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One of the things I like about Infinity set is the number of figs you can suprisingly throw on is Thundering Blow. Works quite well on Firelord, Nightmare, and Ultron.
There are some solid figure still hanging around from the granddaddy of sets.
You can't go wrong with Jean Grey - for TK and Black Panther still is the cheapest Outwitter.
Presuming this is the end of new sets of HeroClix, the older sets really become useful for unmade and support characters.
For example, E Annihilus - Beefy stats early on, M.O.D. TA, tanks quickly - what is he good for? Doombots that are a much greater threat then the lame CT versions. Now heroes will tremble from the onslaught of these running shot machines.
Hyde - what a great cheap power-grunt. Want some monsters, Savage Land mutates, Morlocks or Deviants
R Rogue - want a generic zombie - grounded, Steal Energy and "free" move makes swarms of these bad-boys come at you like a Michael Jackson video.
R Bullseye - want a SHIELD or military sniper with some lethality? He is your man.
E Vulture - thugs with jet-packs for Batman or Spider-Man to try and stop.
Elektra makes a much more potent ninja or Guild of Assassins.
Wolverine can be a beefier Wolfsbane.
And the Thugs, Criminals or whatever generics from the set actually make good bystanders like Aunt May, J. Jonah Jameson, Moira MacTaggert, etc.
Even if you aren't into swapping sculpts. Controller has a nifty dial, Bullseye is still a threat and V Whirlwind can still get the job done.
KLAW is still a great figure and E Hulk is the only Defender version we have. And Elektra is still amazingly awesome.
But if you are into mods or want to flesh out some storylines, consider these older sets as a great resource.
Visible Dials and Pushing Damage need to be optional. This is the way.
There are some solid figure still hanging around from the granddaddy of sets.
You can't go wrong with Jean Grey - for TK and Black Panther still is the cheapest Outwitter.
Presuming this is the end of new sets of HeroClix, the older sets really become useful for unmade and support characters.
For example, E Annihilus - Beefy stats early on, M.O.D. TA, tanks quickly - what is he good for? Doombots that are a much greater threat then the lame CT versions. Now heroes will tremble from the onslaught of these running shot machines.
Hyde - what a great cheap power-grunt. Want some monsters, Savage Land mutates, Morlocks or Deviants
R Rogue - want a generic zombie - grounded, Steal Energy and "free" move makes swarms of these bad-boys come at you like a Michael Jackson video.
R Bullseye - want a SHIELD or military sniper with some lethality? He is your man.
E Vulture - thugs with jet-packs for Batman or Spider-Man to try and stop.
Elektra makes a much more potent ninja or Guild of Assassins.
Wolverine can be a beefier Wolfsbane.
And the Thugs, Criminals or whatever generics from the set actually make good bystanders like Aunt May, J. Jonah Jameson, Moira MacTaggert, etc.
Even if you aren't into swapping sculpts. Controller has a nifty dial, Bullseye is still a threat and V Whirlwind can still get the job done.
KLAW is still a great figure and E Hulk is the only Defender version we have. And Elektra is still amazingly awesome.
But if you are into mods or want to flesh out some storylines, consider these older sets as a great resource.
I was already considering modding my Hercules set into Achilles and the other Greek heroes who were fighting alongside the Olympian gods in the Ares limited series.
Please don't compare ol_Duts reviews with thele's, they don't even come close to coming close. However I would say, and laugh while saying it, that if ol_Dut would have written this article, and then told thele to say he wrote it, people probably would have disagreed with everything said hahaha.
You know, I was really torn on that figure. He was my Cyclops of choice for quite awhile, but a couple of things held me back on him. First, in order to use RS, he's only doing 2 damage, and for a figure that is essentially 80 points, that seems low. Second, one hit for three damage and this dude is heading back to the mansion for some healing. Now I mostly use the DR Cyclops or MM Cyc.
To me the DR Cyclops is good, especially starting with 3 damage. Also huge in his favor is the points 40 to 78 for the original vet. I have used him but I still like the IC Vet better. They both have 10 ranges but IC does have a higher attack 11 compared to 10 for the DR version. I guess it comes down to what you want more. Having a extra 38 points for another fig or cards, or having an 11 attack.
Neither myself or my two boys are thrilled with the MM version since he only having an 8 range. I think he has been used once, twice maybe in the sealed events he came from.
If any Cyclops is hit for 3 he's limping back to Jean or Emma for some tender lovin care.
Your point is valid. DR Cyclops is probably the best one overall. But just using the IC figures I still think the vet is an excellent choice for any team.
