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2) Zauriel will take a swing at "Angel", 10 to 14. 4, 1 for the hit. PC=3, 3 Angel takes 3 Does he take knockback since he no longer has charge after the attack? I'll let you adjust his damage further if necessary.. Zauriel takes 1 for the push. 1 SA Zauriel.
3) Nightmaster makes his way into the fray.
free) Zauriel will perplex up his defense +1.
Blue Devil will use the counterpart to boost his defense, or the figure targeted for your final action if it is an attack and Blue Devil has yet to be attacked.
PC instructions: PC only attacks on Blue Devil
==================================
EVENT DIAL: (7/12)
CaptainNifty's Shadowpact
1) Zauriel (/7) 117 pts@@
2) R Enchantress (0/6) 60 ptsKOKO
3) R Blue Devil (7/7) 50 pts@
4) R Ragman (5/5) 25 pts
5) R Nightmaster (Azrael) (6/6) 39 pts@
6) Detective Chimp (1/1) 5 pts
Total 296
Zauriel SA [2]
Enchantress SA [1]
TMNT's X-Men
1) R Prof X (6/6)
2) R Jean Grey (IC) (4/5)
3) R Gambit (5/5)@
4) R Tessa (3/6)@
5) R Iceman (M&M) (2/5)
6) R Nightcrawler* (3/5)
* w/ Passenger
7) R Archangel (2/5)@
Prof X: SA [1]
Jean Grey: AST [1]
Iceman: DFD [1]
Nightcrawler: SA [1] KO [1]
No knockback, he was showing charge at the front end.
Leadership is a 4,
Iceman vs Azrael. Av7 vs dv16, need a 9, roll is 2+5 for 7.
Tessa perplexes up Nightcrawler's damage, he tries for a HSS attack against Azrael, need that same 9, roll is 2+4 for 6, finishes move near Jean.
Jean TKs heavy object at Azrael, Av6 vs dv16, need a 10, roll is 5+5 for 10, that's 3 clix, 2 after toughness, heavy object gone.
(1 SA To Jean)
Now all that to do this, Prof X tries for a MC on Azrael. Av9 vs dv15, need a 6, roll is 2+4 for 6, he's mine. I'll now use the event dial to bump up Azrael's movement.
(1 SA to Prof X)
Azrael will charge against Blue Devil, whom you said you'd be bumping up his defense. So, Av8 vs dv16 (+2 for Event dial), need a 10, roll is 4+2 for 6, I'll have Tess PC that (with Event Dial), get 3+3 for 6. Darn, would have been beautiful.
And since all my moves were attacks, (1 AST to Prof X)
Event Dial moves.
Tess will use the PC from event dial on attacks against her, and if she gets PC will do the same. Bump up her defense against an attack the first attack against her.
==================================
EVENT DIAL: (6/12)
CaptainNifty's Shadowpact
1) Zauriel (/7) 117 pts@@
2) R Enchantress (0/6) 60 ptsKOKO
3) R Blue Devil (7/7) 50 pts@
4) R Ragman (5/5) 25 pts
5) R Nightmaster (Azrael) (6/6) 39 pts@
6) Detective Chimp (1/1) 5 pts
Total 296
Zauriel SA [2]
Enchantress SA [1]
TMNT's X-Men
1) R Prof X (6/6)@
2) R Jean Grey (IC) (4/5)@
3) R Gambit (5/5)
4) R Tessa (3/6)
5) R Iceman (M&M) (2/5)@
6) R Nightcrawler* (3/5)@
* w/ Passenger
7) R Archangel (2/5)
Prof X: SA [2] AST [1]
Jean Grey: SA [1] AST [1]
Iceman: DFD [1]
Nightcrawler: SA [1] KO [1]
1) Blue Devil will use his counterpart to boost his AV and attack Tessa, 9 to 15. 4, 4; PC=4, 2 for the hit. Tessa takes 3 and is KOed. Blue Devil takes one for the push and the LO is gone. 1 SA 1 KO to Blue Devil.
free) Zauriel perplexes up Ragman's defense.
2) Ragman leaps among Gambit, Jean, and Nightcrawler.
3) Detective Chimp moves forward.
Will use Counterpart to boost defense on Ragman.
Will PC first successful attack on Ragman or Blue Devil or the final action if it is an attack on any figure.
==================================
EVENT DIAL: (6/12)
CaptainNifty's Shadowpact
1) Zauriel (6/7) 117 pts
2) R Enchantress (0/6) 60 ptsKOKO
3) R Blue Devil (6/7) 50 pts@@
4) R Ragman (5/5) 25 pts@ (+1 Defense)
5) R Nightmaster (Azrael) (4/6) 39 pts
6) Detective Chimp (1/1) 5 pts@
Total 296
Zauriel SA [2]
Enchantress SA [1]
Blue Devil SA [1] KO [1]
TMNT's X-Men
1) R Prof X (6/6)@
2) R Jean Grey (IC) (4/5)@
3) R Gambit (5/5)
4) R Tessa (0/6)KOKO
5) R Iceman (M&M) (2/5)@
6) R Nightcrawler* (3/5)@
* w/ Passenger
7) R Archangel (2/5)
Prof X: SA [2] AST [1]
Jean Grey: SA [1] AST [1]
Iceman: DFD [1]
Nightcrawler: SA [1] KO [1]
Pause. I just noticed some things from your turn. You moved Iceman on the map instead of Nightcrawler, Jean couldn't have attacked Azrael with the HO as that would have required the object to move more than 8 squares. Furthermore without the HO hitting, Prof-X wouldn't have hit Azrael. How would you like to procede.
