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1) Karate Kid Charges to G21 and punches Dr. Light, 10 vs 16 (17 - 1 from Mistrust BFC). 3, 3 = 6 for 2 damage and knock back to I23 for another 2 clicks from falling out of elevated. 4 damage total.
Karate Kid Maneuvers Dr. Light back to H22
1 SA to Karate Kid
2) Wildfire Running Shots to F17 and shoots Mammoth, 10 vs 17 (18 - 1 from Mistrust BFC). 4, 4 = 8 for 2 damage after Invulnerability
EDIT: No knock back, because Mammoth has Charge. Sorry.
1 SA to Wildfire
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (8/8) F17 @
+ Protected 8 pts
2 SA, 1 KO
3) E Karate Kid 63 pts (6/6) G21 @ (defense +1)
+ Maneuver 8 pts
1 SA
4) U Batman 44 pts (6/7) G9 (stealth w/ Bat Ally)
+ Loner 5 pts
Total: 296
HO: E20, Mammoth, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Ok, here goes for pity sake. All I need is to roll a 12 to hit Ralph Macchio. With my luck, that's a piece of cake.
I'll correct Mammoth's stats, since he only got 2 of dmg last turn.
Oh wait, I only need an 11, since I can use Mistrust on you.
F5 10a)
free) Mammoth siphons whatever Team Ability Karate Kid is using: Legion of Superheroes, Batman Allies, it doesn't matter. You can't escape Mistrust, baby.
1) Mammoth flurrys on Karate Kid. 8 vs 17+1(pplx)+2(cce)-1(mistrust)
Misses both flurry attacks first with a 5, then with a 7. A pity I can't sum those results.
2) Dr Light incapacitates KKid. 7 vs 19. Another 7.
Both villains get 1 pushing dmg. And obviously, I'll clear next round.
Good luck.
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (8/8) F17 @
+ Protected 8 pts
2 SA, 1 KO
3) E Karate Kid 63 pts (6/6) G21 @ (defense +1)
+ Maneuver 8 pts
1 SA
4) U Batman 44 pts (6/7) G9 (stealth w/ Bat Ally)
+ Loner 5 pts
Total: 296
HO: E20, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (8/8) F17 @
+ Protected 8 pts
2 SA, 1 KO
3) E Karate Kid 63 pts (6/6) G21 @ (defense +1)
+ Maneuver 8 pts
2 SA
4) U Batman 44 pts (6/7) E17
+ Loner 5 pts
Total: 296
HO: E20, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
This is why it's always good to say what you want to do in case your opponent hits you when you have defense powers like CCE.
F5 12b)
free) Mammoth siphons Karate Kid's TA.
1) Mammoth flurry on Karate Kid. 9 vs 17+2(CCE). The extra defense Batman gave him is nullified by the -1 that Mistrust would take, since he is adjacent to Mammoth. Rolls 4,6 hitting Karate Kid with 3 of dmg.
- TURN interrumpted waiting for Kruegger's decision about using Combat Reflexes to be knocked back or not...
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (8/8) F17 @
+ Protected 8 pts
2 SA, 1 KO
3) E Karate Kid 63 pts (6/6) G21 @ (defense +1)
+ Maneuver 8 pts
2 SA
4) U Batman 44 pts (6/7) E17
+ Loner 5 pts
Total: 296
HO: E20, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
This is why it's always good to say what you want to do in case your opponent hits you when you have defense powers like CCE.
F5 12b)
free) Mammoth siphons Karate Kid's TA.
1) Mammoth flurry on Karate Kid. 9 vs 17+2(CCE). The extra defense Batman gave him is nullified by the -1 that Mistrust would take, since he is adjacent to Mammoth. Rolls 4,6 hitting Karate Kid with 3 of dmg.
1SA to Mammoth
- TURN interrumpted waiting for Kruegger's decision about using Combat Reflexes to be knocked back or not...
No knockback. Continuing...
Second flurry attack. Perplex no longer applies since Karate Kid took damage. Mistrust, however, do apply. 9 vs 16-1+2(CCE). Rolls 3,1 missing. The luck momentum was gone.
2) Dr Light attacks Karate Kid. 7 vs 16-1+2. Rolls 2,1. Bad luck momentum, however, is here to stay. It's just like soccer. Sometimes all you need is a good interruption, to stop your opponent's momentum. Nicely done.
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (8/8) F17 @
+ Protected 8 pts
2 SA, 1 KO
3) E Karate Kid 63 pts (3/6) G21 @
+ Maneuver 8 pts
2 SA
4) U Batman 44 pts (6/7) E17
+ Loner 5 pts
Total: 296
HO: E20, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) Karate Kid pushes to punch Mommoth w/ Exploit Weakness (not using BCF), 11 vs 15 -1 from BFC. 3, 6 = 9 for 2 penetrating damage and the KO
1 SA, 1 KO and 1 pushing damage to the Kid
Free) Batman Perplexes Wildfire's attack.
2) Wildfire pushes to Running Shot from G17 (carrying Batman to H17) and shoots Dr. Light, 10 +1 (perplex) vs 14. 6, 1 = 7 for the KO and game over!
1 SA, 1 KO and 1 pushing damage to Wildfire.
Thanks for the game and good luck for the playoffs!
1) R Cosmic Boy 45 pts (5/5) H9
2 DFD
2) E Wildfire 123 pts (7/8) G17 @@
+ Protected 8 pts
3 SA, 2 KO
3) E Karate Kid 63 pts (2/6) G21 @@
+ Maneuver 8 pts
3 SA, 1 KO
4) U Batman 44 pts (6/7) E17
+ Loner 5 pts
Total: 296
HO: E20, C9
LO: D16, G9
Barrier Markers:
BFC: Mistrust When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Fearsome Five: 0
Legion of Superheroes (winner): 291 (your team total is wrong)
Stats for this game:
Cosmic Boy 2 DFD
Wildfire 3 SA, 2 KO
Karate Kid 3 SA, 1 KO
-------------------------------------------------
Updated Stats after Game #6 (change in red):
Krueger666's Legion of Superheroes
R Live Wire 22 pts
SA [5] KO [4] AST [0] DFD [0]
E Cosmic Boy 70 pts
SA [2] KO [1] AST [0] DFD [2]
E Dawnstar 60 pts *
SA [0] KO [3] AST [1] DFD [0]
E Karate Kid 63 pts **
SA [3] KO [4] AST [1] DFD [0]
LE Lois Lane 17 pts
SA [1] KO [0] AST [0] DFD [0]
U Batman 44 pts
SA [0] KO [4] AST [3] DFD [2]
V Wildfire 145 pts ***
SA [3] KO [6] AST [0] DFD [0]
R Saturn Girl 44 pts
SA [0] KO [0] AST [3] DFD [0]
R Phantom Girl 40 pts
SA [4] KO [0] AST [0] DFD [0]
R Dream Girl 50 pts
SA [0] KO [0] AST [0] DFD [0]