I still love the unique Wasp from IC, one of the few figures from that set I still play. Her leadership makes her handy in the early game, and her huge defense and incap make her a pretty decent tie-up piece.
Any of the Magnetos are great, too. Lots of TK, tons of leadership, pretty decent opening stats, and can fit on either X-Men or Brotherhood teams.
Nice list and article, but I feel that the re-makes of Vision, Hercules, and Strange make their pieces from IC truly obsolete.
How can you say a solid figure like the old Hercules is obsolete? It's still solid. And if you have less than 100 points left to spend and want him on your team, then the new one simply won't work. One of the positive from the old REV-in-every-set style was multiple points to choose and build from.
Sentinel: At 100 points, this piece was always a threat to any non-swarm team. Too bad the rules were changed to allow OUTWIT of the CAPTURE ability (sounds like somebody got punked by Sentinels to me!)
Capture can't be painlessly Outwitted and dismissed -- there's a roll involved, and a chance of 'failing to Outwit.'
If any Cyclops is hit for 3 he's limping back to Jean or Emma for some tender lovin care.
All except the M+M Rookie. He can actually still fight really well 3 deep into his dial with a 9 AV and 2 dmg + RCE.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
How can you say a solid figure like the old Hercules is obsolete? It's still solid. And if you have less than 100 points left to spend and want him on your team, then the new one simply won't work. One of the positive from the old REV-in-every-set style was multiple points to choose and build from.
Old Herc is missing a few things that New Herc isn't.
1) Move and Attack. No Charge? Well, enjoy running up to that opposing piece and waiting to attack while I run in and attack.
2) No Invulnerability. This one is actually forgivable, as Invulnerability was only considered for people like Thor or Thing at this point. It's still no excuse for...
3) Low Defense Values. Hell, that Exp Dr Strange has a 16 plus ES/D! Yet all Herc gets is a 15 starting out that eventually drops to an 11. I'm not asking for the 18 that SI Herc has, but at least a 16 would be step in the right direction.
As for REV, I'm not opening that can of moldy worms. You might prefer REVLE, while I prefer CURSR. End of discussion.
All except the M+M Rookie. He can actually still fight really well 3 deep into his dial with a 9 AV and 2 dmg + RCE.
Yes even M&M Cyclops is running back to get healed.
He may have those values you listed but you forgot to say 7 movement with no powers, 15 defense with no powers and he only an 8 range. I still would take the IC vet or DR over him.
Either of them would be better then the M&M rookie.
On his 4 clix IC vet has an 8AV and 1 dmg w/RCE. The DR also has the 8AV and 1 dmg w/RCE. He also has Energy Shield deflection on his defense of 14. Both of them does have a 10 range. They could sit outside the rookies range and pop him off.
The best one of the Cyclops after taking 3 damage is the Age of Apocalypse one, but just like all the others he will be turning tail and running back to get healed up.
I have to agree with all those choices as I still play with those as well as the ones mentioned. My best friends cringes whenever Mr. Hyde and the Controller hit the field.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Old Herc is missing a few things that New Herc isn't.
1) Move and Attack. No Charge? Well, enjoy running up to that opposing piece and waiting to attack while I run in and attack.
2) No Invulnerability. This one is actually forgivable, as Invulnerability was only considered for people like Thor or Thing at this point. It's still no excuse for...
3) Low Defense Values. Hell, that Exp Dr Strange has a 16 plus ES/D! Yet all Herc gets is a 15 starting out that eventually drops to an 11. I'm not asking for the 18 that SI Herc has, but at least a 16 would be step in the right direction.
As for REV, I'm not opening that can of moldy worms. You might prefer REVLE, while I prefer CURSR. End of discussion.
And again...old Herc is also missing about 60 points that the new Herc has. FOR HIS POINTS, the old Herc still swings a big stick.
As for REVLE vs CURSR, I much prefer the newer system with more character choices. However, it's not perfect. One of the advantages of the old REV system was you had more options (within a character) to build your team.
The best thing about the old Herc, I think, is that for just 10 points more Haymaker turns him into a total monster... and even with the pushing damage, that consistent dial keeps him alive and dishing out the hurt. For less than 100 points, E or V Herc can dish out 6 clicks without the aid of Perplex or objects... and if you want to be even more brutal, Thunderbolt the Vet (still under a 100 points, by the way) to MoE and just keep using Haymaker!
Sure, he'll go down pretty fast with all that pushing and unavoidable damage on top of the low defense, but for less than a third of your conventional build total, he is a total wrecking ball with lots of room left for other figures. And if you are in a larger build, Herc probably isn't even your biggest threat! Definitely my most played figure from Infinity Challenge