You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Man that is irritating. I've noticed than when I edit some of my bigger posts, it sometimes only puts the first part back after I finish editing. Very very annoying, since I spent a couple of hours writing the X-men parts of the story, and don't think I saved a back up copy of them anywhere.....hrrr.
I'll try and edit some of it back in.
Christ did not come to condemn the world, but to save it.
Well I put the Avengers story back in since I had that. Later on I might do a re-write of the X-men story that was there, although we still got the first bit. Lost some nice moments between Corsair and Cyclops, but it works okay still as it is.
Christ did not come to condemn the world, but to save it.
X-Men:
Bonus: 5 TAP and 5 IAP
[0] R Banshee* (AW) (5/5) G-17 (Pulse Wave outwitted)
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (3/4) B-19 @@
[0] V Jean Grey (DR) (6/6) F-17 @
[0] U Phoenix (ULT) (7/7) B-22
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) F-16@@
plus
The Starjammers
[ ] Ch’od {V Abomination (XP)} (9/9) E-18 @ W/HO
[ ] Cree’ee {B Lockheed} (1/1) A-22
[ ] LE Major Christopher Summers* (CM) (6/6) A-19
*w/Trick Shot + Armor Piercing
[ ] V Raza** (SN) (7/7) E-16
**w/Auto-Regen
[ ] Sikorsky {V Dr. Mid-Nite}*** (LEG) (6/6) A-18 @
***Flashbang
[ ] V Hepzibah (0/5) KOed!
plus
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23
Objects:
HO I17, I18, I19, w/Ch'od, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
Updated and current.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Banshees Running shot to I-17, taxi White queen to I-18
Shoot vs mentor AV 8 DV1 roll 6,4 Damage = 2-1 = 1
Banshees moves the exhausted white queen out of the path….
Citing Cyclops would never forgive him if anything happens to her.
On the way, he gives mentor a light punch
2) Jean Push TK Ch’od {V Abomination (XP)} to I-8
** Jean send the jolly green monster….. to battle the not so jolly aliens.
3) Pheonix vs Oracle AV 11 DV13 roll 4,1 hit
Damage = 3+2 RCE *** KO oracle
** Now have LOS.
4) Raza push Running shot to I-14 vs Gladiator, roll 1,1 Critical missed
Damage to self 2
Pressure is on Raza to take out gladiator…running shot.. can he do it…
Do he stumbles and fell flat on his face…..Oh No who can save X-men now.
5) Push Ch’od {V Abomination (XP)} vs Electron-R Cosmic Boy AV 10 roll 6,1 hit
Damage = 4+2(obj) = 6 *** KO Cosmic boy. (Share points with Jean)
6) Cree’ee {B Lockheed} to J17
7) Cosair to E15.
8) Sikorsky {V Dr. Mid-Nite}*** Heal Iceman AV 9 DV 14 roll 3,4
Iceman healed to full. (only 1 damage)
Free) Domino move to F15
**** Domino will prob any successful hit against X-men and Sikorsky.
Question : How do you do color in your posts….
X-Men:
Bonus: 5 TAP and 5 IAP
[1] R Banshee* (AW) (5/5) G-17 (Pulse Wave outwitted)
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[7] U Phoenix (ULT) (7/7) B-22
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) F-16 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (8/9) I-8 @@
[ ] Cree’ee {B Lockheed} (1/1) J17 @
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[ ] V Raza** (SN) (5/7) I-14 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (LEG) (6/6) A-18 @
***Flashbang
[ ] V Hepzibah (0/5) KOed!
plus
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23
vs
The Imperial Guard
U Gladiator (MM, 205p) (10/11) J-9 @@
1) I made a few mistakes in last turn.
Abomination should have atk gladiator not cosmic boy.
I forgot to move domino prob Raza critical miss.
*** More Haste and errors.
2) Brainniac has lost outwit, Mysterio is based.
I don’t think he can outwit banshees anymore. Unless he pushes to try and hit a pog. If he does he loose stealth. ….
Given a chance I will push and nova blast before he moves gladiator in Turn 4.
Even though Raza will be caught in the blast radius.
However if he manages to outwit Banshees again…. I will need your help to take out Gladiator. Hopefully in turn 5.
ok, sorry for the delay, but some issues. Firstly the shot on Brainy was invalid, as Oracle and Magique make a blocking terrain.
Phoenix doesn't have LoS to Oracle, theres a wall at D20/21 in the way.
Which makes Raza's attack invalid ( a saving grace for you) as he'd be basing himself with Oracle.
oh, and please don't delete the figures from the recap after KO, i have them down numerically using clix board, and that just mucks everything up. Just leave it as KOKOKO please
So, it's clear your gonna wanna re-do somethings, but some reminders:
1) PLEASE update the positions in the recap. It's very hard to continuously recap for you, reading the attacks and figuring it out myself. I have a lot going on on my side, and with 20 figures, i need all the help i can get.
