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GotG Turn 10
Major Victory throws his shield at Kree Captain, 8 vs 14. Attack roll is 4,3 for 7, hitting for 2 (1 after toughness). Kree Captain is KOed, and Victory gets 2 IAP/TAP.
Gamora moves to B14.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) M13 [2 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (3/7) @
3) Mantis (35 Points) R SV67* (3/6) M7 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (5/6) P9 @ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 J8 (4/5) [Stealth]
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) G8 @
5) SV002 E Kree Captain* (KO!)
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
- R Kree pushes (using Willpower) and moves to A9. He/it uses the "Symbiote" feat to increase his/its own Defense.
- MODOK/Intelligence Supreme attacks Gamora > AV11 vs DV17 > roll: 5+4=9 HIT. Gamora takes 4 damage and is KOd.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) M13 [2 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) M7 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (5/6) P9 @ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 J8 (4/5) [Stealth]
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13 @
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A9 @@
5) SV002 E Kree Captain* (KO!)
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
Ronan the Accuser (cm088 - 147pts) having dealt with the first wave of Symbiotes, appears in the Starting zone on the right side of the map (Columns 23 and 24). The Guardians of the Galaxy can use from their next turn.
The Supreme Intelligence summons another REV of Supernova Kree equipped with Symbiotes in it's starting area next turn to counter that.
Good luck!
Christ did not come to condemn the world, but to save it.
GotG turn 11
Per Scenario, Ronan appears at J23 (Free).
Ronan moves to J15.
Warlock moves to I15.
Jazinda moves to F4.
Mantis moves to G4.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) I15 @ [2 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) G4 @ [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (5/6) P9 [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) F4 @[Stealth]
A) Ronan the Accuser (147 Points) U CM88 J15 @
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13 @
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A9 @@
5) SV002 E Kree Captain* (KO!)
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
(EDIT: Also, I just noticed that there was a turn last page where you attacked Jazinda without mention of her Shape Change or Skrull roll. While you missed the attack - and it would be too late to go back to it at this point anyway - please try to remember that roll in the future if/when you attack her again. Thanks!)
Attempting to get creative and use new tactics, the subordinate of the two remaining Kree formed a ball of black at the end of its hand and launched it in Mantis’ direction, like some sort of organic baseball bazooka. Mantis ducked under the attack, and weaved to the side as a second shot in her direction, but when she found herself forced to leap over a third, he was hit by a fourth of the black goo balls. The force of the impact was stronger than the damage, and Mantis worked with it, catching herself and quickly self-righting to her feet.
The superior of the two, taking a simpler approach, simply formed smooth mace-like instruments over its hands and swung at Jazinda, ever eager to crush her ability to fight. But the Skrull was too fast, and the return of her organic, bladed instruments gave the symbiotic kree reason to pause and hold off going all out. It did not want to leave itself open to a counter-attack from those things.
Quote : Originally Posted by Jazinda
It didn’t seem like fear to me, but rather a lack of experience. I would guess the use of blades by Gamora and myself I believe was their first experience in dealing with such weapons in their black forms. Whatever the black things were, they were still guided by seasoned Kree soldiers, if my understanding is right.
In my own experience, seasons soldiers usually try to avoid making dumb mistakes.
The pause and fixation on Jazinda, however, turned out to be a mistake in its own right, as by focusing too much on one foe, it had forgotten another, who’s shield smacked it against the head into unconsciousness.
But just as it seemed that the team was ready to wrap things up before dealing with the Supreme Intelligence itself, Gamora continued her storm towards the ringleader. She never finished the trip. A second mental attack, the very kind that had sent Gamora on a one-woman quest to deal with the Intelligence on her own in the first place, struck her again, and she fell to the ground, gripping her head in pain as she did so. She tried to pick herself back up, but it was too much for her to handle, and she soon was down for the count.
