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Ha, that put a huge damper on my plans to run him away screaming like a little girl.
Turn 8a:
1) Liandre (LE Hepzibah) – 26
Move action to U-20
2) Boomer (E SWAT Heavy Weapons) - 21 (2/5)
Move action to T-20 (Does this put me adjacent to your guys? I'm moving there either way just making sure.)
3) XO Hargley (E Raza) – 64 (5/6) W10
Clear
4)Hoss (R GCPD) – 20 X13
Clear
The Green Lantern Corps:
1) [10] Tomar Tu (E Tomar Re) - 111 J14 (6/7)
2) [5] E Katma Tui - 89 (4/7{?}) S20
Total: 190
Vs.
The Pirate Crew:
1) Captain Yor (LE Mj. Christopher Summers) – 39 Koed
2) XO Hargley (E Raza) – 64 (5/6) W10
3) Liandre (LE Hepzibah) – 26 X14 @
4) Hoss (R GCPD) – 20 X13
5) Gandra (LE XP Electra) - 19 U22
6) Boomer (E SWAT Heavy Weapons) - 21 (2/5) @ W19
Total: 189
The Slaves:
A) Pho
B) Turhk
C) Rei
A) Anto
B) Yarley
C) Giff
9) Kanis
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.[/quote]
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
Turn 8b:
1) Katma Tui will RCE Boomer (he isn't adjacent because she is on elevated terrain, he is not. Not sure if Tomar is though. Def. 12 (!) - att. 9 = need. 3. Rolled 1,2 Great googly moogly! Just hit! Boomer takes 1 + 2 RCE + 1 Enhance = 4 clicks for the KO.
2) Tomar Tu will RS to R19 and shoot Hoss. Def. 16 - att. 10 = need. 6. Rolled 3,4=7 hit. Hoss takes 3 clicks.
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.
Last edited by ALC Marauder; 06/25/2009 at 04:51..
Reason: Updated map!
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.[/quote]
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Turn 5:
“I have to agree with your crewmate ‘Boomer’. I don’t think you should be operating a plasma rifle on a space ship.” So saying Tomar formed a pair of giant mechanical pincers that grabbed the rifle away from the big orange alien. The alien made a desperate grab after the weapon. “You want this? Here!” With that he gave it back butt first right into the alien’s face, where it impacted with a sickening crunch. The alien howled and tried to staunch the reddish orange goo that started leaking out of his nose. Tomar willed the pliers to bend the rifle into a knot and then smashed the resultant into the alien’s stomach.
Turn 6:
“Quick while they are still disorganised! Hit the captain!” Tomar pushed himself faster and harder than he had in months, and he dove and weaved until he had a view of the captain skulking in the containers. He then opened up with constructs of writhing yowaons snakes. The wrapped around him and constricted his movement.
Katma formed a giant boxing glove mimicked a giant haymaker sending the glove in arc at the pinned captain. It contacted with a meaty thunk and the captain’s eyes rolled up into his head and he stopped struggling. “Punched his ticket.”
“What?”
“That dang Hal is rubbing off on me. Earth saying.” Katma shook her head and wondered where in the universe Hal had gotten to. Knowing him in an airplane, a fight or a bed. Maybe all three.
Turn 7 & 8:
“Well that’s it for the captain. Now what? Prisoners or crew?” Kat looked at Tomar. “You’re the one leading the charge, your choice.”
In the end the choice was made by the crew. Boomer raced up the stairs to get revenge on Tomar. Before he could reach him though Katma tripped him up with a lasso construct. Boomer impacted badly with his head hitting a stair and Katma strung him up unconscious from an overhead beam.
“I think you need a hat for that to look right.” Tomar drifted over and Hoss who was trying to sneak up on the other side of the platform they were on was in plain view. Tomar whipped a mess of uloro sand spiders which swarmed across the deck at him. He swatted and stamped on them but they were so numerous that some got through.
Katma looked puzzled, “A hat? Why a hat?”
“I thought you said Hal was wearing off on you. Haven’t you seen a western yet?”
“What’s a ‘western’?”
“A movie from Earth, from the past of Hal’s home country. Ask him about it sometime.”
“How do you know about them?”
“Ask me when we aren’t so busy!”
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Um isn't 8 - 3 = 5? I never pushed after I lost Willpower. I originally had 4 of 7 but with a question mark because I didn't have a fig in front of me at the time. When I checked I updated the summary.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Hey sorry, your totally right, it was like 1 a.m. and my brain wasn't functioning well. I somehow lost your email address so I am sending the rolls to wakandaman and am going to ask him to forward them. I hope you know I am rooting for you in this game.
Turn 10a
1) Hoss (R GCPD) – 20 (KO) S-19 @@
Push to attack Katma Tui 8 VS 15 need a 7 or higher to do 1. Roll was 8. How do I get pbe to show each dice? Hit for 1 and push to KO himself.
2) XO Hargley (E Raza) – 64 (4/6) U-18 @@
Push to charge attack Tomar to S-19 attack 10 VS 17 need 7 or more.
Roll is 8 again. I'm getting lucky on rolls here. Hit for 3. Takes pushing damage
Turn 9b:
I Clear. (Grits his teeth and cringes)
The Green Lantern Corps:
1) [14] Tomar Tu (E Tomar Re) - 111 (3/7) R19
2) [10] E Katma Tui - 89 (4/8) S20
Total: 190
Vs.
