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Okay, I think we're set now. Esme should have a token if she took a move to blow the wall.
Despero leaps out of harm's way to Q13, pushing for 1 more.
Catman to O16
Before Atom loses the Ferronaut powers, he'll push to hit Esme with the HO he grabbed last turn. AV10 on DV16. Gets 8. Rerolls for Leader. Gets 6. Still good enough. 3 +2 for the HO and Esme is out. Atom takes 1.
Super-Nova RS to M17, Perplexing his AV to 11, double targets the Leader and Mindee, DV17 +1 and DV16. Gets 4. Hits neither.
Arsenal/Futura goes HSS to P18 to atatck Sophie. AV9 on DV16. Gets 9. She takes 2. Ends in N16
Joker to R18, Outwits Sophie's PC.
Power Girl to O15
Dial H roll is 9. No movement.
V Joker (LG) @ R18
Dr. Alchemy Q14
U Despero @@ Q13 (4!)
V Power Girl @ O15
V Arsenal (Futura) @ N16
V Cat-Man @ O16
Super Nova (CR) @ M17
R Atom (Ferronaut) @@ L19 (1!)
HO D22, M9
LO H12, P11, N12
Dial H for Hero dial: Slot #8
"Little girls shouldn't play with mind control," the Atom told Esme, knocking her out with a single blow. "Wow, I'm not used to this strength!"
"Big deal, so you knocked out a teenybopper. Despero, out of the way!" Super-Nova said, trying to hit the Leader with his own blasts. Despreo leapt out of the path of Super-Nova's shot, but the attack was foiled by a force shield of pure mental power.
"Did better than you," the Atom defended himself.
"Boys, boys," the Joker said. "Just a little reminder." Then he added in a stage whisper, "We're fighting them!"
"Now Joker, I'm sure they're just having a good-natured rivalry thing," Arsenal said, flying up at incredible speed and hitting another of the Cuckoos. "Geez, I'm fast. I can barely keep up with myself."
Hmmmm....I guess Mindee will take Futura's powers and go hss to R13 and attack Despero. Needs 7, rolls 3. Uses her new pc to reroll a 6. Ends back at N19.
Jean tks Emma to O20.
Emma adopts Cadeus's power, which is also on the present dial. She'll try to heal Sophie. Needs 4, rolls 4. Heal roll is a pathetic 2. She heals 1.
No story post---not totally sure I got this right....rolled a 3 so the dial moves to #12.
Mindee @ N19
Sophie (3) O19
Emma Frost (M & M) @ O20
Jean Grey (DR) @ E23
Prof Xavier (Ult) F23
Cassandra Nova D23
Leader G23 (1) (M & M)
Caduceus wasn't one of the heros showing. It was on slot 8, not slot 9 (maybe my bad for doing it way, since the way we usually do it 8 clicks of damage means a figures on their ninth slot). On the eight slot the choices are Moth, Ragnarok, Futura and Ferronaut. Anyway you're only supposed to be able to adopt one new persona per turn (though the adopted powers can stay with the character for several turns, as we've seen) So if you want to change anything you did there, please do.
After your roll it clicks over 3 to slot number 11. Now Caduceus is an option for you to use next turn (assuming I don't advance the dial again), along with Powerhouse, Chiller and Ferronaut still (so both Arsenal and Mindee lose their Futura powers. Atom stays Ferronaut.)
Jean shouldn't have a token in your summary either, then.
Okay, new batch of heroes to choose from. Since he's in the perfect spot, I'll turn Dr. Alchemy into Caduceus. He'll try to heal up teh damage you did to Despero. AV10 on DV16. Gets 4.
Catman's got Willpower, so he'll Charge to P18 and attack Sophie. AV10 on DV13. Shape Change is 2. Attack roll is 7. She's out.
Rolling for the Event Dial. It's a 3. It wraps around and is now on the second slot, Giving us the choices of Chiller, Plastic Man, Tidal Wave or Cometeer
V Joker (LG) R18
Dr. Alchemy @ Q14
U Despero Q13 (4!)
V Power Girl O15
V Arsenal N16
V Cat-Man @@ P18
Super Nova (CR) M17
R Atom L19 (1!)
HO D22, M9
LO H12, P11, N12
Dial H for Hero dial: Slot #2
"Mmmmm, Power Girl. And her defenses are down," Emma says.
"Then take her on!" Jean says as she tosses her fellow X-Man into combat.
"Right, push ME into the face of danger. You'll get yours, Jean," Emma replies. She's so angry that her assault on Power Girl is unusually rough. It effects her more than it normally might. "Hmmmm..." Emma thinks to herself, "I'll need to get furious more often."
Joker Outwits Mindee's PC and attacks her. AV9 on Dv15, Gets 6. 2 to her.
Super Nova Perplexes Emma's DV to 16
Supernova on Emma, AV10 on DV16 +1. Gets 7 Super Senses is 6.
Arsenal RS to L18 and he attacks Emma. Also with AV10. He gets 6.
