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3) Flying automaton (E Sentinel Trooper) will try to shoot Chameleon. Shape Change Roll 2. Def. 13 - att. 8 = need 5. Rolled 3,6=9 hit. Chameleon takes 2 and is Koed.
4) Automaton Sentry A (E Dreadnought) pushes and shoots Brainiac 5. Def. 15 - att 8 = need 7. Rolled 5,3=8 hit. Brainiac takes 2. (He can't mastermind because everyone else around him is higher in points.) Automaton takes 1 for the push.
[46]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) I10
[11]2. R Unl Supergirl - 108 (1/8) Q11 @
[6]3. R Chameleon - 30 (-1/4) Koed
[5]4. R Triplicate Girl - 35 (4/5) S12 @@
[]5. Shvaughn Erin (R Science Police) - 14 T10
[13]6. V CJ Live Wire - 50 (3/6) I9
[]7. E Brainiac 5* - 52 (2/5) Q10 @
[7]8. E Kid Quantum** - 61 (3/5) P10
No worries, I was busy at work anyways so it was good for me.
Turn 9a
(free) Brainy will outwit Invuln on Crusher
1. Kid Q will move to Q15
2. Cos will TK Live Wire to S10
3. Live Wire will attempt to RCE on Crusher. AV 8 (+1 PD) vs DV 17. Roll is a 1, 5. That's a miss. Darn, that's gonna suck.
4. Shvaughn will take a shot at Crusher. AV 8 (+1 PD) vs DV 17. Roll is a 4, 6. That's a hit. Darn, I couldn't get that with Live Wire? Robotman takes a click.
[47]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) I10 @
[11]2. R Unl Supergirl - 108 (1/8) Q11
[6]3. R Chameleon - 30 (1/4) S9
[5]4. R Triplicate Girl - 35 (4/5) S12
[1]5. Shvaughn Erin (R Science Police) - 14 T10 @
[13]6. V CJ Live Wire - 50 (3/6) S10 @
[]7. E Brainiac 5* - 52 (4/5) Q10
[7]8. E Kid Quantum** - 61 (3/5) Q15 @
Brainiac can't see Crusher. Supergirl is still in the way, so it should still be at full as Erin only does 1. (I also just realized that triplicate girl's def. is 16 not 17 so the Sentinel Trooper's shot would have hit, but I missed it so we can let it slide.)
Turn 10a:
1) Automaton Sentry A (E Dreadnought) will try to hit Chameleon. Shape Change Roll 2 Def. 13 - 8 = need 5. Rolled 4,1=5 hit, barely. Chameleon takes 2 and is Koed. Amazingly my first this game.
[47]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) I10 @
[11]2. R Unl Supergirl - 108 (1/8) Q11
[6]3. R Chameleon - 30 (-1/4) Koed
[5]4. R Triplicate Girl - 35 (4/5) S12
[1]5. Shvaughn Erin (R Science Police) - 14 T10 @
[13]6. V CJ Live Wire - 50 (3/6) S10 @
[]7. E Brainiac 5* - 52 (4/5) Q10
[7]8. E Kid Quantum** - 61 (3/5) Q15 @
Doh! I think I stated Brainiac's position wrong..I think I had him in Q9 on the map but said Q10..doh! Oh well, that's what I get for doing things too fast. Okay I'll post my next turn in a bit when I get home from work.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Oh and thanks for letting it slide on Triplicate Girl.
EDIT: Triplicate Girl missed.
Turn 10b
Alright, let's do it correctly this time.
1. Brainy moves to R15
(free) Brainy copies PD TA
2. Kid Quantum will push to triple incap Crusher, Flying, and Sentry D. AV 9 (+1 PD) vs DV 17, 14, 13. Roll is a 3, 6. That's a hit. They all get tokens. Kid Q gets a push click.
3. Hourman will take a swing at Sentry D. AV 9 vs DV 13. Roll is a 2, 4. That's a hit and KO on the Sentry D.
4. Supergirl will attempt to breakaway. Roll is a 4. Phew! She'll fly to P14.
(free) Brainy will outwit Invuln on Crusher.
5. Triplicate Girl will take a swing on Crusher. AV 8 vs DV 16. Roll is a 2, 6. That's a miss.
[54]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) I10
[11]2. R Unl Supergirl - 108 (1/8) P14 @
[6]3. R Chameleon - 30 (-1/4) Koed
[5]4. R Triplicate Girl - 35 (4/5) S12 @
[1]5. Shvaughn Erin (R Science Police) - 14 T10
[13]6. V CJ Live Wire - 50 (3/6) S10
[]7. E Brainiac 5* - 52 (4/5) R15 @
[10]8. E Kid Quantum** - 61 (2/5) Q15 @@
No problem, this is a fun game right? I just want you to have to work for your points. My turn is pretty easy with Kid Quantum's work.
Turn 11a:
Free) Just to be on the safe side I am going to use my Outsiders on Livewire, (in case the I miss!).
1) Automaton Sentry A will push and shoot Livewire. Def. 13 - att 8 = need 5. Rolled 2,6=8 hit. Livewire takes 2 clicks. Automaton Sentry A takes a click for the push.
[54]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) I10
[11]2. R Unl Supergirl - 108 (1/8) P14 @
[6]3. R Chameleon - 30 (-1/4) Koed
[5]4. R Triplicate Girl - 35 (4/5) S12 @
[1]5. Shvaughn Erin (R Science Police) - 14 T10
[13]6. V CJ Live Wire - 50 (1/6) S10
[]7. E Brainiac 5* - 52 (4/5) R15 @
[10]8. E Kid Quantum** - 61 (2/5) Q15 @@
Haha. Dang, I was hoping to make it to turn 15 without having taken a click and then shutting down having run out of power! Well let's see what I can do . . . Well not giving me a whole lot of choice here.
Turn 12a:
Free) Crusher uses Outsiders ability on Kid Quantum. By the way that means no PD upping the attack value. You will have to roll that 9!
It's gonna be sooo hard to level up Triplicate Girl and Chameleon. Soooo hard. Darn I was hoping she'd last a little longer.
Turn 12b
1. Well let's try it. Kid Q will attempt to dual incap Crusher and Flyer. AV 7 vs DV 16, 14. Roll is a 4, 4. Darn! Needed those PDs! Flyer gets a token and a push click.
(free) Brainy will outwit Invuln on Crusher.
2. Supergirl will heat vision Crusher. AV 8 (+2 PD) vs DV 16. Roll is a 3, 5. Yay! It's a hit! But just barely. Crusher takes 2 clicks.
3. Hourman will L/C to S12
[59]The Legion of Super Heroes:
[2]1. R CJ Cosmic Boy - 45 (5/5) P13
[13]2. R Unl Supergirl - 108 (1/8) P14 @
[6]3. R Chameleon - 30 (-1/4) Koed
[5]4. R Triplicate Girl - 35 (-1/5) Koed
[2]5. Shvaughn Erin (R Science Police) - 14 T10
[13]6. V CJ Live Wire - 50 (1/6) S10
[]7. E Brainiac 5* - 52 (4/5) R15
[12]8. E Kid Quantum** - 61 (2/5) Q15 @