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That can be fixed by updating the Keywords document though, so it does not really need to be in the errata.
Now, let's just wait and see if they do update the keyword doc!
Does it really need to be anywhere? I mean, sure, it would be wonderful if the keyword list got updated to make it technically accurate, but is there seriously a judge out there anywhere that's going to rule that skrull and skrulls are different keywords and break theme? Because if so, then this game has just crossed the line into unforgivably absurd....
EDIT: Now, if it gave WK an excuse to go back and fix some of the other glaring omissions from the keyword list while they were there, then, yeah, sure. (I'm looking at you, E Sasquatch.)
I'm pretty sure that the Fuel Tank/Super Senses ruling is brand new, and counter to the (current) PAC.
It was my understanding that Super Senses allowed a roll against EE splash because the DV (of the potential splashee) was compared with the attack. In the case of the Fuel tank, the "splash-ee" never has their DV checked, so Super Senses should never trigger.
Agreed! This one will need to be reversed.
Quote : Originally Posted by MeatLoafX
I do not subscribe to your thoughts on Heroclix play. I'm a firm believer in the Church of TChipley. Our primary belief is that "there is no cheese".
Quote : Originally Posted by tchipley
There is no Cheese in Heroclix, only Whine.
Wine is only good with cheese, not Heroclix.
but is there seriously a judge out there anywhere that's going to rule that skrull and skrulls are different keywords and break theme?
I answer this question with a question... Is there a player out there that, if they lost to a team of Skrull/Skrulls that was ruled a theme team by a judge, complain?
The answer is undoubtedly yes. The theme rules are clear. The keyword must be the same. Skrull and Skrulls are not the same. We have no flexibility in most restricted events.
What we can do is make sure that we point this sort of thing out to the RA and hope that we will get more quick responses like this.
I just wish that there would have been something about the LE Johnny Storm's Pour It On! special power... It doesn't do anything as it is written. Maybe they don't want to re-spoil it, though, so they might have another set of new documents standing by and ready for launch on the 9th.
Why did they even bother giving Warskrull and Hulkling the "Skrulls" keyword, when there are so many more Skrulls that still only have "Skrull", including 5 that are still active? That makes no sense.
The difference is who has a character card. Several (at least 3) character cards with Skrulls are coming in the next set. Only 2 needed errata to correct their card. Those without character cards don't need errata, you can just change the keyword list doc. We've always been at war with Eastasia.
There was a Robocop III you know (so don't be racist)
I'm pretty sure that the Fuel Tank/Super Senses ruling is brand new, and counter to the (current) PAC.
It was my understanding that Super Senses allowed a roll against EE splash because the DV (of the potential splashee) was compared with the attack. In the case of the Fuel tank, the "splash-ee" never has their DV checked, so Super Senses should never trigger.
Actually, this has been the ruling for a long time. It was never, however, documented.
Basically, though no roll is compared, the damage is still part of the attack. As such, the character receiving the FT damage is being attacked.
This actually comes from a situation which occured in a match at WWE. I was the judge asked to rule. I made the call matching the one you see in the FAQ. I called Norm over for confirmation, though. He confirmed. We looked in the documentation later. Finding nothing, Norm made a note to check the forums where he found the old ruling. Apparently, he felt that it was worthy of documentation.
Quote : Originally Posted by tenketsu
Looks like you can no longer Mind Control an enemy with MC and use the granted free action to Mind Control another enemy...
Quote : Originally Posted by hair10
I think you still can. When MCing another character you aren't using the free action to initiate the same action... it's a similar action but not the same action.
I can see where it is really confusing. It could have been written in a much clearer way. Heck, the multi-attack example is the only one I can think of so they could have simply stated it as such.
The SPs have enabled some crazy things. There actually is already one case where recursion could occur. This entry prevents that one and other future possibilities.
FWIW, the possible one is Defense Drain with Regen.
1) Give Power Action to activate something.
2) When that power action is given, activate Defense Drain.
