JacinB; 06/21/2007 at 10:03..
Reason: Checkmate Medic's SAs weren't updated in the original recap. I've fixed that.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
Dude, seriously ... don't make me call delay of game on you.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.
1) Batman tosses batarangs at Brainiac-5 and Invisible Kid, hitting both with a 5 (2,3). We'll give two to Brainy and one to Invisi-Kid, which KOs Brainiac-5.
2) Cheshire attacks Mon-El, scoring a hit with an 8 (4,4). Mon-El takes one and is knocked back one to I16. Cheshire takes one for the push.
3) Supergirl attacks Mon-El, scoring another hit with a 7 (3,4). Mon-El is KO'd.
----------------------------------------
JacinB's Secret 6 (home)
[3 SAs | 2 KOs] LE The Dark Knight (8/8) - 100pts. - H12 (Stealthed) @@
[4 SAs | 2 KOs] R Supergirl (8/9) - 140pts. - H15 @
[1 SA | 1 KO] R Cheshire* (4/5) - 24pts. - I14 (Stealthed) @@
* with Armor Piercing 10pts.
[2 SAs] R Checkmate Medic (2/3) - 13pts. - M11
R Checkmate Agent (0/3) - 11pts. - KO'd(Injured)
vs
MSU's Legion of Super Heroes (visitor)
R Cosmic Boy (0/5) 45 pts - KO'd
R Mon-El (4/8) 118 pts - KO'd
[1 SA | 1 KO] R Karate Kid (Callisto) (0/5) 41 pts - KO'd
E Timberwolf (Cat-Man) (0/6) 37 pts - KO'd
R Brainiac 5 (2/4) 40 pts - KO'd
R Invisible Kid (Huntress) (1/5) 18 pts - M-13 @
All LoSH team members will be copying the Bat Ally TA unless otherwise indicated.
BFC: Poor Teamwork Characters can’t be carried. Characters with Telekinesis can’t target friendly characters.
Quote : Originally Posted by hair10, Gentlegamer, doctorfate77, d_knight7, etc.
JacinB is right.
Quote : Originally Posted by Lore Sjöberg
Superman-based interactive entertainment products tend to be very bad, because an accurate Superman game would have one button labeled "Use Powers" and you would press it and win.