Quote : Originally Posted by Adam Warlock
It was severely regrettable – unfortunate – that Gamora was removed from battle, especially at that stage. But what else could I have done? I am not a military leader, my strengths lie elsewhere.
These kinds of problems are but things that, in our present state, we are forced to deal with before, or after, battle. But it will have to be dealt with. Otherwise, we will fall apart entirely.
But what would have been a downward turn for the team was quickly negated as a black-suited Kree soldier flew across the room, over Jazindas head, and straight on into a column on the other side.
“WE FINISH THIS! NOW!”
The loud, commanding voice of Ronan the Accuser was unmistakable, and for all the things they didn’t like about him, his allies in the room could not deny that seeing him ready to put an end to this fight was something that put them all in better spirits.
The Accuser flew forward, smacking away another symbiotic kree with little effort as he did so.
“Advance!” shouted Major Victory, in such a manner that gave credit to the former part of his name, and with a point to boot. “We need to cover for Ronan!”
The rest quickly saw why. While the room was nearly clear of combat worthy Kree, the Supreme Intelligence had apparently prepared for such an event, and another team of them could be seen emerging from their assorted hiding places. Mantis and Jazinda both moved forward to intercept them, while Adam provided more direct cover, preparing the clear the way.
One way or another, the fight was about to reach a very messy conclusion.
( eeek! how could i have forgotten both the Skrull TA and Shape Change rolls!... sorry!... i will not forget again... )
Supreme turn 11b
as per scenario, Kree/Symbiote reinforcements appear:
-- V Kree Colonel in B15; E Kree Captain in B12; R Kree Warrior (all Supernova) in B14.
- V Kree Colonel attacks Adam Warlock (with the help of the SHIELD free action TA Range boost) > 9 vs 15 +1 (hindering) > roll: 1+3=4 MISS.
- R Kree Warrior (in B14) moves to E14.
- E Kree Captain moves to E15.
- MODOK/Supreme Intelligence uses Outwit to counter Mantis' Leap/Climb.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) I15 @ [2 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) G4 @ [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (5/6) P9 [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) F4 @[Stealth]
A) Ronan the Accuser (147 Points) U CM88 J15 @
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A9
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel B15 @
B) E Kree Captain E15 @
C) SV001 R Kree Warrior E14 @
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
GotG Turn 12
Major Victory moves to M13.
Adam Warlock uses Willpower, shoots at R Kree Warrior C, 8 vs 16 (+1 for Hindering, 17 total). Attack roll is 3,6 for 9, just hitting for 2 damage (minus 1 for toughness, 1 total). Adam gets 1 IAP/TAP.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) I15 @@ [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) G4 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (5/6) M13 @ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) F4 [Stealth]
A) Ronan the Accuser (147 Points) U CM88 J15
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A9
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel B15 @
B) E Kree Captain E15 @
C) SV001 R Kree Warrior (3/4) E14 @
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
- R Kree Warrior (C, in E14) pushes (using Willpower and the free action SHIELD action Range boost of the E Kree Captain) and attacks Adam Warlock > 8 vs 15 +1 (hindering) > roll: 1+4=5 MISS.
- R Kree Warrior (4, in A9) moves (Speed halved) to A12, where he then uses the SHIELD TA free action to boost the Range of the Intelligence Supreme/MODOK.
- Intelligence Supreme/MODOK attacks Major Victory > 11 vs 15 +2 (Energy Shield/Deflection) +1 (hindering) > roll: 3+6=9 HIT. Major Victory takes 4 damage.
- ('free') Intelligence Supreme/MODOK uses Outwit to counter Mantis' Leap/Climb.
- ('free') all four of the Kree/Symbiotes use the "Symbiote" feat to increase their own .
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) I15 @@ [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) G4 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) M13 @ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) F4 [Stealth]
A) Ronan the Accuser (147 Points) U CM88 J15
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13 @
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12 @
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel B15
B) E Kree Captain E15
C) SV001 R Kree Warrior (3/4) E14 @@
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
GotG Turn 13
Jazinda moves to G8.
