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1) Cap push to I-9. Cap takes a click.
2) Medic(9) Support on Cap, 7v13, rolls are: 6,4=10, success. Healing roll is: 1-2=minimum of 1. Sigh. Medic +1SA. Was a good idea at the time.
3) Push Rock to shoot Lizard, 8v15 for 2/1 after Toughness, roll is: 1,3=4, miss! Argh! Rock takes a click.
Clear) Medic(10).
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Peers' Heroes of WWII (home)
1) Sgt. Rock (R Sgt. Rock, 28 pts, 3/5) I-12 SA[1] KO[1] @@
2) Haunted Tank (V Colossal Boy, 115 pts, 0/8) KOKOKO
3) Viking Commando (R Magdelena, 30 pts, /5) O-13 SA[2] KO[1] KOKOKO
4) Captain America (LE John Walker, 58 pts, 2/7) I-13 SA[3] @@
5) Bazooka (R SWAT Hvy Wpns, 18pts, 4/4) I-8
6) R Easy Company Soldier (10 pts, 0/4) KOKOKO
7) R Easy Company Soldier (10 pts, 4/4) J-8
8) R Easy Company Soldier (10 pts, 0/4) KOKOKO
9) R Easy Company Medic (9 pts, 4/4) H-8 @
10) R Easy Company Medic (9 pts, 4/4) I-7 SA[2]
Surviving: 142
KOs: 042
Total: 184
vs
discombobulous' CSA (visitor)
1) U Owlman* (7/8) 87 pts - D15@@
*w/ Armor Piercing 10 pts
2) R Superwoman (8/8) 93 pts - I15
3) R Shade (0/6) 27 pts - KOed
4) R HIVE Trooper (0/4) 15 pts - KOed
5) R T.O. Morrow (4/4) 21 pts - H18
6) R Lizard (5/6) 37 pts - G13
Superwoman SA [3] KO [1]
HIVE Trooper SA [1]
Shade SA [1]
TO Morrow SA [1] KO [1]
Owlman SA [2] KO [1] AST [2]
Lizard SA [1] KO [1]
Surviving: 248
KOs: 165
Total: 413
Map: OAP 2
HOs: T-3, U-3
LOs: V-3, H19, F17
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
Here is a complete Stat list for my entire team thus far.
Superwoman SA [11] KO [4] DFD [1] AST [1]
Owlman SA [9] KO [5] AST [5] DFD [2]
HIVE Trooper SA [2]
Shade SA [5] KO [2] AST [1]
TO Morrow SA [5] KO [4]
Lizard SA [4] KO [2]
Some are born great
Some achieve greatness
And some have greatness thrust upon them
Good game... I made a couple mistakes and you capitalized on them big-time. Here I had hopes the BFC would keep Superwoman from being a problem... boy, was I wrong...
My collected stats after this game:
R Sgt. Rock 28 pts
SA [2] KO [1] AST [0] DFD [0]
R Easy Company Medic 9 pts (x4)
SA [10] KO [0] AST [0] DFD [0]
R Easy Company Soldier 10 pts (x13)
SA [2] KO [1] AST [0] DFD [1]
R Question 40 pts
SA [1] KO [1] AST [1] DFD [0]
V Arisia 103 pts
SA [0] KO [0] AST [1] DFD [0]
V Colossal Boy 115 pts
SA [2] KO [0] AST [3] DFD [0]
R SWAT Heavy Weapons 18 pts
SA [1] KO [0] AST [0] DFD [0]
R Magdalena 30 pts
SA [6] KO [4] AST [0] DFD [0]
U Nick Fury (CT) 62 pts
SA [2] KO [0] AST [0] DFD [0]
LE John Walker 58 pts
SA [17] KO [3] AST [0] DFD [0]
Recruit points: 44. (34+10 for loss)
Eligible for upgrades: John Walker, Easy Company Medic