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From their vantage point amongst a copse of trees, Black Mask and Weather Wizard watch as The Demon charges Cheetah and hits her with a large object.
"Ouch, that had ta hurt," Mask remarks. "I almost feel sorry for that #####."
"Quit screwing around over there," Cold shouts at the duo. "These guys are good and we'd better take em down now before that Lantern gets going. At least the Skrull is doing his job," he says while jerking a thumb in the allien's direction, who is using his race's natural ability to change forms from Jesse Quick, then the Demon, then Abin Sur.
"Yeah, yeah, Cold. Geez, you're starting to bark orders like Fatality up there," Mask says.
Turn 7, player 2
1) Thinker to range Quick, 9av on 16def, rolls 1+4, PC is 3+3, miss
Free - Mask outwits Quick's super senses
2) Fatality to range Quick, 9av on 16def, rolls 2+2, miss
3) Skrull to blades Abin Sur, 8av on 17def, rolls 4+2, miss
Oh, I see the roller is back to not giving me anything higher than a 6 again. :disappoin
Mask to mastermind to Wizard
Thinker to PC anything he can
Cold copies Skrull TA
=====================================================
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (9/9) Q14@ (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17@
Jesse Quick E 54 pts (3/5) K15
[1SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) J-16
2) Fatality R 43 pts (6/6) F-19@ [1-SA]
3) Weather Wizard R 31 pts (4/5) J-9 [1-DEF]
4) Skrull R 25 pts (4/5) P-15 [1-SA]@
5) Black Mask R 43 pts (4/5) K-9 [1-DEF] {outwitting Quick's SS}
6) Mad Thinker U 53 pts (5/5) G-11@
7) Cheetah R 37 pts (1/6) O-16
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by IAM138; 06/12/2007 at 17:39..
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
Just for laughs, I counted the number of times I've made attack rolls on Jesse Quick, counting PC mind you!
8.
And just 1 was successful! And she has a very average 16 defense! This is no KC GL here (but she may as well be.)
Un-fricking-believable! I swear, only in my games do I see rolling this abysmally pathetic!
Back to the game!
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
"Girlie, I gotta give you props. You've stood up to the Injustice League and you're still standing. But you also ain't no Flash and I won't allow you to stop us any longer."
Sensing the momentum of battle slipping away from the League, Cold sidesteps Jesse Quick and shoots at Abin Sur. A blast of cold energy hits the Lantern squarely in the chest, doubling him over.
Encouraged at Cold's success, Thinker fires another mental blast at Jesse Quick but he misses.
"I think that woman has some type of force field around her that's warping space," the android says.
"Well, why don't you think on it and figure out how to shut her down," Cold tells him. "Mask, get in range of the Lantern and distract him, he's our biggest threat."
Turn 8, player 2
1) Cold to break from Quick, rolls a 5, he running shoots to M-11, targeting Abin Sur, 9av on 17def, rolls 6+2, hits for 3 damage
2) Thinker range attacks Quick, 9av on 16def, rolls 1+5, PC is 1+2, miss, no push due to willpower
3) Weather Wizard picks up Mask, he hovers to L-9, Mask in M-10
Free - Mask outwits force blast on Abin Sur
Mask will mastermind to Wizard
Cold copies Skrull
Thinker will PC anything Abin Sur does first, Quick second
======================================================
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (6/9) Q14 (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17
Jesse Quick E 54 pts (3/5) K15@
[1SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) M-11@ [1-SA]
2) Fatality R 43 pts (6/6) F-19 [1-SA]
3) Weather Wizard R 31 pts (4/5) L-9@ [1-DEF]
4) Skrull R 25 pts (4/5) P-15 [1-SA]
5) Black Mask R 43 pts (4/5) M-10 [1-DEF] {outwitting Abin's force blast}
6) Mad Thinker U 53 pts (5/5) G-11@@
7) Cheetah R 37 pts (1/6) O-16
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
1. Demon attacks Cheetah. 10 vs 14. Roll is 6+1=7, for three damage and the KO. 1SA and 1KO for Demon.
2. Abin Sur wishes to attack Skrull. The Skrull's TA roll is a one, which is not successful. The Skrull's shape change roll is a six, which is successful, preventing the attack. Abin Sur attempts to break away. The first roll is a five. Thinker PC's that roll. The second roll is a six. Abin Sur moves to T6.
Jesse Quick clears.
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (6/9) T6@ (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17@
Jesse Quick E 54 pts (3/5) K15
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) M-11@ [1-SA]
2) Fatality R 43 pts (6/6) F-19 [1-SA]
3) Weather Wizard R 31 pts (4/5) L-9@ [1-DEF]
4) Skrull R 25 pts (4/5) P-15 [1-SA]
5) Black Mask R 43 pts (4/5) M-10 [1-DEF] {outwitting Abin's force blast}
6) Mad Thinker U 53 pts (5/5) G-11@@
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by IAM138; 06/13/2007 at 17:38..
Reason: forgot to give AST to Mask
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
"You just don't give up do you girl?" Cold says admiringly to Jesse Quick, who is once again at his side. "If you weren't one of the good girls, we could have some fun together sometime. But I gotta go now, time to kick sand in your boyfriends face for what you guys did to Cheetah."