The Pirate Crew:
1) Captain Yor (LE Mj. Christopher Summers) – 39 Koed
2) XO Hargley (E Raza) – 64 (4/6) S-19 @@
3) Liandre (LE Hepzibah) – 26 U20
4) Hoss (R GCPD) – 20 (KO) S-19 KOed
5) Gandra (LE XP Electra) - 19 U22
6) Boomer (E SWAT Heavy Weapons) - 21 Koed
Total: 189
The Slaves:
A) Pho
B) Turhk
C) Rei
A) Anto
B) Yarley
C) Giff
9) Kanis
Hargley: "Whoever's left, we need to hit these Lanterns hard if we wish to survive this disaster. And surviving is our only option right now if you don't want to end up in a Dagomar level 5 security prison! Hoss, take your shot or I'll shoot you in the face myself!"
Hoss grabbed his rifle swinging as hard as he could at the female lantern. Her green barrier absorbed most of the damage but Hoss could tell that he had managed to crush her forearm. Unfortunatley for the remaining crew he also noticed the determined look that sparked in her eyes. "Maybe hell won't be so bad," thought Hoss as he drifted into the sweet embrace of darkness.
Hargley saw Hoss fall and knew this may be his only chance to strike. He charged around the corner and up the ladder catching Birdface off guard. The Lantern wasn't able to swing his own barrier around quickley enough and paid dearly for that mistake. A rare smile crossed his face as he heard the sickening sound of crushed flesh.
"Gandra, Liandre, Get ready," Yelled Hargley, "Retaliation will be fierce!"
Gandra crouched behind her barrells watching her crewmates fall one by one, wondering how long until the same fate awaited her.
Boomer "Uhhhhhhhhhhh."
Scenario Rules:
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.[/quote]
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
That is ok. He gave you the right email (sent me a copy!). Seems like you are thinking quite well! I was worried you would do that but didn't really want to leave everyone pushed and open to basing and BCFing.
Oh on PBE you have specify only 1 die per line to see both seperately. If there is a way to do it otherwise I don't know it.
Yeah but play hard! Can't make it easy on me, gotta work for it or there is no honor in it!
[Not sure what happened to my first set of rolls. If they turn up they are the valid ones.]
Turn 10b:
1) Katma Tui will Force Blast Hargley. No to hit roll, but roll for number of squares is a 3. Putting him in S16. He then falls and takes 2 - 1 toughness = 1 click. {Every once in a while that power comes in handy!}
2) Tomar Tu will shoot Hargley. Def. 16 - att. 9 = need 7. Rolled 6,6=12 (according to rollinsolo, I misstyped my email address!) Critical Hit! Damage is 2 + 1 = 3 clicks and knockback puts him in S13. Ops that Koes him. His limp body lands in S13. Wow that was a turn of events!
The Green Lantern Corps:
1) [14+3+2ko] Tomar Tu (E Tomar Re) - 111 (3/7) R19 @
2) [10+1] E Katma Tui - 89 (4/8) S20 @
Total: 190
Vs.
The Pirate Crew:
1) Captain Yor (LE Mj. Christopher Summers) – 39 Koed
2) XO Hargley (E Raza) – 64 Koed
3) Liandre (LE Hepzibah) – 26 U20
4) Hoss (R GCPD) – 20 (KO) S-19 KOed
5) Gandra (LE XP Electra) - 19 U22
6) Boomer (E SWAT Heavy Weapons) - 21 Koed
Total: 189
The Slaves:
A) Pho
B) Turhk
C) Rei
A) Anto
B) Yarley
C) Giff
9) Kanis
--> All positions are pre-set, so consult the map link above before beginning play.
--> The primary objective of the Green Lanterns is to secure the prisoners safely. To that end, there are three ways the Slave Traders can succeed in “eliminating the evidence:”
1) The primary controls for the slave pen are in square M6, denoted by the Red Box. Captain Yor (and only the Captain) can activate it by standing in an adjacent square and spending a move action to do so. The Green Lanterns can stop it by either destroying the controls (doing 3 or more damage) or by moving adjacent and spending a move action to disable the controls.
2) The secondary controls Destroyed.
3) If all else fails, the Slavers can “Manually” eliminate the evidence by killing the slaves themselves. This is their last resort, because doing so not only implicates them in slaving, but also in murder. The only way to fully protect themselves from being caught is to kill the slaves when no Green Lantern has LOS to either the killer or the victim.
Once the GL’s have eliminated both control boxes, their player may take control of the slaves. They have the same stats as the Pepper Pots bystander pog.
For every slave still alive at the end of the game, the GLC gain +1 TXP.[/quote][/quote]
Last edited by ALC Marauder; 07/02/2009 at 01:34..
Reason: update map, update rolls to earlier roll
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
I must have mistyped my email address. As long as you are agreeable then I will change the results to the earlier die rolls. I will go ahead and change that. A crit hit! Wow that was lucky! Edit done in a moment.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
The only contention I have is when you get knocked back off elevated terrain you stop in the first square after elevated. I think it works the same with force blast?
edit: I just forwarded those rolls I hope.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
I am just trying to weasel my way into regen. If I got knocked back 3 in a direct line from Tomar I wouldn't have hit any walls for extra damage and it would have put me on my last click insteak of a KO. Anyway let me know. I'm good either way.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."