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Changed the number of Skrull tokens, but I asked the question in the Rules section, and Harpua stated that if the range between the attacker and the target gets bigger, then that is all what is needed.
Freeze was 5 squares away from Susan, and is now 6 squares away from her. It's like a curve ball. It doesn't matter if the target moves closer on the horisontal line, as long as it moves farther away on the vertical line, if the attacker and the target form a line that is more vertical than horisontal. Susan's knockback to O13 is legal, albeit a less logical direction than the other two.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
Its not necesarily less logical either. If you play pool you know a shot can be aimed toward multiple different edges of a 3-D target.
By the conservation of force (equal and opposite), if she were hit in her right shoulder she would fly back to the left.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
1) Two-Face vs Nenora, Skrull TA is 3. 10(Batman Enemy)v15 for 2, roll is 4,5=9. Nenora is hit for 2.
2) Criminal vs Nenora, Skrull TA is 6. Criminal stays put.
Free) Two-Face will Perplex the AV of Super-Skrull down by -1 to 8.
Mastermind) still Edward to Criminal
Clear) Edward, Freeze and Clayface.
Skrulls
1) Super-Skrull (3/9) O12
2) Susan Richards (5/7) O13 @
3) Skrull General (6/6) O11
+ Contingency Plan
7) Nenora (2/4) J11 @
Free) Susan Richards will Outwit Clayface's Plasticity.
1. Skrull General will use 2 CP tokens to make his attack an 11 and try to hit Clayface (9+2 vs 17) for 2 damage. Shape Change roll is a 5. Skrull General will try to break away. Breakaway roll is a 4. SG will move to M16.
2. Super-Skrull will use a CP token to make his attack a 9 and attack Clayface (9+1-1 vs 17) for 2 damage. Shape Change is a 4. Attack roll is a 5 for the miss.
Clear
+1 CP token
Super Skrull and Susan Richards will use Skrull tokens if they can.
Skrulls
1) Super-Skrull (3/9) O12 @
2) Susan Richards (5/7) O13
3) Skrull General (6/6) O11 @
+ Contingency Plan
7) Nenora (2/4) J11
Free) Two-Face will Perplex Freeze's damage by +1 to 3.
1) Freeze will attack both Susan and Super-Skrull. Skrull TA's are 2 for Susan, 4 for Super-Skrull. Super-Skrull uses 2 tokens to make it 6. Freeze vs Susan 10(Edward)v17 for 4(2+1+Enh), roll is 2,1=3. Miss.
2) Clayface will attack Super-Skrull, Shape Change is 5. Clayface will attack Susan instead, Skrull TA is 1. 8v16 for BCF, roll is 3,6=9. Hit. BCF roll is 4. Susan takes 4.
3) Criminal vs Nenora, Skrull TA is 2, 8v13 for 2, roll is 4,5=9. Nenora takes 2 and is KO'd. Criminal takes a push.
Free) Edward will Outwit Mind Control from Super-Skrull.
Skrulls
1) Super-Skrull (3/9) O12 @
2) Susan Richards (1/7) O13
3) Skrull General (6/6) O11 @
+ Contingency Plan
7) Nenora (2/4) J11
1. Susan Richards will attack Clayface (8 vs 17) for 2 damage. Shape Change is a 1. Attack roll is a 8 for the miss. Susan Richards takes 2 tokens but no push b/c of Willpower.
+1 CP token.
Skrulls
1) Super-Skrull (3/9) O12
2) Susan Richards (1/7) O13 @@
3) Skrull General (6/6) O11
+ Contingency Plan
7) Nenora (2/4) J11
Free) Two-Face's Coin Decides, roll is 4. Two-Face can use Psychic Blast.
1) Two-Face will attack both Super-Skrull and Susan, Shape Change rolls are 5 for Kl'rt and 1 for Susan. Skrull TA for Susan is 2. Two-Face vs Susan 10v16 for 2, roll is 1,3=4. Miss.
