You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Pulse Wave + Multiple Targets + Critical Hit = 2 Damage to all characters, correct?
Yes. PW with 2+ characters in range makes the damage value become 1. Critical hits, however, add to damage dealt. Every character in the situation you describe is thus dealt 2 damage (1 dam value + 1 dam dealt = 2 damage actually dealt).
it ignores powers, abilities and feats... so if you PW a fig next to Dr Strange and the good doc is within PW area then you would ignore Strange´s defend and compare you attack roll against his 18 DV and the figure next to him natural DV.
But... if Strange is OUTSIDE the PW area and is next to a fig WITHIN the PW area then you would compare your attack roll against the replaced DV, because you would not be ignoring Strange´s power.
If you need the 2012 Rules Book and PAC in Spanish PM me ^ What he said. Vlad´s Stamp of approval
Pulse Wave + Multiple Targets + Critical Hit = 2 Damage to all characters, correct?
The bit about multiple targets isn't really necessary. Pulse Wave hits everyone in range, friendly or opposing, regardless of how many the Pulse Waver has.
The bit about multiple targets isn't really necessary. Pulse Wave hits everyone in range, friendly or opposing, regardless of how many the Pulse Waver has.
Sorry I was not refferring to multiple targets as , but instead as multiple targetted characters. I can see how my original statement could have given the wrong idea.
Thanks everyone for the clarification, I hit a pulsewave the other day against multiple figures and had to convince the other player that each figure took two damamge. Glad I was right.
I'm glad someone touched on whether or not Pulse Wave allows you to make a Ranged Combat attack when based - that "ignores characters for line of fire" threw me a curveball.
I assume this would apply if you did Running Shot and your "ending point" before the PW you ended up adjacent to an opposing character, you would NOT be able to do either the RS or the PW, right?
if you're on elevated terrain (out of LOF) you can't be hit by PW either, right?
what about if you're behind a Barrier Wall? Since PW ignores powers does that barrier not work?
I'm glad someone touched on whether or not Pulse Wave allows you to make a Ranged Combat attack when based - that "ignores characters for line of fire" threw me a curveball.
I assume this would apply if you did Running Shot and your "ending point" before the PW you ended up adjacent to an opposing character, you would NOT be able to do either the RS or the PW, right?
Barring exceptions like Sharp Shooter, correct.
Quote
if you're on elevated terrain (out of LOF) you can't be hit by PW either, right?
what about if you're behind a Barrier Wall? Since PW ignores powers does that barrier not work?
PW does not ignore terrain. LOF must still be drawn to the characters (though other characters do not block LOF), so if a potential target is elevated in such a way as to prevent LOF from being drawn to it (away from the edge, angle not quite right, etc), then it is safe.
Barrier is a power that creates blocking terrrain. Once created, though, those 4 squares are for all intents and purposes blocking terrain. PW does not ignore terrain and characters hiding behind it are safe. Barrier is actually a great way to pull of single character PW attacks (for full damage); use your own Barrier character to place some blocking terrain so that the PW can only possibly hit one character.
It's very confusing because pulse wave grants a range combat action that ignores figures abilities etc and is allowing this character to draw lines to everyone within it's range so technically this needs some clarification. I understand that you need Sharp Shooter to make range attacks but this power draws line of fire to everyone in half your range which I say including the person next to you. It's like saying that you cannot use outwit to the person within your range of 10 squares because your tied up and the only person you can outwit is the close opposing because your both engaged in battle. This Power is confusing to me too guys, now remember we are not here to bash one another but help understand these rules to enjoy the game.
"Ranged Combat
Ranged combat represents ranged attacks, such as thrown bombs, repulsor
rays, machine guns, energy blasts, and psionic attacks. Every character has a range value printed on its base. This is the maximum number of squares that a character’s ranged combat attack can reach. If the range value is greater than 0 and your character is not adjacent to an opposing character, then your character can make a ranged combat attack. A character can attack in any direction, regardless of the direction it is facing."
In order to give a ranged combat action to a character, he needs to be able to make a ranged combat attack (since a ranged combat action always leads to a ranged combat attack).
If your character is adjacent to an opposing character, he can't make a ranged combat attack, which means you can't give him a ranged combat action.
Pulse Wave recquires a ranged combat action.
Ergo, when your character is based, he can't be given a ranged combat action, including Pulse Wave.
The fact that Pulse Wave draws line of fire to anybody within range of the attack is irrelevant since you can't even activate Pulse Wave when based.
It's like saying that you cannot use outwit to the person within your range of 10 squares because your tied up and the only person you can outwit is the close opposing because your both engaged in battle.
In addition to what Drunky already posted, this particular analogy you made is not a very good one. Outwit is not an attack of any sort while PW definitely is an attack (a ranged attack, specifically). And that's what causes the problems with adjacent opposing characters: the ranged attack.
Just because a power or game effect has a range value associated with it, does not mean it is a ranged combat attack. Things like Barrier, PC, Outwit, etc can all be used to their full range (assuming LOF can be drawn) even when the character trying to use them is a adjacent opposing character.
Trying to compare these non-attacks with a range to actual ranged attacks is like comparing apples and oranges; sure they both sets of examples have a few things in common (ranges for the former, being fruit for the latter), but overall there are many, many more differences and should be treated as such. Gross generalization almost invariably leads to confusion and mistakes.
Quote
This Power is confusing to me too guys, now remember we are not here to bash one another but help understand these rules to enjoy the game.
I don't recall anyone bashing you (or anyone else in this thread). If I have said anything to offend, please point it out to me so I can make sure to not repeat it in the future.