Ronan moves to H7 and hides behind Jazindas general stealthiness.
Mantis moves to C7.
Major Victory uses Willpower, moves to L9.
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (5/8) I15 [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) C7 @ [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) L9 @@ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) G8 @ [Stealth]
A) Ronan the Accuser (147 Points) U CM88 H7 @
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13 @
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12 @
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel B15
B) E Kree Captain E15
C) SV001 R Kree Warrior (3/4) E14 @@
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
one little thing: Major Victory was coming off hindering and consequently his should be halved; where would you like him to be?...
Supreme turn 13b
- E Kree Captain attacks Adam Warlock using RCE (thanks to the SHIELD TA free action Range boost from the R Kree) > 9 vs 15 +1 (hindering) > roll: 3+6=9 HIT. Adam Warlock takes 3 damage.
- V Kree Colonel moves to C13.
- all of the Kree use "Symbiote" to increase their own .
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (2/8) I15 [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) C7 @ [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) L9??? @@ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (4/5) G8 @ [Stealth]
A) Ronan the Accuser (147 Points) U CM88 H7 @
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** B13
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel C13 @
B) E Kree Captain E15 @
C) SV001 R Kree Warrior (3/4) E14
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
GotG Turn 14
Adam Warlock moves to C9.
Jazinda pushes, moves to D9. She takes a push click.
Adam Warlock outwits ES/D on the Supreme Intelligence. (Free)
Ronan pushes to strike the Supreme Intelligence, 12 vs 16 (+1 from Hindering, 17 total). Attack roll is 6,5 for 11, hitting for massive damage! (4, BTW) Ronan gets 4 TAP and a push click, but dang if it wasn't worth it!
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (2/8) C9 @ [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) C7 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) M10 [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (3/5) D9 @@ [Stealth]
A) Ronan the Accuser (147 Points) U CM88 (8/9) H7 @@ [4 TAP]
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** (3/7) B13
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel C13 @
B) E Kree Captain E15 @
C) SV001 R Kree Warrior (3/4) E14
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
The Symbiotic Kree began to advance in Adams direction, but when he held up his hand and let off another flash of light, focused in their direction. Their advance stopped, and they held put without action long enough for him to retract the light, focus it into a burst of energy, and propel it forward, causing his intended to screech as it was hit. The remainder of the energy he released again, allowing it to scatter and keeping the kree from aiming at him properly.
The Supreme Intelligence, perhaps mocking Ronan, refrained from taking immediate action against the ‘former’ ruler. Instead, he targeted Major Victory, and with an attack that his shield could not possibly defend against. Downed and nearly beaten, the Major pushed on, intent on not failing his allies.
Ronan continued to move, though not directly towards his foe. There were many things that people had been known to call the Accuser, but ‘Stupid’ was usually not one of them, and not just because of how scary the large, blue individual was when he was angry and found out about people talking about him behind his back with such disregard. Ronan had underestimated the Intelligence once already; he was not about to make the same mistake again. He was thankful enough that he had fought his way out of that particular error the first time around.
As Mantis continued to advance, Jazinda moved towards Ronan, and with what was a noticeable and effort on her part, began to shape shift into the form of Ronan himself on the way there. By the time she reached him, anyone who hadn’t been paying attention would not have known how to tell the two apart.
It was a move that quickly sparked feelings of rage within the Accuser towards the Skrulls apparent impudence – how dare she attempt to impersonate him! But he held back any physical exertion of this anger for two reasons. First, he knew that striking her down now would only distract him from the more important goal. Second, he realized why she was doing it.
Quote : Originally Posted by Jazinda
If he wanted cover, then I thought what better way to it than to confuse them and draw away their fire. Protecting people by impersonating them is what I do best. It’s what I was trained to do.
Besides, the mans ego is big enough for two of him as it is. I killed twice the birds with a single strike.
