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Turn 11a:
1) Felix Passes. Forgot about Batman TA!
2) R Dream Girl (mystic demon) Pushes Picks up Faust and moves to B12, setting Felix in A12.
Free) R Dream Girl (mystic demon) takes on Mystics TA.
3) R Saurian Trooper (demon) Moe moves to J14.
4) V Thug (Goblin) Jerry moves to I14.
Night Force [40]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress B11 (2/6) (with the Bell)
3) [8] R Ragman (w/ Pounce) (4/5) F11 @
4) [16] R Demon I13 (6/8) @@
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (5/7) A12
2) R Arclight (Cacophony Demon) - 43 (1/6) E8
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14 @11
4) V Thug (Goblin) Jerry - 10 (3/4) I14 @11
5) R Dream Girl (mystic demon) - 50 (4/5) B12 @10@11
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
(Wow, what an awful round for my dice to fail me! You didn't even need the PC)
Turn 11b:
1) Ragman Pounces to B13 and attacks Faust (1+2=3) Misses! Takes one for the Pounce but keeps Willpower, so no push damage.
2) Enchantress Attempts a break away (1) Fails
Night Force [40]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress B11 (2/6) (with the Bell) @
3) [8] R Ragman (w/ Pounce) (3/5) F11 @@
4) [16] R Demon I13 (6/8)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (5/7) A12
2) R Arclight (Cacophony Demon) - 43 (1/6) E8
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14 @11
4) V Thug (Goblin) Jerry - 10 (3/4) I14 @11
5) R Dream Girl (mystic demon) - 50 (4/5) B12 @10@11
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
Can she break away? It is an indoor map and I don't think she can move through my figures to get out the door. I thought break away rolls let you move around but not through enemy figures. Has this changed?
Turn 12a
1) Felix Faust Perplexes his attack and attacks Enchantress. Def. 13 - att 8 - 1 Perplex = need 4. Rolled 6,6=12 critical hit! Enchantress takes 3 and is koed. Not going to well is it?
2) R Arclight (Cacophony Demon) moves to K9.
Night Force [40]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [8] R Ragman (w/ Pounce) (3/5) F11 @@
4) [16] R Demon I13 (6/8)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (5/7) A12 @12
2) R Arclight (Cacophony Demon) - 43 (1/6) K9 @12
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14
4) V Thug (Goblin) Jerry - 10 (3/4) I14
5) R Dream Girl (mystic demon) - 50 (4/5) B12
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [8] R Ragman (w/ Pounce) (3/5) B13
4) [16] R Demon B11 (6/8) @ (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (5/7) A12 @12
2) R Arclight (Cacophony Demon) - 43 (1/6) K9 @12
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14
4) V Thug (Goblin) Jerry - 10 (3/4) I14
5) R Dream Girl (mystic demon) - 50 (4/5) B12
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
Turn 13a:
1) Dreamgirl will attack Ragman. Def. 16 - att. 9 = need 7. Rolled 2,3=5miss. PC 3,2=5 miss. She contnues to copy Mystics TA.
Night Force [40]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [8] R Ragman (w/ Pounce) (3/5) B13
4) [16] R Demon B11 (6/8) @ (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (5/7) A12
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14
4) V Thug (Goblin) Jerry - 10 (3/4) I14
5) R Dream Girl (mystic demon) - 50 (4/5) B12 @13
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Turn 13b:
1) Demon Pushes to attack Faust (5+6=11 PCs to 5+1=6) hits for 3, Demon takes one for the push and one for Mystics
2) Ragman Steals Energy from Faust (4+1=5) misses.
I was hoping to get that hit in from Ragman, now I have *Two* PCs to get through.
Night Force [43]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [8] R Ragman (w/ Pounce) (3/5) B13 @
4) [19] R Demon B11 (4/8) @@ (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (2/7) A12
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) J14
4) V Thug (Goblin) Jerry - 10 (3/4) I14
5) R Dream Girl (mystic demon) - 50 (4/5) B12 @13
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
Almost certain that I can't get Demon in two turns, still have to try.
Turn 14a:
1) Dreamgirl will push to attack Ragman. Def. 16 - att. 9 = need 7. Rolled 3,3=6 miss. She takes a click and contnues to copy Mystics TA.
2) Felix Faust will Quake. Rolled 6,1 + Att. 7 = 14 misses both so PC, Rolled 5,5 + & = 17 that is good enough for both, (Dang should have used that PC on Dreamgirl!) Ragman takes 2 and is knocked back to D15. Demon takes 2 - 1 tough = 1 is knocked into the wall but is tough so takes no damage from that.
3) R Saurian Trooper (demon) Moe moves to E14
4) V Thug (Goblin) Jerry Moves to D14
Night Force [43]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [8] R Ragman (w/ Pounce) (1/5) D15 @
4) [19] R Demon B11 (3/8) @@ (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (2/7) A12
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) E14
4) V Thug (Goblin) Jerry - 10 (3/4) D14
5) R Dream Girl (mystic demon) - 50 (3/5) B12 @13@14
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
1) Ragman pushes to Steal Energy vs. Thug (3+5=8 - Thug blocks LOS for PC) hits for one. Ragman heals one, then takes one for the push
Night Force [44]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [9] R Ragman (w/ Pounce) (1/5) D15 @@
4) [19] R Demon B11 (3/8) (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (2/7) A12 @
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) E14 @
4) V Thug (Goblin) Jerry - 10 (2/4) D14 @
5) R Dream Girl (mystic demon) - 50 (3/5) B12 @13@14
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
Sorry for the long wait. Never got an update that you had moved, and I have been too busy to check.
Turn 15a:
1) Felix will push to hit the Demon. Def. 14 - att 7 = need 7. Rolled 5,1=6 miss. Felix takes a click for pushing. (Hope you can roll a couple of 6s! Ops wait I'm supposed to be the villian! )
The rest clear.
Night Force [44]
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [9] R Ragman (w/ Pounce) (1/5) D15 @@
4) [19] R Demon B11 (3/8) (With Bell)
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (1/7) A12 @@
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) E14
4) V Thug (Goblin) Jerry - 10 (2/4)
5) R Dream Girl (mystic demon) - 50 (3/5) B12
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
1) [6] LE Zatanna Zatara (used/Protected) Koed
2) [4] E Enchantress Koed
3) [9] R Ragman (w/ Pounce) (1/5) D15
4) [19] R Demon B11 (3/8) (With Bell)@
5) [6] U Deadman koed
-337
VS
Minions of Felix Faust
1) U Felix Faust - 96 (1/7) A12 @@
2) R Arclight (Cacophony Demon) - 43 (1/6) K9
3) R Saurian Trooper (demon) Moe - 15 (2/4) E14
4) V Thug (Goblin) Jerry - 10 (2/4)
5) R Dream Girl (mystic demon) - 50 (3/5) B12
Koed:
R Saurian Trooper (demon) Larry - 15 Koed!
R Saurian Trooper (demon) Curly - 15 KOed!
V Thug (Goblin) Tom - 10 P15 Koed!
E Fire(Fire Elemental) - 50 Koed!
-275
MAP: MO1 - The Mall.
LO: O8, L12
HO: K8, F10, M12
Bell: B11
Scenario:
There are special markers at X13, A13 (BELL!), X8, A8, F15 (none), S15.
The character who has the bell will gain 3IXP and 3TXP.
Thanks for the great game. I would have had a better outcome if I had run away with Enchantress earlier, but that wouldn't have been too in character.
Also missing the 6 with Ragman was tough. Other than that I think it was played well on both sides. Sorry the story got away form me. I'm madly writing for the next arc so that took precedence.