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There is no ruling that can be backed up by any current rules documents.
HOWEVER! Many judges feel that it's a once-per-turn-free-action, much like Perplex and Outwit, and ultimately it will come down to local judges to make this call.
Even still, Gypsy + Suicide Booth is an awesome strategy
This is correct. There is no ruling you couldn't slap multiple damages at the free action, otherwise it would state " This effect can be used once per each turn " or " This effect can be used once per turn for each character ". So.... NICE!!!
The difference is in the previous paragraphs. I believe it's in the one that lists the types of terrain.
Water Terrain used to be a sub-set of hindering terrain, with the fact that it was clear for LOF being the major difference.
Water is no longer a sub-set of hindering, it is now it's own 5th type of terrain (along with clear, hindering, blocking, and elevated) that acts like hindering for movement and acts like clear for LOF.
That is where the difference lies. It's very slight, but it is a difference.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
I don't want to derail the discussion, but this is just not true. Prior to the Legion set Water Terrain was hindering terrain. It was hindering terrain with the special property that it was clear for Line of Fire. Anything which worked with hindering terrain also worked with Water terrain, because it was hindering terrain.
This is similar to how Space Terrain and Open Air Terrain are clear terrain with special properties.
My main complaint comes from the fact that Submerged wasn't terribly playable to start with. It didn't need any more cards stacked against it.
Anyway, the Gypsy-Phone Booth never came into play tonight, but I was ready to say "Once per turn" should it have occurred. I hope we get a clarification this week.
I still say that the worst one would be to give continuous clicks of pushing to a front loaded Willpower piece. Build low and do this for 50 minutes to get the win.
By a strict lawyerish definition, this is not stalling as you are giving actions to your charcters on your turn and doing so in a timely fashion.
That said the RA has giving his opinion on both issues. He would rule it at his venue that it would be one per figure.
This is a temporary and not from GD ruling from the WK judges' forum:
Thank goodness.
I announced at my venue that Phone Booth would give pushing damage that ignored Willpower, in order to avoid the stall tactic. However, with nbperp's quote here, I'll go ahead and tell people it's once-per-turn.
I don't want to derail the discussion, but this is just not true. Prior to the Legion set Water Terrain was hindering terrain. It was hindering terrain with the special property that it was clear for Line of Fire. Anything which worked with hindering terrain also worked with Water terrain, because it was hindering terrain.
This is similar to how Space Terrain and Open Air Terrain are clear terrain with special properties.
It was only Hindering Terrain after that ruling (or perhaps with Danger Room). With Icons, the rules called it "hindering for movement, clear for LOF" There was nowhere in the rulebook that made the statement that it was "hindering plus special rules." It was its own kind of terrain.
Submerged forced a ruling, and the ruling was that it was "hindering plus special rules."
The difference is in the previous paragraphs. I believe it's in the one that lists the types of terrain.
Water Terrain used to be a sub-set of hindering terrain, with the fact that it was clear for LOF being the major difference.
Water is no longer a sub-set of hindering, it is now it's own 5th type of terrain (along with clear, hindering, blocking, and elevated) that acts like hindering for movement and acts like clear for LOF.
That is where the difference lies. It's very slight, but it is a difference.
Water was never explicitly listed in the rules as a subset of hindering terrain. That was a ruling based on the wording quoted above, plus the fact that the rulebook said there were only four types-- therefore water must be one of the types. A very, very tenuous reading of the rules, and one which could just as easly gone the other way and said that Water was a subset of clear terrain.
"A character occupying the same square as this object can be dealt 1 pushing damage as a free action."
So, with that in mind...
1) Move an unharmed Gypsy onto the Booth object.
2) Do multiple Free Actions to cause 5 clicks of damage to Gypsy, which puts her on the 19 Defense with Defend slot.
3) Give your entire team a collective 19 Defense. (YOU'RE MISSING THIS PART RIGHT HERE)-
4) Win.
As I said before, it's REALLY tacky.
I'd say the way people jump to conclusions is tacky, unless this entire forum is into satire and I don't have a clue.
Gypsy is on her last click. 19 isn't impossible to hit. The booth has the potential to take 3 damage before gypsy lands on it.
I hope it's not errata'ed, actually. I don't see what the problem is with it as written. If somebody wants to deal 5 damage to their own figure with it, well, why not? Maybe they need to officially prevent people from trying the Willpower+Phone Booth+Underbuilt Team thing, but otherwise it's fine.
Don't let one figure ruin the fun! I mean besides in Starro events I doubt anyone will use it, considering that there are better figures that do the same thing, and some even cheaper.