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My question is this: if scenario Galactus gets suppressed a la Suppressive Fire, can he be given a different action in retaliation? What if a ranged attack is the only way to retaliate?
The situation will (probably) never arise.
Galactus never gets a turn of his own.
Your turn ends, then your next turn begins.
"SUPPRESSIVE FIRE
Cost: 5
Prerequisite: Enhancement or Ranged Combat Expert or
Sharpshooter
Choose a character. At the end of your turn, you can choose
a target opposing character 8 or fewer squares away to
which the character can draw a clear line of fire; give the
chosen character a Suppression token. Until the beginning of
your next turn, if the chosen character would be given a
ranged combat action or make a ranged combat attack, its
controller must roll a d6; on a result of 1 or 2, the attack
can’t be made or the action can’t be given (the action can
still be given to another character, if possible).
At the beginning of your next turn after the character uses
this feat, remove all Suppression tokens from opposing
characters and then either remove this feat from the game or
roll a d6; on a result of 1–4 give an action token to this
character (the token deals pushing damage normally)."
I suppose that if you used Monster Society Of Evil on him, then it could happen.
"At the beginning or end of
your turn (choose once per turn for all friendly characters
with this team ability), roll a d6 for each character that has
this team ability. On a result of 5 or 6, deal 1 damage to each
opposing character adjacent to that character. A character
can be dealt damage by this team ability only once per turn."
You could put the Suppression token on him, then you could MSOE him. With AP, he could take damage resulting in an attack.
(Of course, even then he could make a close attack.)
That said, it's possible for a guy to take no action after having been suppressed.
This is what exasperates me about Heroclix. Something that is painfully obvious can be made confusing by rules-lawyers pedantically arguing the wording.
Militarily, the purpose of suppressive fire is to get an enemy to keep his head down, pinning him in place. The purpose of the feat is obviously the same: to keep an opponent's character pinned down and unable to act. Simple.
This is what exasperates me about Heroclix. Something that is painfully obvious can be made confusing by rules-lawyers pedantically arguing the wording.
Militarily, the purpose of suppressive fire is to get an enemy to keep his head down, pinning him in place. The purpose of the feat is obviously the same: to keep an opponent's character pinned down and unable to act. Simple.
...you try getting Galactus to do that. Not so simple.
This is what exasperates me about Heroclix. Something that is painfully obvious can be made confusing by rules-lawyers pedantically arguing the wording.
Militarily, the purpose of suppressive fire is to get an enemy to keep his head down, pinning him in place. The purpose of the feat is obviously the same: to keep an opponent's character pinned down and unable to act. Simple.
That's rather insulting to jak7890.
It isn't painfully obvious, but it is what it is. It simply is clearly not what you expect it to be.
jak was legitimately confused, so he asked a question.
Sorry, I should have been more clear. There will be multiple people playing against the colossal, so the Suppressive Fire tokens will come into play on the other (non-Galactus) players' turns.
To put it in context: Player A takes his turn and then places a suppression token on Galactus at the end of the turn. Now it's player B's turn. B takes a ranged combat action at Galactus from 6 squares out, hits, and causes Galactus to take damage. Galactus declares the power action for multi-attack, then would declare a ranged combat action as his first free action. Galactus rolls against the suppression and gets a 1. Now what happens?
Since he can't take that ranged action can he declare 2 close combat actions (and not deal half of his damage to the character that caused him damage initially), one close combat action and then try the ranged option again, or is his retaliation just done at that point?
I hope it doesn't come across as me beating a dead horse, but I still don't quite know the answers I'm after.
Since he can't take that ranged action can he declare 2 close combat actions (and not deal half of his damage to the character that caused him damage initially), one close combat action and then try the ranged option again, or is his retaliation just done at that point?
He is supposed to target (and deal at least half the damage) to the person that attacked him... if he can't do that, then I guess he can't attack. That would be strict interpretation of the feat and Big G's rules.
That said, I don't really see this as something that should work against scenario Galactus. Other stuff that would make your characters (at least sort of) safe from his retaliation, like Stealth, the Scenario version ignores while the Force version does not. In other words, I would probably house rule that Suppressive Fire can't be used on Galactus.