2) Remember my previous statement, "Until i say otherwise, If an attack will KO a fig and there is a friendly figure that has taken damage next to it, then use the Suicide Squad TA. Otherwise, always use Danger Girl TA when being attacked."
So there were some Danger Girl rolls missed, and you may wanna keep in mind the suicide re-rolls (Brainy woulda got one had your attacks been valid.)
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
According to your posts #34, Oracle it is listed the location as at I-15, I think You meant it to go J15. I think that is where the confusion starts.
It get confusing when a move is made J-15 and recap says I-15....
A common enough error insuch games....
I will redo some of my attacks. Because I used the recap position oracle was at I-15 not J-15. .... if it is OK with you.
_____
Banshees vs Oracle. [email protected] requested that 1 roll of 2 6-sided dice be rolled.
Roll them bones ... your dice are
Roll 1: 5, 2 = 7.
Suicide Squad roll for Mentor then Gladiator [email protected] requested that 2 rolls of a 6-sided die be rolled.
Roll them bones ... your dice are
Roll 1: 2.
Roll 2: 6.
Raza vs Mentor [email protected] requested that 1 roll of 2 6-sided dice be rolled.
Roll them bones ... your dice are
Roll 1: 4, 3 = 7.
As a result of the Oracle position I redid the roll where possible keeping the original rolls.
I moved Pheonix since I no longer have LOS instead.
Banshees attack Oracle.... as LOS to mentor is blocked.
Raza attacked Mentor…. Which was what I had intended if mentor still had outwit.
Note: Result worst off for X-men, Gladiator got healed to full.
*** My biggest mistake is attack by Abomination on cosmic boy. I kept that roll. I wish I could take back the move.
___________________
Leadership Roll 4,
1) Banshees Running shot to G-19, taxi White queen to H-20
Shoot vs Oracle AV 8 DV13 roll 5,2 Damage = 2
Oracle is KO.
Suicide Squad roll 2-2 Brainiac no healing.
Banshees moves the exhausted white queen out of the path….
Citing Cyclops would never forgive him if anything happens to her.
On the way, he gives Oracle a light punch
2) Jean Push TK Ch’od {V Abomination (XP)} to I-8
** Jean send the jolly green monster….. to battle the not so jolly aliens.
3) Pheonix to E-16
4) Raza push Running shot to H-15 vs Mentor AV 10 Dv 16 , roll 4,3
Damage to 3-1 Toughness = 2
5) Push Ch’od {V Abomination (XP)} vs Electron-R Cosmic Boy AV 10 roll 6,1 hit
Damage = 4+2(obj) = 6 *** KO Cosmic boy. (Share points with Jean)
Suicide Roll for Gladiator 6, Gladiator at full health.
6) Cree’ee {B Lockheed} to J17
7) Cosair to E15.
8) Sikorsky {V Dr. Mid-Nite}*** Heal Iceman AV 9 DV 14 roll 3,4
Iceman healed to full. (only 1 damage)
Free) Domino move to F15
**** Domino will prob any successful hit against X-men and Sikorsky.
Question : How do you do color in your posts….
X-Men:
Bonus: 5 TAP and 5 IAP
[4] R Banshee* (AW) (5/5) JG-19 (Pulse Wave outwitted) @
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[0] U Phoenix (ULT) (7/7) E-16@
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) H-20 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (8/9) I-8 @@
[ ] Cree’ee {B Lockheed} (1/1) J17 @
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (6/7) H-15 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (LEG) (6/6) A-18 @
***Flashbang
[ ] V Hepzibah (0/5) KOed!
plus
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23
vs
The Imperial Guard
U Gladiator (MM, 205p) (11/11) J-9 @@
1) Magique on Lockheed. AV 8 on DV15. Rolls 4,6 = 18 for the hit and KO.
2) Fang on Ch'od with CCE. AV 11 on DV 16. Rolls 3,2 for the hit and 2 damage. Fang takes a push click.
3) Starbolt to G-14.
4) Earthquake to follow up. AV 9 on DV 16. CCE. Rolls 3,5 for the hit and 3 damage.
Free) Hobgoblin pushes to carry Neutron to I-15, Hobby ends in J-14.
5) Impulse RS to O-12 to destroy the wall in L 14/15.
Free) Titan L/C to L-15, and shares his 17 DV all around.
6) Manta to N-16.
Free) Nightside to M-15. She'll share her DV with anyone's who falls below it (Titan)
7) Warstar moves to N-9
Free) Scintilla moves to I-20
Free) Mento outwits Pulse Wave on Banshees.
Free) Magique outwits Running Shot on Banshees.
X-Men:
Bonus: 5 TAP and 5 IAP
[4] R Banshee* (AW) (5/5) JG-19 (Pulse Wave outwitted) @
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[0] U Phoenix (ULT) (7/7) E-16@
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) H-20 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 @@
[ ] Cree’ee {B Lockheed} (0/1) J17 KOKOKO
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (6/7) H-15 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 @
***Flashbang
[ ] V Hepzibah (0/5) KOed!
plus
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23