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OK, I pulled the map and the recap from turn 4B and switched the guys on the map.
LOL ... I tried to help you out by doing that in the post above
Two small corrections: Iron has the light object, the heavy object was beside Gold.
Turn 5B
1) Iron tries to hit Vigilante. AV 9 vs. DV 17 for 3. Ugh. (1,1). LO is gone and Iron takes a point with a pending injury next game.
2) L&T on Vig. AV 9 on DV 17. (1,1) for another injury and a point of damage. Second attack (3,6) hits for 3-1 (from click 2). Push damage taken, and L&T are worse off.
3) Gold charges Vigilante. AV 9 on DV 17. (1,6). Miss.
Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6 (1 SA)
2) R Vigilante* (4/6) 45 pts F-7/E-7 @
*Contingency plan 12 pts (tokens @)
3) U Adam Strange (4/7) 88 pts E-13 (2 SA) @
4) R Speedy (4/4) 18 pts [INJURED] F-14
5) R Metamorpho 46 pts KOKOKO
296 pts
VS
Metal Men (visitor)
1) E Mercury (3/5) 25 pts R10
[1 SA]
2) E Gold (4/6) 60 pts G15 @@
[1 SA]
3) E Iron* (4/6) 70 pts H13 (Outsidered) @
[INJ pending]
*Camouflage 8 pts
4) E Lead and Tin** (6/8) 100 pts H14 @@
**Camouflage 8 pts, Outsmart 10 pts
[3 SA][1 KO] [INJ pending]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Oh, shoot...I thought you'd see it. Adam Strange is on his 17 with defend click. That would make Gold miss.
Just fixed it. Wish I had seen that, I could have charged around Vig. Ah well ...that will be the turn that ends my chance of winning. Two crit misses and then a miss by 1.
Post above should now be correct.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Lead and Tin should be at click 6/8. Somehow between turn 5B (the awful crit miss turn) and turn 7A he lost two clicks without ever being attacked Weird. I'll update it on my turn.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Lead and Tin duo attack on Vigilante. AV 9 on DV 15 for 3/2. First attack is a (6,5), Vigilante is KO'd. Second attack is not in range of anyone and goes to waste with a (3,6).
2) Iron picks up Gold using 2 square adjacency and wanders over to H8 picking up an LO on the way. He puts Gold down at G7 beside Mento.
Mercury clears.
Seven Soldiers of Victory (home)
1) V Mento (6/7) 87 pts G-6 (1 SA) @@
2) R Vigilante* 45 pts (1 SA) KOKOKO
*Contingency plan 12 pts (tokens )
3) U Adam Strange (4/7) 88 pts d3 (2 SA, 1 DFD)
4) R Speedy (4/4) 18 pts [INJURED] E4
5) R Metamorpho 46 pts KOKOKO
296 pts
VS
Metal Men (visitor)
1) E Mercury (3/5) 25 pts D13
[1 SA]
2) E Gold (4/6) 60 pts G7
[1 SA]
3) E Iron* (4/6) 70 pts H8 @
[INJ pending]
*Camouflage 8 pts
4) E Lead and Tin** (6/8) 100 pts H14 @
**Camouflage 8 pts, Outsmart 10 pts
[4 SA][2 KO] [INJ pending]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Lead and Tin should be at click 6/8. Somehow between turn 5B (the awful crit miss turn) and turn 7A he lost two clicks without ever being attacked Weird. I'll update it on my turn.
Oh, good catch. I think what happened was I attacked them during a do-over or something, and I forgot the SC roll until after the attack. I had changed the recap, then rolled SC and they got the roll, so I had to pick another target. Really sorry about that.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
2) Iron picks up Gold using 2 square adjacency and wanders over to H8 picking up an LO on the way. He puts Gold down at G7 beside Mento.
As an FYI, I don't think that Iron could pick Gold up. I've been in a game where I tried to do something like that, and the guy said two-square adjacency is only good for close combat attacks. I can't remember if we got a ruling on that or not, but I think it makes sense and I'm okay with you doing that. Just want to share that in case you're up against hin!
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
As an FYI, I don't think that Iron could pick Gold up. I've been in a game where I tried to do something like that, and the guy said two-square adjacency is only good for close combat attacks. I can't remember if we got a ruling on that or not, but I think it makes sense and I'm okay with you doing that. Just want to share that in case you're up against hin!
I've just checked the rules, and in the new FF manual they do in fact classify movement and close combat attacks separately. Indeed they dont even talk about "2 square adjacency" any more.
So I think you are right. I would want to move Gold near there anyways, so Ill just add a token to him for my turn having him move there. I might have moved Iron 2 squares farther to get Speedy, beside Mento at F6. That may have affected your choice of moving Adam, so I'll leave Iron where he is and we can move forward :-)
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1) Mento to incap Mercury. SC roll is 2. Mento needs 6 for token, gets 7. 1 SA to mento, Merc moves to click 2/5.
2) Push Speedy on Mercury, 8 on 15. SC roll is 6. Speedy will move on to Gold. SC roll is 4. Speedy needs 8 for 2, gets 9. Gold moves to click 3/6, 1 SA to Speedy and push to click 3/4.
Clear Strange and I'm done.
Seven Soldiers of Victory (home)
1) V Mento (6/7) 87 pts G-6 (2 SA) @
2) R Vigilante* 45 pts (1 SA) KOKOKO
*Contingency plan 12 pts (tokens )
3) U Adam Strange (3/7) 88 pts d3 (2 SA, 1 DFD)
4) R Speedy (3/4) 18 pts [INJURED] E4 @@
5) R Metamorpho 46 pts KOKOKO
296 pts
VS
Metal Men (visitor)
1) E Mercury (2/5) 25 pts F6 @
[1 SA]
2) E Gold (3/6) 60 pts G7
[1 SA]
3) E Iron* (4/6) 70 pts H8
[INJ pending]
*Camouflage 8 pts
4) E Lead and Tin** (6/8) 100 pts H14
**Camouflage 8 pts, Outsmart 10 pts
[4 SA][2 KO] [INJ pending]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.