You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
OK, the part about Stunning Blow and object makes sense, since it's how it's written on the Feat.
Good. No need to discuss that more then.
Quote : Originally Posted by Ouchmaker
However, Incap is an attack that deals 0 damage. And the glossary states that attacks that deal 0 damage can have that damage modified. Critical hit deals 1 damage for instance. What stops objects and Enhancement from modifying the Incap damage? If replacements and modifiers happen at the same time, first you replace, and then modify. But the wording on Incap states that the damage value "becomes 0 until the action has been resolved". So is "becomes" a way to replace the damage value without actually making it a replacement value?
Pretty much, yeah.
Quote : Originally Posted by Ouchmaker
And is that why modifiers on the damage value won't work, but modifiers on the damage dealt (critical hit) will work with Incap? This is the conclusion I've come to, just want to make sure.
Yup. Damage dealt is based on the damage value, but it's not the same thing.
Quote : Originally Posted by Ouchmaker
Also where is it said that objects are not used in a close combat Incap attack?
At the top of page 14 of the FF rulebook. Can't access the PDF rulebook right now, so you'll have to do without a quote.
as the powers are worded you can you use both at the same time?
Yes.
Quote : Originally Posted by imaleximsweet
because from my understanding they are both power action
They are not. Incapacitate is activated by a close or ranged combat action (that's why it can be used with Running Shot or Charge) while B/C/F activates when the figure is given a close combat action.
Quote : Originally Posted by imaleximsweet
or maybe because its a power action that grants a close combat attack
As I said, neither power requires a power action.
Quote : Originally Posted by imaleximsweet
but then in thoery cant you use incap with flurry a la charge? (i know you cant, im just seeing if im correct)
No you cannot. Flurry requires a close combat action, and so does Incapacitate. You cannot use one action to activate multiple powers like that.
At the top of page 14 of the FF rulebook. Can't access the PDF rulebook right now, so you'll have to do without a quote.
Thanks, I remembered reading it somewhere, but wasn't sure.
Also, to imaleximsweet, even though for instance both Hypersonic Speed and RCE are activated from "giving a Power Action", you can't use them together because they both require an action to be given to activate that particular power. For instance Charge is a Power Action which grants a close combat action. Now, there's both Exploit Weakness and Flurry which are activated from a close combat action. However Charge only gives 1 close combat action, and you would need 2 close combat actions to activate both EW and Flurry. Then again there are powers which have "When given", such as BCF, that don't require an action to be activated, they get activated when given a specific action.
Like turning the ignition on your car. If you have a glove compartment which can be locked with the car key, you can't open the glove compartment and start the car at the same time because you only have one key. However when you start your car, your car stereo turns on. You don't need to start the stereo separately from your car (unless you have an oldie like I do), it gets turned on with the same action you use to start your car. Just like BCF you can also turn on your stereo without starting the car, but in that case you need to "give the action" to the stereo.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.