The move confused the Symbiotic Kree long enough to do what it had to. Locating an opening in the machines defenses, Adam flew forward, cast away its concentration, and opened up a line of fire for Ronan to attack.
“NOW!”
Jazinda leapt out of Ronans path, shifting back to her original form in the process. Funneling his anger, the Accuser slammed his hammer on the floor, smashing the area into a puzzle of materials. Picking up the largest one, he threw it in the air, wound back his hammer, and swung as the piece made its way back down. The connection sent the block flying forward with deadly speed straight at the Supreme Intelligence, which moved itself as best as it was able, given the nature of its body. It was to no avail, and the projectile connected with its intended target, smashing through, sending bits of machine out to scatter about the floor.
Sparks began to flow from the ‘wound’, if it were to be called that. While the Supreme Intelligence was built of sturdier stuff, it was now missing half its ‘face’, and would not be able to survive another hit of the same caliber.
- R Kree Warrior (in A12) uses the SHIELD TA action to increase the of the Intelligence Supreme/MODOK.
- Intelligence Supreme/MODOK attacks Ronan using Psychic Blast > 8 vs 16 +1 (hindering) > roll: 6+4=10 HIT (wow! sorry...) Ronan takes 4 damage (3 +1).
- the other R Kree Warrior (in E14) attacks Adam Warlock (with the help of the SHIELD TA free action Range boost) > 8 vs 14 +1 (hindering) > roll: 1+1=2 CRITICAL MISS. R Kree Warrior (C) takes 1 damage.
- all Kree use the "Symbiote" feat to increase their (partially because i keep forgetting to use it while attacking... )
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (2/8) C9 @ [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) C7 [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) M10 [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (3/5) D9 @@ [Stealth]
A) Ronan the Accuser (147 Points) U CM88 (4/9) H7 @@ [4 TAP]
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** (3/7) B13 @
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12 @
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel C13
B) E Kree Captain E15
C) SV001 R Kree Warrior (2/4) E14 @
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.
( sorry about that lucky roll against Ronan -- but darn if this game hasn't offered a large number of great narrative opportunities... i'll leave the revenge strike against Ronan for you... )
GotG Turn 15
Mantis moves to E14.
Major Victory moves to H10.
Adam Warlock outwits Psychic Blast on the Supreme Intelligence. (Free)
Guardians of the Galaxy
1) Adam Warlock (61 Points) U CM87 (2/8) C9 [3 IAP/TAP]
2) Gamora (73 Points) U SI54 B14 [11 IAP/TAP] (-1/7) ""KO""
3) Mantis (35 Points) R SV67* (3/6) D13 @ [2 IAP/TAP]
*W/Vault (3 Points), Maneuver (8 Points)
4) Major Victory (Vance Astro) (49 Points) R SV58** (1/6) H10 @ [3 IAP/TAP]
**W/Stunning Blow (10 Points)
5) Jazinda (Skrull Infiltrator) (25 Points) R SV04 (3/5) D9 [Stealth]
A) Ronan the Accuser (147 Points) U CM88 (4/9) H7 [4 TAP]
Total: 411
The Supreme Intelligence and his Symbiote Elite:
1) Supreme Intelligence {U M.O.D.O.K.}** (3/7) B13 @ (Psychic Blast Outwitted)
**w/IMMOBILE - The Supreme Intelligence's movement is zero.
2) CM007 R Kree Warrior* (KO!)
3) CM009 V Kree Warrior* (KO!)
4) SV001 R Kree Warrior* (3/4) A12 @
5) SV002 E Kree Captain* (KO!)
A) V Kree Colonel C13
B) E Kree Captain E15
C) SV001 R Kree Warrior (2/4) E14 @
*w/SYMBIOTE - These characters have Toughness and Perplex. However, they can only use Perplex on themelves.
HOs: P17, L20, F13 LOs: N19, C7, C18
Battlefield Condition: DEFIANCE (Legion of Super-Heroes #001): When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. - This BC only applies to the Guardians of the Galaxy.