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Yep that's right... so it's a miss. This map and BFCs are horrible for my team. It's hard for me to even move without taking into account all the restrictions.
No. The hole is between R7 and R8, the line of fire would go through at Q7 and Q8. Test it yourself: http://www.cannonade.net/heroclix.html Because the map has numbers on top (and the tool has them on the side), you have to flip the map in your head so that first the LoF from Ch'p goes down one square, then right, then down, etc until you get to T10.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
I wasn't sure if he did or not but the LOS tool on the map made it look like he did. We can keep it how it is since I missed or I can go back and start all over. I swear there's been probably 5 times this match where I think I have a move or a shot and between the terrain, crosswinds, deep shadows and the new rules I end up having to scrap it and start all over.
He could have been TKed and walked over there on his own with just about the same result and same tokens so you can just continue from there if you want.
Its a tough map for sure with those BFCs.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Gnort roll = 6, yours. of all the times that I needed his help to outwit the TK on Ch'p. Oh Well. Nothing is going right for me this game. GL Corp is tough
Leadership rolls= both 6
Free) R Plastic Man joins the losing battle @L15
Free) Plastic Man will perplex up Crimson's attack to 10
free) Crimson will use 3 tokens to up her attack to 13
1. Crimson will attack Tomar Re 13vw19 roll=8(5,3) hit for 3 damage do to PB
2. Gaurdian will attack Tomar Re 7vs15 roll=9 hits for 2 more damage
3. Plastic Man will attack Tomar Re 9vs14 roll=3 miss
4. Fury try and breakaway roll=1 staying put.
BFCs: Deep Shadows, Crosswinds, Resistance
All-Star Squadron
1. Blackhawk V 35 (6/6) H14@
w/Contingency Plan 12
2. Crimson Avenger U 53 (6/6) K15@
3. Fury E 48 (4/7) M12@
4. Guardian U 47 (1/6) O13@
5. Liberty Belle E 84 (7/7) T14 w/HO
w/Movethrough 8
w/ Unstoppable 5
6. Shining Knight R 48 (6/6) F18/G18
7. Vigilante R 45 (6/6) T17
w/Contingency Plan 12
Free) Plastic Man will perplex up Crimson's attack to 10
free) Crimson will use 3 tokens to up her attack to 13
1. Crimson will attack Tomar Re 13vw19 roll=8(5,3) hit for 3 damage do to PB
Not that it matters because it would be a hit anyway, but: Rule of 3. You just gave her +4 to attack; she'd be limited to a 12. Attack roll still hits, tho.
Just curious but can Crimson Avenger see Tomar Re? It looked like it was blocked to me but I'm really bad w/ LOF when I can't take something and physically measure it out.
Also even if you had gotten G'nort you couldn't have Outwitted TK due to Resistance (I knew I played that for a reason)...
I think the problem is that he has Crimson Avenger and the Vet Blackhawk in the wrong places on the map.
1=Crimson Avenger at K15 (should be figure #2)
2= Vet Blackhawk at H14 (should be figure #1).
Which should also leave Tomar Re at 2 health left.
Last edited by IceHot; 06/20/2008 at 15:05..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!