2) Freeze will push to attack Super-Skrull and Susan, Shape Changes are 1 for Super-Skrull, 5 for Susan. Skrull TA for Kl'rt is 4. 2 tokens used to make it 6. Freeze will shoot the object under Skrull General.
Free) Riddler uses A Man reborn for Freeze's token. Roll is 3. Edward receives the token with no damage to Freeze.
Free) Two-Face will Perplex down Super-Skrull's damage.
Free) Edward will Outwit Super Skrull's Mind Control.
Mastermind) Edward to Criminal.
Clear) Edward, Clayface and Criminal.
Skrulls
1) Super-Skrull (3/9) O12
2) Susan Richards (1/7) O13 @@
3) Skrull General (6/6) O11
+ Contingency Plan
7) Nenora (2/4) J11
1. Skrull General will target Mr. Freeze (9 vs 13+1) for 2 damage. Roll is a 5(3,2) for the hit. Mr. Freeze takes 1 after Toughness.
2. Super-Skrull will try to hit Clayface (9 vs 17). Shape Change roll is a 6. Super-Skrull will attempt to breakaway. Breakaway roll is a 6. Super-Skrull will move to K11.
+1 CP Token
Skrulls
1) Super-Skrull (3/9) K11
2) Susan Richards (1/7) O13
3) Skrull General (6/6) O11 @
+ Contingency Plan
7) Nenora (2/4) J11
1) Clayface will strike at Susan, Shape Change is 3, Skrull TA is 2. 8v15 for 2, roll is 6,6=12. Susan is definitely KO'd.
2) Freeze moves to K13.
3) Criminal moves to I13.
Free) Freeze will Outwit Mind Control from Super-Skrull
Free) Two-Face will Perplex Super-Skrull's damage by -1 to 1.
Mastermind) Edward and Two-Face both to Criminal.
Clear) Edward, Two-Face.
Skrulls
1) Super-Skrull (3/9) K11
3) Skrull General (6/6) O11 @
+ Contingency Plan
7) Nenora (2/4) J11
Contingency Plan tokens = 3
Skrull Tokens = 0
KO: Skrull Infiltrator 5, Skrull Infiltrator 4, Raksor, Susan
I'm pretty sure that Nigma would keep the token. Even with Warbound the token doesn't come off the same turn. For example if I've got a flyer and a non-flyer Warbounded and neither with tokens:
Turn 1: The flyer carries the non-flyer and takes a token.
Turn 2: The flyer makes an attack and Warbounds the token to the non-flyer. The flyer clears at the end of the turn (no action on Turn 2) but the non-flyer would keep the token that was just given to him.
Turn 3: The flyer makes an attack and takes a token. The non-flyer clears.
So basically they're just trading the tokens but whoever takes it keeps it for the duration of the turn. Otherwise it would be possible to attack repeatedly with no tokens ever generated and in the above example the flyer would never have to take a token himself.
Here I believe Mr. Freeze would clear that turn (he didn't take any tokens) but Nigma would keep his per page 7 of the FF rulebook:
Quote
Once you have resolved all of your actions for your turn and placed
the appropriate action tokens, remove action tokens from characters on
your force that did not receive action tokens that turn. Then it is the next
player’s turn.
Free) Two-Face uses Perplex to Clayface's movement by +1 to 7.
1) Two-Face will attack Super-Skrull, Shape Change is 6. Two-Face rolls for breakaway, roll is 4. Two-Face moves to I13 and picks up the Treasure from I14.
2) Clayface pushes to move into N16. Takes a click.
3) Edward moves to J12.
Free) Freeze will Outwit Mind Control from Super-Skrull
Mastermind) Edward and Two-Face to Criminal.
Clear) Freeze, Criminal.
Skrulls
1) Super-Skrull (3/9) K11
3) Skrull General (6/6) O11
+ Contingency Plan