You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
"Note passer" or "note writer" - a role that can send (via the Mod, as a night action) an anonymous message to another player in the game.
Short of being allied with someone that can help feed you information or such, I've always found this role kind-of just like "bells and whistles". It may let you do something fun but actually useful is a whole other trick with it.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
CrusaderC was fairly successful with the note-writer role in my LotR game. He had one mafia member sweating and a few others questioning things. It was quite funny to see people taking the notes seriously.
CrusaderC did awesome with the role. I've always been a bit disappointed with its use, honestly. 9 times out of 10, the mafia just tells the player they think is most likely to believe it that a different player is mafia. And even that player doesn't believe them.
You've got to make it seem like a game mechanic or make it seem like it's legit for it to not just be bells and whistles. "Do not vote for so and so or you will die." Or maybe "This is Jackofhearts. I'm a cop but I can't tell the thread my results. I get to pm them to a player every night. So and so is town" Maybe this will draw doctor attention or you can use it later to call a player mafia. There's all sorts of stuff you can do with that power.
Letting townies have a similar power more often would really help it's usefulness too. For awhile, everybody just assumed that any note they got was a bunch of bull from a mafia player.
After using a Guide in a recent game of mine, and being one in TMNT's Lost S1 game, I think the definition should be appended to include a clarification that the target can still be Jailkept (TMNT included this in his write-up - I didn't - and I ran into a problem with it).
"Why would the possibility of me being wrong ever stop me from doing something?"
I've seen people trying to use the "Jailkeep and encourage the cop" tactic before.
However, I also see why you could see him as jailkeep-able since the guide wouldn't be able to target the player in the first place. What does everyone else think? Is there a hard and fast enough rule to merit appending the role definition?
I've seen people trying to use the "Jailkeep and encourage the cop" tactic before.
However, I also see why you could see him as jailkeep-able since the guide wouldn't be able to target the player in the first place. What does everyone else think? Is there a hard and fast enough rule to merit appending the role definition?
I say if the town is lucky enough to both jailkeep and guide the cop on the same night, then congrats to them, and the cop should be able to act with immunity to death and roleblockage.
CrusaderC did awesome with the role. I've always been a bit disappointed with its use, honestly. 9 times out of 10, the mafia just tells the player they think is most likely to believe it that a different player is mafia. And even that player doesn't believe them.
You've got to make it seem like a game mechanic or make it seem like it's legit for it to not just be bells and whistles. "Do not vote for so and so or you will die." Or maybe "This is Jackofhearts. I'm a cop but I can't tell the thread my results. I get to pm them to a player every night. So and so is town" Maybe this will draw doctor attention or you can use it later to call a player mafia. There's all sorts of stuff you can do with that power.
Letting townies have a similar power more often would really help it's usefulness too. For awhile, everybody just assumed that any note they got was a bunch of bull from a mafia player.
Guinan was awesome in Star Trek mafia. I was so proud of that role for some strange reason.
Here's a new term: Zodding: The act of claiming a role/character that was killed earlier, in an attempt to save oneself from getting lynched. This is usually called out, and the lynch continues. *coined by St-Dumas during Be Your Own Bad Guy 3*
Omacules: Omac + Hercules. This is a variation of the Omac moment. Omacules is making a false role claim for a name that would clearly be Mafia anyway. In the game in question the Townies were bad-guys and the Mafia was good-guys...and someone roleclaimed as Herc.
Omacules: Omac + Hercules. This is a variation of the Omac moment. Omacules is making a false role claim for a name that would clearly be Mafia anyway. In the game in question the Townies were bad-guys and the Mafia was good-guys...and someone roleclaimed as Herc.
The original OMAC moment happened in Villains United mafia, wher e the villains were town. You have only posted another example of a OMAC moment.
Here's a new term: Zodding: The act of claiming a role/character that was killed earlier, in an attempt to save oneself from getting lynched. This is usually called out, and the lynch continues. *coined by St-Dumas during Be Your Own Bad Guy 3*
The funny thing is Dumas did the exact same thing in a previous game.