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You should add the rules section that explains that Special Powers can NOT be used to meet a feat's prerequisite. One of my players tried using Maestro's SP allowing Maestro to use Super Strength in order to meet the prerequisite for Hold The Line. Just a suggestion.
There's conflicting text for Tactics and the errata. I checked WK and it says 3-6, but the errata says 4-6, huh? Basically...Tactics allows you to gain an extra action via Leadership with a roll of 3 instead of 4-6. And hitting the normal 4-6 gives you TWO extra actions? That the gist?
Tactics 20 Points
Sets:Supernova
Prerequisite: Leadership and any Team Symbol
Choose a character. When the character uses Leadership, on a result of 3–6 add an extra action to the other action granted by Leadership to your available actions for the turn. This extra action can be used only by a friendly character with the same team symbol as the character
Errata:
• A roll of 3 would grant one action that must be used by a character with the same team symbol.
• A roll of 4-6 will grant two actions, one provided by Leadership and one provided by Tactics that can only be used by a friendly character that shares the same team symbol as the character with Tactics.
• If a force contains multiple characters with Leadership assigned multiple Tactics feat cards, the force may gain the extra action provided by the feat for each copy of the feat in play.
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There's conflicting text for Tactics and the errata. I checked WK and it says 3-6, but the errata says 4-6, huh? Basically...Tactics allows you to gain an extra action via Leadership with a roll of 3 instead of 4-6. And hitting the normal 4-6 gives you TWO extra actions? That the gist?
Not exactly. You roll a d6 for Leadership. On a 4-6 You get an extra action just like Normal. In addition if the roll is 3-6 you get an extra action that can be used only by a friendly character with the same team symbol as the character with Leadership and Tactics.
So a roll of 4-6 Gets you both, but a roll of 3 will only get you the action from Tactics because Leadership only works on a 4-6. Note if you roll the 3 it is still considered a failure for Leadership (even though you get an action from Tactics) and you can try another Leadership roll if you have another figure with the power.
You should add the rules section that explains that Special Powers can NOT be used to meet a feat's prerequisite. One of my players tried using Maestro's SP allowing Maestro to use Super Strength in order to meet the prerequisite for Hold The Line. Just a suggestion.
Where has this thread been all my life. Oh yeah, right here, but I was too stupid to find it until now. Now I'll be able to know what everyone is talking about when they pull out the obscure feats that sound make up.
Thanks
-I tell you this, no eternal reward will forgive us now for wasting the dawn.
Another suggestion would be to add the clarification for FF ATA when someone is playing figures with the FF team symbol & figures with the Avengers team symbol & T'Bolts.
Another suggestion would be to add the clarification for FF ATA when someone is playing figures with the FF team symbol & figures with the Avengers team symbol & T'Bolts.
Pretty much already taken care of by the Thunderbolts erratta
Thunderbolts 5 points/Avenger Sets:Fantastic Forces Prerequisites: Avengers TA
All friendly characters with the Avengers TA have the following TA instead of the Avengers TA.
After placing your force in the starting area choose any one TA other than a Wildcard TA or a TA that can't be copied by wildcard TAs. Members of this team gain the chosen TA instead of the Avengers TA, but their affiliation does not change. Errata: • Characters assigned the Thunderbolts feat may not choose a team ability that is granted by a feat card when choosing a team ability.
• When a character with a wild card team ability uses the team ability of an Avenger with the Thunderbolts card, the wild card character uses the new team ability instead of the original Avengers team ability.
• Avengers characters using Thunderbolts may change their chosen team ability with each new round of a tournament.
• Thunderbolts and the Alpha Flight feat card may not be used together.
• The chosen team ability must be one that is currently legal for the type of tournament that is being played. For example, if the event is a restricted event and all characters with a specific team ability have been retired, then that team ability may not be chosen for Thunderbolts.