You're sorta right. I did move the wrong person but as you can see:
Jean still had LOF before either Iceman or Nightcrawler had made actions.
The only difference is Tess didn't have LOF to up Nightcrawler's damage, and thus I would never have made the attack against Azrael since it would have needed a critical hit.
Now that was my mistake, I can suck it up, but having it do over again, I would have instead had him try to hit detective chimp. Other than that, the move would be the exact same. Up to you if you want me to re-do that action.
Honestly, the Nightcrawler/Iceman thing wasn't truly an issue. I just thought I'd let you know to make sure that's what you wanted to do since this is basically just a game for stats. The real issue is with Jean's TK. She had to move the object 10 squares in order to hit Azrael. She definitely has LoF but TK only has a range of 8 squares. Jean couldn't have made that attack. Which invalidates her action and the actions to follow I would think.
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Honestly, the Nightcrawler/Iceman thing wasn't truly an issue. I just thought I'd let you know to make sure that's what you wanted to do since this is basically just a game for stats. The real issue is with Jean's TK. She had to move the object 10 squares in order to hit Azrael. She definitely has LoF but TK only has a range of 8 squares. Jean couldn't have made that attack. Which invalidates her action and the actions to follow I would think.
Wait, Azrael's only 7 square from Jean, are you saying that the intended target has to be 8 squares from the object?
Thought the object had to be within 8 squares, then the her intended target be within 8 squares, not both target and object with in 8 squares.
Wait, Azrael's only 7 square from Jean, are you saying that the intended target has to be 8 squares from the object?
Thought the object had to be within 8 squares, then the her intended target be within 8 squares, not both target and object with in 8 squares.
From the FF PAC:
"TELEKINESIS Give this character a power action and choose one of the
following options. (For all options, this character must have a clear line of fire to the
target and is treated as if it has a range value of 8. For options 1 and 2, the target
ignores the effects of elevated and hindering terrain on movement.) (1) Move an Opposing
Character: This character makes one close combat or ranged combat attack that deals
no damage. If the attack succeeds and the target has or possesses the damage
symbol (but is not a double-base figure), move the target up to 8 squares so long as
it ends its movement 8 or fewer squares from this character. (2) Move an Object or a
Friendly Character: This character targets an object or a friendly character that is 8 or
fewer squares away and moves it up to 8 squares so long as it ends its movement 8 or
fewer squares from this character in a square to which this character has a clear line of
fire. (3) Attack with an Object: This character makes a ranged combat attack targeting
a single opposing character as if it occupies the square occupied by a non-held standard
object; this character must be 8 or fewer squares away from both the object and the
target of the attack. The target of a successful attack using a light object is dealt 2
damage; a heavy object, 3 damage."
So yes, as you can see in order to make a TK attack with an object it has to be within 8 squares of both you *and* your target
Regards
Melkhor
From the ashes of Paragon City... it rises!
"TELEKINESIS Give this character a power action and choose one of the
following options. (For all options, this character must have a clear line of fire to the
target and is treated as if it has a range value of 8. For options 1 and 2, the target
ignores the effects of elevated and hindering terrain on movement.) (1) Move an Opposing
Character: This character makes one close combat or ranged combat attack that deals
no damage. If the attack succeeds and the target has or possesses the damage
symbol (but is not a double-base figure), move the target up to 8 squares so long as
it ends its movement 8 or fewer squares from this character. (2) Move an Object or a
Friendly Character: This character targets an object or a friendly character that is 8 or
fewer squares away and moves it up to 8 squares so long as it ends its movement 8 or
fewer squares from this character in a square to which this character has a clear line of
fire. (3) Attack with an Object: This character makes a ranged combat attack targeting
a single opposing character as if it occupies the square occupied by a non-held standard
object; this character must be 8 or fewer squares away from both the object and the
target of the attack. The target of a successful attack using a light object is dealt 2
damage; a heavy object, 3 damage."
So yes, as you can see in order to make a TK attack with an object it has to be within 8 squares of both you *and* your target
If that's the case, then I can use the object that Gambit is on.
Didn't know that. Does that resolve the issues (aside from Nightcrawler's attack?)
Jean will push to try to give a clix of life back to Nightcrawler with X-Men TA, roll is a 2, a clix of life Nightcrawler, 2 clix to Jean.
Archangel Breakaway roll is a 6, he'll fly near Xavier, you PC that as my last action and I get a 6, so it still works. (totally forgot I could have PC'd my own breakaways, oh well too late).
Xavier will use Defend on Iceman and Archangel.
Use the Dial to up Xavier's defense, will Pc that requires you to roll a 7 or higher.
1) Zauriel (6/7) 117 pts
2) R Enchantress (0/6) 60 ptsKOKO
3) R Blue Devil (6/7) 50 pts@@
4) R Ragman (5/5) 25 pts@ (+1 Defense)
5) R Nightmaster (Azrael) (4/6) 39 pts
6) Detective Chimp (1/1) 5 pts@
Total 296
Zauriel SA [2]
Enchantress SA [1]
Blue Devil SA [1] KO [1]
TMNT's X-Men
1) R Prof X (6/6)
2) R Jean Grey (IC) (2/5)@@
3) R Gambit (5/5)@
4) R Tessa (0/6)KOKO
5) R Iceman (M&M) (2/5)
6) R Nightcrawler* (4/5
* w/ Passenger
7) R Archangel (2/5)@
Prof X: SA [2] AST [1]
Jean Grey: SA [1] AST [1]
Iceman: DFD [1]
Nightcrawler: SA [1] KO [1]