Power Girl adopts the Powerhouse powers and Charges to K17 to attack Emma. AV9 on DV16. Gets 11. Super Senses is 3 this time. She'll take 2. Not necessarily a good thing.
Atom to K19
Dial H roll is a 3. It moves again to slot 5. Tommy Tomorrow, Castor & Pollux, Plastic Man or the Moth. So both Power Girl and Xavier lose their borrowed powers.
V Joker (LG) @ R18
Dr. Alchemy Q14
U Despero Q13 (4!)
V Power Girl @ K17 (4!)
V Arsenal @ L18
V Cat-Man P18
Super Nova (CR) @ M17
R Atom @ K19 (1!) (Stealth)
HO D22, M9
LO H12, P11, N12
Dial H for Hero dial: Slot #2
"Now I've got nothing against girls in school uniforms. I'm all in favor of it, really. Unless they're a 50-year old overweight housewife trying to put a little spice back into things, if you know what I mean. That's just disturbing. But doesn't mean we can keep you around." He whipped out a pistol and fired. A boxing glove shot out the end, taking Mindee in the jaw.
"We've got another one," Super-Nova said taking a shot at Emma Frost. "What? How did I miss?"
"Because you saw what I wanted you to see," Emma said. A arrow lodged itself in the wall just to the side of her. "And the same goes for your friend, too."
"Yeah, well what about me?" Power Girl asked, running up and tackling her. "Defenses are down, huh? Not looking very down now, are they?"
"Perhaps not, but I've got defenses too," she said, turning into her diamond form.
Do you ever have a game you just can't ever catch up with?. Welcome to my version of this game. I thought an all telepath game would rock ....not so much.
Leader adopts Plas's powers and moves to P17.
Rolling a 6 so no omve for the dial.
Mindee (2) N19
Emma Frost (M & M) (2) J18
Jean Grey (DR) E23
Prof Xavier (Ult) F23
Cassandra Nova D23
Leader @ P17 (1) (M & M)
I might suggest when you adopt abilities from the dial that you make in your summary who is using what. Like: Leader (Plastic Man)@ P17 (1) (M & M). Since he keeps the power until the dial turns again, it may be a couple of turns before he gets his old powers back. It'll help us both remember.
PG will split in two and become Castor and Pollux. Super-Nova's going to Perplex her Damage to 4. Then she's going to push to attack White Queen again with her duo attack. AV10 on DV17. Gets a 6. Second attack: a 5. All that for nothing.
Joker Outwits Plastic Leader's Super Senses.
Cat-Man will attack Plastic Leader. AV10 on DV17. Gets 11 and Blades roll is 5. Ow. That isn't helping you.
Alchemy TKs Despero to S15. He attacks Leader, AV10 on DV17.He gets an 11 too. Don't know where all these high rolls came from, but I wish Power Girl had gotten one. But that dispatches the Leader.
Dial H roll: 7. Dial stays put.
V Joker (LG) R18
Dr. Alchemy @ Q14
U Despero @ S15 (4!)
V Power Girl (Castor & Pollux) @@ K17 (5!)
V Arsenal L18
V Cat-Man @ P18
Super Nova (CR) M17
R Atom K19 (1!) (Stealth)
HO D22, M9
LO H12, P11, N12
Dial H for Hero dial: Slot #5
"Whoa, I feel strange," Power Girl said. Then, like a cell performing mitosis, she split down the middle.
"Okay, now that's just freaky," Super-Nova said.
"Freaky or not, it gives me double the chances to inflict some pain on Diamond-Lady here," Power Girl said in stereo, but either from her disorientation from splitting in two or due to Frost's mental powers, Power Girl still couldn't seem to land a solid hit.
"You know, you're creepy-looking enough with that big green head, Leader," Cat-Man said. "Now with your arms and legs going all elasticky, well I'm just going to have nightmares for a month thanks to you." Cat-Man lunged at him with his claws. Apparently whatever gave the Leader stretching powers, didn't make his flesh impervious to cutting, because Cat-Man's attack opened wide gashes on his chest.
"Arrrgh!" The Leader screamed in pain. "You will pay for that, you feline fool!"
"No, he won't," Despero said simply, hitting the Leader with a blast from his third eye, saving his teammate. The Leader dropped lifeless to the floor.
Emma on Power Girl. Needs 6, rolls 9. PG takes 2 after toughness.
Jean tks Cassandra to O20.
Forget the H for Hero powers, Cassie will use her own. She tries to mc Cat-Man. Needs 6, rolls 8. He's mced.
Cat-Man charges to Q17 and attacks Joker. Needs 8, rolls 8. BCF is 5. Wow, this is an almost perfect game. 4 to Joker after toughness.
Well maybe I won't totally ignore the Dial H thing since I've got Mindee still hangin' 'round with little to do. Mindee becomes the Moth. She attacks Supernova with rce. Needs 7, gets 8. SS is a 5.
Dial roll is a 7, it stays put.
Mindee/Moth (2) @ N19
Emma Frost (M & M) (2) @ J18
Jean Grey (DR) @ E23
Prof Xavier (Ult) F23
Cassandra Nova @ O20