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Batman: The zombies misfortune has given us a chance to regroup.
Rip Hunter: Don't do anything stupid Fla.......aw ####.
Flash: I'mgonnaeatYOURbraiiinnnnssssss!!!!!!
1) Flash Charge/Flurry to L-16 on FL. 9 v 9? anything but a crit miss. rolls 10. Fl on 1/9.
Flash 2nd FLurry on FL. anything but a crit miss for 2. rolls 10..weird, exact same roll. 6 & 4. FL Koed.
Flash gets [SA 2][KO 1] and stands on 5/7.
3) Free Action - Rip OW Perplex on IM.
do i have the dice roller set up right? Rolls 2 dice 1d6 per line 2 is what i enter in. came up 6 4 both times.
Everyone else clears.
done.
Recap:
Justice Legion A (home)
1) E Flash (JL) (5/7) 83 pts [L-16] [SA 4] [KO 2]@@
2) V Batman (JL) (8/8) 117 pts [N-15] [SA 1]
3) U Rip Hunter (6/6) 97 pts [Q-15] [AST 1]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (7/8) 100 pts [N16] @@
2) LE Wolverine (SN)* KOKOKO 50 pts [O13]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17] @
4) R Firelord KOKOKO 66 pts [M16] @@
296 pts
LO: H-18, L-17, B-3
HO: F-18, I-18, N-16 (dropped after OW of SS)
1) Iron Man pushes to attack Rip Hunter.
- 10 vs. 16 (need 6)
- Attack roll is.....6! (3,3)
- PC roll from Rip Hunter is .....3 (1,2) :-(
- Iron Man takes push click.
Free) Krakoa attack on Flash from LO.
- 9 vs. 16 (need 7)
- Roll is....5 (1,4)
Hulk clears.
On a side note. Who exactly have you paid for these dice rolls? Flash rolls two 10s in a row, but I can't get anything higher than a 6 this whole game?
Recap:
Justice Legion A (home)
1) E Flash (JL) (5/7) 83 pts [L-16] [SA 5] [KO 2]@@
2) V Batman (JL) (8/8) 117 pts [N-15] [SA 2]
3) U Rip Hunter (6/6) 97 pts [Q-15] [AST 2]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (7/8) 100 pts [N16]
2) LE Wolverine (SN)* KOKOKO 50 pts [O13]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (5/6) 70 pts [L17] @@
4) R Firelord KOKOKOKO 66 pts [M16]
the dice gods are fickle indeed. while i've been having great luck.....you've had horrible. sorry about that. that crit miss with WOlvie was pretty HUGE.
I hadn't realized i had placed Flash right next to object, poor planing on my part.
here we go.
1)Bats attempts to break away from hulk. rolls 1.
PC from Rip. rolls 6. Bats moves to L-17.
2) Rip will attack hulk. 9 v 18 needs 9 for 2 dam. rolls 6.
3) OW perplex on IM with Rip.
clear flash.
done.
Recap:
Justice Legion A (home)
1) E Flash (JL) (5/7) 83 pts [L-16] [SA 4] [KO 2]
2) V Batman (JL) (8/8) 117 pts [L-17] [SA 2]@
3) U Rip Hunter (6/6) 97 pts [Q-15] [AST 1]@
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (7/8) 100 pts [N16]
2) LE Wolverine (SN)* KOKOKO 50 pts [O13]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (5/6) 70 pts [L17] @@
4) R Firelord KOKOKOKO 66 pts [M16]
1) Iron Man takes shot at Flash.
- 9 vs. 16. Need 7.
- Roll is 8! (4,4)
- Rip PCs roll to....8 (2,6)
- Flash PCs roll to.....7!!!! (6,1)
- Super Senses Roll is.............2!
I've actually gained cruel irony status with the dice gods!!!!
- 2 clicks to Flash (3/7)
- 1 SA to Iron Man
All my other UNdead bodies clear. ;-)
Recap:
Justice Legion A (home)
1) E Flash (JL) (5/7) 83 pts [Q-15] [SA 7] [AST 1][KO 2]@
2) V Batman (JL) (7/8) 117 pts [L-17] [SA 3][KO 1]@@
3) U Rip Hunter (5/6) 97 pts [O-13] [AST 3][DFD 1]@@
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) KOKOKO 100 pts [Q16]
2) LE Wolverine (SN)* KOKOKO 50 pts [O13]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (5/6) 70 pts [L17] @ [1 SA]
4) R Firelord KOKOKOKO 66 pts [M16]
BTW, Hulk should have had to make a Hypertime roll to base RIp Hunter, but I think you'll prolly be alright if we let that one slide. ;-) I'd say it worked out alright for ya.
CaptKool hate to but in again but when Flash pc his miss into a hit he cant gain a stats for it. PC/Perplex only work if is on another figure. So if he Pc's Rips miss taht would be an AST but not what happened here
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
CaptKool hate to but in again but when Flash pc his miss into a hit he cant gain a stats for it. PC/Perplex only work if is on another figure. So if he Pc's Rips miss taht would be an AST but not what happened here
ok, i'll adjust it. although a DFD makes sense to me because it saved him from taking damage. oh well.
Last edited by captkool; 03/07/2009 at 10:06..
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
1) Iron Man pushes to shoot Flash (here's hopin for a critical....three times!)
9AV vs. 16 DV w/ES/D (18) so a 9 is needed.
- Roll is.........8.
- Iron man takes push click (4/6)
Recap:
Justice Legion A (home)
1) E Flash (JL) (5/7) 83 pts [Q-15] [SA 7] [AST 1][KO 2]
2) V Batman (JL) (7/8) 117 pts [L-17] [SA 3][KO 1]
3) U Rip Hunter (5/6) 97 pts [O-13] [AST 3][DFD 1]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) KOKOKO 100 pts [Q16]
2) LE Wolverine (SN)* KOKOKO 50 pts [O13]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (4/6) 70 pts [L17] @@ [1 SA]
4) R Firelord KOKOKOKO 66 pts [M16]
Bats: Only one zombie left. Maybe we should keep it....."alive"? or rather, let's not blow it to smothereens and use it for further study.
Rip: That's not a good idea Batman, I've seen how that plays out through Hypertime. It only takes one zombie to infect an entire universe. Flash (running in place anxiously), go ahead.
Turn 4B
2) RIp OW perplex on IM. (would rip get a DFD for that, it prevents FL from damaging bats at all.)
Yes, as it protects a teammate.
Quote : Originally Posted by captkool
Turn 5B
1) Rip phases to Q-15. Free Action - OW CCR on wolvie.
2) Flash Flurries on wolvie. 1st flurry on wolvie for 2 dam 9 v 15.
needs 6. rolls 9. wolvie takes 2 dam now at 2/6.
2nd flurry 9 v 14 for 2 dam needs 5. rolls 5. Wolvie KOed
recap for that action: Flash [SA 2] Rip [AST 1] - one for OW CCR needed.
Would OWing Combat Reflexes have changed the outcome of a roll? It doesn't for the first roll, and I don't believe Wolvie had CR on the 2nd flurry. So no AST.
Quote : Originally Posted by captkool
Turn 8B
2) Flash charge flurry to Q-15 on hulk 9 v 17 needs 8. rolls CRIT MISS
PC from himself rolls 9. hulk at 5/8. [1 SA] [1 AST] - PC rerolled to a hit.
No AST for PCing your own attack rolls. No DFD for protecting yourself, either. That's always for other teammates only.
Gotta run, so I'll check later to confirm other stats.