Turn 10, Player 2
Free - Cold copies Batman Enemy TA from Black Mask
1) Cold to breakaway from Quick, rolls a 3, Thinker PC's that to a 4
Cold running shoots to R-7 on Abin, 9av on 16def, rolls 5+2 and 6+2 (don't know why 2 rolls were sent in e-mail, but glad they both hit to avoid a problem), Abin takes 3, 2 after toughness, SA for Cold, AST for Thinker
2) Black Mask to range Abin, using Cold's 9av, 9av on 15def, rolls 3+3, for a hit, Abin takes 2 damage and is knocked back to V-4
Free - Black Mask outwits pulse wave on Abin
3) Skrull moves to O-18
Cold will switch to copy Skrull TA if targeted by an attack
Mask will mastermind to Wizard
Thinker will PC any successful attack or breakaway by Demon
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
1. Demon wishes to attack Skrull, but the Skrull's TA roll is a six, making the attack impossible. Demon attempts to breakaway from Skrull, but the roll is a two, keeping Demon in place.
2. Abin Sur wishes to attack Captain Cold. The Captain's TA roll is a two, making it unsuccessful. Abin Sur attacks, 7 vs 16, and the roll is 1+6=7, for the miss.
The GL Corp continues to remain patient.
Jessie Quick clears.
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (2/9)@ T6 (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17@
Jesse Quick E 54 pts (1/5) N11
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) R-7@ [2-SA]
2) Fatality R 43 pts (6/6) F-19 [2-SA]
3) Weather Wizard R 31 pts (3/5) Q-7 [1-DEF]
4) Skrull R 25 pts (4/5) O-18@ [1-SA]
5) Black Mask R 43 pts (4/5) R-8@ [1-SA] [1-AST] [1-DEF] {outwitting PW on Abin}
6) Mad Thinker U 53 pts (5/5) G-11 [1-AST]
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
"Mask, take Abin down now. I've seen these Lanterns pull off some miracles before," Cold tells the crime boss.
Turn 11, Player 2
1) Fatality moves to N-12
2) Thinker moves to I-10
Cold copies Batman Enemy TA
3) Black Mask turns off stealth, and will push to shoot Abin with his automatic pistol using Cold's 9av on Sur's 15def (hindering), rolls 1+4, a miss, Thinker PC's roll to 1+5, hits for 2 and the KO,
Per Rally rules, Demon loses his token
Mask outwits charge on Demon
Thinker will use PC on anything Demon does first, Quick second
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by IAM138; 06/14/2007 at 20:05..
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
It looks like you left your token on Captain Cold instead of placing it on Thinker. I will fix it on this turn.
Turn 12A:
Demon and Jessie Quick make a loud shout in a state of mourning for their friend and team member.
1. Demon attempts to attack Skrull, but the Skrull's TA roll is a six, making the attack impossible. Demon attempts to breakaway, but the roll is a three, leaving Demon in place.
2. Jessie Quick attempts a flurry attack on Fatality. 7 vs 16. The first attack is a 6+1=7, for the miss. The second attack is a 1+5=6, for the miss.
I don't think I have ever seen so many successful skrull rolls and missed attack rolls in one game.
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (0/9) KO'd (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17@
Jesse Quick E 54 pts (1/5) N11@
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) R-7 [2-SA]
2) Fatality R 43 pts (6/6) N-12@ [2-SA]
3) Weather Wizard R 31 pts (3/5) Q-7 [1-DEF]
4) Skrull R 25 pts (4/5) O-18 [1-SA]
5) Black Mask R 43 pts (3/5) R-8@@ [2-SA] [1-AST] [1-DEF] [1-KO]{outwitting charge on Demon}
6) Mad Thinker U 53 pts (5/5) I-10@ [2-AST]
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
It looks like you left your token on Captain Cold instead of placing it on Thinker. I will fix it on this turn.
Thanks man.
Quote
I don't think I have ever seen so many successful skrull rolls and missed attack rolls in one game.
Well, I have, usually it happens to me.
I feel for you man, I really do. After a bad start, I can't complain about the roller. But it sure seems to hate you now.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
"Let's take down the Demon," Cold tells his team. But the Demon proves hard to hurt, as both Cold and the Skrull miss their attacks.
Turn 12, Player 2
1) thinker moves to I-16, no push due to willpower
2) Cold running shoots with incap to S-12 on demon, 9av on 18def (hindering), rolls 3+1, Thinker PC's to 1+5, miss
3) Skrull tries a blades attack on Demon, 8av on 17def, rolls 1+5, miss
Free - Mask outwits charge on Demon
Thinker will PC anything Demon does
Msak mastermind to Wizard
Cold will copy Skrulls if attacked
======================================================
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (0/9) KO'd (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P17@
Jesse Quick E 54 pts (1/5) N11@
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) S-12@ [2-SA]
2) Fatality R 43 pts (6/6) N-12 [2-SA]
3) Weather Wizard R 31 pts (3/5) Q-7 [1-DEF]
4) Skrull R 25 pts (4/5) O-18@ [1-SA]
5) Black Mask R 43 pts (3/5) R-8 [2-SA] [1-AST] [1-DEF] [1-KO] {outwitting charge on Demon}
6) Mad Thinker U 53 pts (5/5) I-16@@ [2-AST]
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger