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1) Wildcat flurry on Blaastar. First attack, 10v16 for 3/2 after toughness, rollis: 2,1=3. Um, Sandman will PC that. Roll is: 1,4=5. Miss. Second attack, same as the first: 1,3=4. Um, yikes.
2) Alan Scott pushes to Stunning Blow Dragon-Man. 10v16 for 3/1+token, possibly 0+token, rolls are: 2,4=6, hit. Imperv roll: 4. Dragon-Man takes 1 damage and a token, resulting in a push click for him. Alan takes one, too.
3) Hawkman pushes to smash Wizard, 12v16 for 7/KO, roll is: 6,2=8. Wizard becomes a smear on the ground. Push click.
4) Sandman takes a shot from the bushes at Red Ghost. 9v16/SS for 2, rolls are: 5,1=6, miss.
Clear) Hawkgirl
Hrm. Well, I got three hits in six rolls, so I guess I can't complain too much. And two of them were important hits.
JSA
1. R Alan Scott 85 *, ** (6/7) Q-16 @@
* w/ Stunning Blow 10
** w/ Force Field 10
2. U Sandman 59 * Q8 @
* Coordination 6
3. V Hawkman 135 (8/9) R7 @@
4. R Wildcat 54 (2/7)R-9 @
5. E Hawkgirl 39 Q-9
398
vs
Fantastic Villains
1. Blastaar of Baluur LE 107 (7/7) R10@
2. Wingless Wizard R 51 KOed
3. Trapster E 48 (3/4) R11
w/Knockdown
4. Red Ghost U 59 (5/5) T8
5. Dragon Man E 130 (7/9) S9 @@
w/Vandetta
At Joels request I will be cutting back the number of teams he has.
I will jump in and finish off this match for him.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
1) Wildcat will push to Flurry. First attack on Dragon Man, 10v16 for 3/1 after Invuln, roll is: 4,5=9, hit for 3, Invuln reduces to 1. Second attack, also vs Dragonman, 10v16 for 3/2 after Toughness, roll is: 4,3=7, hit for 3, reduced to 2 by toughness. No push damage due to willpower.
2) Hawkgirl attempts breakaway. Roll is: 2, fail. Sandman will PC that, new roll is: 5, success. Hawkgirl charges to U9, attacks Trapster. 8v16 for 2, roll is: 1,4=5, miss.
3) Sandman takes a shot at Red Ghost. 9v17 (16+hinder) for 2, roll is: 3,6=9, hit, and SS roll is a 6, dodged. No push due to willpower.
Clear Lantern, Hawkman.
FUN TIME! Since Dragon Man had to drop his HO, it's a Proximity Mine roll! Roll is: 4, no boom. Awwww.
===================
JSA
1. Alan Scott (6/7) Q16
* w/ Stunning Blow 10
** w/ Force Field
2. Sandman (7/7) Q8 @@
* Coordination
3. Hawkman (6/9) R7
4. Wildcat (2/7) R9 @@
5. Hawkgirl (6/6) U9 @
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
1) Lantern RunShot/Incap to Q12, targetting... oh, let's say, Blaastar. 9v16 for 3/2 after Toughness + token/another click. Roll is: 6,4=10, hit. Blaaster takes 3, reduced to 2, and a token causing a push click.
2) Hawkman to T9
Clear the rest.
Tick tick tick... (Roll is: 6) BOOM! Clicks to: Hawkman, Wildcat, Dragonman, Trapster, Red Ghost
===================
JSA
1. Alan Scott (6/7) Q12 @
* w/ Stunning Blow 10
** w/ Force Field
2. Sandman (7/7) Q8
* Coordination
3. Hawkman (5/9) T9 @
4. Wildcat (1/7) R9
5. Hawkgirl (6/6) U9
Free) Trapster will perplex up his attack value to 9
1) Trapster will Incap Hawkman (8+1 vs 16)...roll (2,3)...miss
2) Red Ghost will swing at Hawkman with Toughness (9 vs 17)...roll (3,1)...miss
Free) Red Ghost will wish he had Outwit and wish he could Outwit Flurry on Hawkman, but he will instead be happy he has Stealth and he will also ponder how great he would be if he still had his 3 ape buddies.
===================
JSA
1. Alan Scott (6/7) Q12 @
* w/ Stunning Blow 10
** w/ Force Field
2. Sandman (7/7) Q8
* Coordination
3. Hawkman (5/9) T9 @
4. Wildcat (1/7) R9
5. Hawkgirl (6/6) U9
Last edited by IceHot; 08/21/2008 at 17:16..
Reason: edited for no outwit
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
1) Lantern pushes to Incap/Stunning Blow Blaastar again. 9v18 for 3/1+token, roll is: 1,2=3. You better believe Sandman is PCing that. Second roll is: 5,5=10, hit. No knockback due to peopel in the way. Blaastar takes 1 and a token. Lantern takes a pushing click.
2) Wildcat will Flurry.
2a) First attack on Dragonman, 8v15 for 2/1, roll is: 4,5=9, hit for 1 after toughness.
2b) Second attack on Dragonman, 8v14 for 2/1, roll is: 1,1=2, miss, PC is already used up, Wildcat goes down.
3) Hawkman will Flurry
3a) First attack on Red Ghost. Shapechange roll: 4. 10v17/SS for 2, roll is: 3,1=4, miss.
3b) Second attack on Red Ghost . Shapechange roll: 2, good. 10v17/SS for 2, roll is: 4,4=8, hit. SS roll: 2. Ghost takes 2, knocked back to T6. Push click to the Hawk.
4) Hawkgirl tries to finish off Trapster. 8v15 for 2/KO, roll is: 1,3=4, miss.
Free) Sandman shakes his head. Just not enough PC to help everyone...
===================
JSA
1. Alan Scott (5/7) Q12 @@
* w/ Stunning Blow 10
** w/ Force Field
2. Sandman (7/7) Q8
* Coordination
3. Hawkman (4/9) T9 @@
4. Wildcat KOed
5. Hawkgirl (6/6) U9 @
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
I believe Sandman is beyond his PC click, and would only do 1 damage at range.
Did you want to change up Sandmans action?
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!