3) Use Defense Drain to copy Regeneration.
4) Use the free power action to use Regeneration.
5) When that power action is given, activate Defense Drain again.
6) Use Defense Drain to copy Regeneration.
7) Use the free power action to use Regeneration.
8) When that power action is given, activate Defense Drain again.
Etc.
EDIT: Oh and MCing an MCer to use the MC should not be considered the "same" action as it is a different character with different targets and stuff.
EDIT 2: Oh yeah, and feel free to blame me for that recursion one if you don't like it. I have no idea if Norm had planned on putting that in there until I pulled that (by my own admission) "never actually gonna happen" situation outta my butt just to make his brain hurt at WWE, but I suspect that I may have set the ball rolling on that one. ops: mea culpa
Yes, we need an Errata for our Errata section! Does anybody else kind of think it's sad that Wizkids created a skewed version of Heroclix to make it easier and less confusing for new players just to need Errata for two of the characters out of a total of 31? (which ultimately confuses new players?)
Not really, because the error didn't break the game. It just means that a player has to be a bit choosier when building a team with the new (correct) point values (which are only a ten point difference).
I think there'd be more room for complaint had the error been more than ten points each.
Now the only Alpha issue which requires resolution is the question of whether Mind Blast and Exploit ignore/negate Mastermind.
(The "missing" powers don't require resolution {we've already come up with adequate houseruled substitutions}, but it would absolutely be cool if WK would provide official ones which don't break the game)
You have used a censored word. Please remove this word. <-- Please kiss that word.
The difference is who has a character card. Several (at least 3) character cards with Skrulls are coming in the next set. Only 2 needed errata to correct their card. Those without character cards don't need errata, you can just change the keyword list doc. We've always been at war with Eastasia.
Yeah, I thought about that right after I posted, so I edited my post to something else entirely as soon as I got that one up.
I still think that a blanket errata that Skrull and Skrulls were considered the same keyword for all purposes might have been easier, though.
Multiattack
• Colossal characters using the multiattack ability must make an attack during each of the free actions granted by multiattack: (may not use the following powers and abilities during a multiattack: Phasing/Teleport, Regeneration, and Support). Feats may not be used when using actions granted by Multiattack
Multiattack
• Colossal characters using the multiattack ability must make an attack during each of the free actions granted by multiattack: (may not use the following powers and abilities during a multiattack: Phasing/Teleport, Regeneration, and Support). Feats may not be used when using actions granted by Multiattack
now anit-m is broken
Quote
must make an attack during each of the free actions granted by multiattack
Makes
Quote
(may not use the following powers and abilities during a multiattack: Phasing/Teleport, Regeneration, and Support).
I answer this question with a question... Is there a player out there that, if they lost to a team of Skrull/Skrulls that was ruled a theme team by a judge, complain?
The answer is undoubtedly yes. The theme rules are clear. The keyword must be the same. Skrull and Skrulls are not the same. We have no flexibility in most restricted events.
What we can do is make sure that we point this sort of thing out to the RA and hope that we will get more quick responses like this.
I love this, even though Wizkids released an errata, which INTENT was to clarify that Skrull and Skrulls were the same thing, they did not write that as such (very weak on their part). Then judges feel their "hands are still tied" because a "big picture" game designer is not as thorough as a "rules lawyer bureaucrat."
Wizkids needs to hire Surfer so they can get it right. And others like Surfer will have not have to turn a team's theme off because a 14 yr old kid thought he built the best Skrull team ever; only to be cited as non-thematic by the judge-on-high. Maybe that's why we don't have a bunch of 14 yr old kids playing anymore.
While I think it is stupid that they limited the use of quake for collosal's multi-attack, I do have to admit this will help a lot against Anti-Monitor.
While I think it is stupid that they limited the use of quake for collosal's multi-attack, I do have to admit this will help a lot against Anti-Monitor.
How do you figure that Quake has been limited? It hasn't.