Quote
I hope it doesn't come across as me beating a dead horse, but I still don't quite know the answers I'm after.
Hey, I don't see any horses. Stuff like this is why we're here.
Sorry, I should have been more clear. There will be multiple people playing against the colossal, so the Suppressive Fire tokens will come into play on the other (non-Galactus) players' turns.
To put it in context: Player A takes his turn and then places a suppression token on Galactus at the end of the turn. Now it's player B's turn. B takes a ranged combat action at Galactus from 6 squares out, hits, and causes Galactus to take damage. Galactus declares the power action for multi-attack, then would declare a ranged combat action as his first free action. Galactus rolls against the suppression and gets a 1. Now what happens?
Since he can't take that ranged action can he declare 2 close combat actions (and not deal half of his damage to the character that caused him damage initially), one close combat action and then try the ranged option again, or is his retaliation just done at that point?
I hope it doesn't come across as me beating a dead horse, but I still don't quite know the answers I'm after.
I'm sorry, I thought you were saying a 1 on 1 match. (Looking back, I have no idea where I got that.)
We have this from the PG:
"If the character who dealt damage to Galactus is KOed before Galactus retaliates, then Galactus does not retaliate." (Misty Knight with AP attacks a Barrier next to G's foot with the Fuel Tank. He gets hit for one, she does too. She's gone, and there's no retaliation.)
Galactus will have times when he cannot retaliate.
Other stuff that would make your characters (at least sort of) safe from his retaliation, like Stealth, the Scenario version ignores while the Force version does not.
The Force version also ignores those powers.
Quote
When played as part of a force, Galactus
ignores the Earthbound, Exploit Weakness,
Force Blast, Incapacitate, Mastermind,
Mind Control, Plasticity, Poison, Psychic
Blast, Shape Change, Stealth, and Support
powers of opposing characters, as well as
team abilities and effects that duplicate
the effects of those powers. Galactus can’t
be moved by Telekinesis, but he can be the
target of a Telekinesis attack.
But I've never quite understood why ignoring Earthbound or Support on opposing characters is there, since neither of these powers can have any effect on Galactus.
But I've never quite understood why ignoring Earthbound or Support on opposing characters is there, since neither of these powers can have any effect on Galactus.
b/c if someone played shrunk BFC then he would no longer be a Colossal and be very easy to take down, also it does not allow you to heal him. its all powers does not matter if its an opponent or not
b/c if someone played shrunk BFC then he would no longer be a Colossal and be very easy to take down, also it does not allow you to heal him. its all powers does not matter if its an opponent or not
I should've learned to check the Player's Guide on all issues by now:
Quote
• Replace the first sentence of the first paragraph under
Powers and Abilities: “Galactus ignores the Exploit
Weakness, Force Blast, Incapacitate, Mind Control,
Plasticity, Poison, Psychic Blast, Shape Change, Steal
Energy, and Support powers, as well as team abilities that
duplicate these powers.
So apparently the 'opposing characters' bit has been taken away and Earthbound, Mastermind and Stealth have been removed from the powers he ignores. That makes me a sad panda and Galactus quite a bit more manageable.
I should've learned to check the Player's Guide on all issues by now:
So apparently the 'opposing characters' bit has been taken away and Earthbound, Mastermind and Stealth have been removed from the powers he ignores. That makes me a sad panda and Galactus quite a bit more manageable.
Also, it is worth noting that the list you originally quoted is from the new, GoC Galactus rules. The older one, his force rules never allowed him to ingore Stealth. That player's guide entry was designed to bring the two more in alignment with each other.
(and, incidentally, whenever someone just says "Galactus" I automatically go to the old rules... if someone is asking about the new one, I really wish they'd specify that. It helps keep us all on the same page.)
It isn't painfully obvious, but it is what it is. It simply is clearly not what you expect it to be.
jak was legitimately confused, so he asked a question.
No insult to jak intended; my comment was not directed at the Galactus question, but to the original thread and to the general over-analysis that often occurs.