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You are right about Captain America. He has Exploit Weakness, not Combat Reflexes. Right color, wrong place His defense is toughness and will be defend, later. Sorry about the confusion...
If you'd have attacked him using Jinx last turn, pushing her, please feel free to still do it. I mistakingly led you to think that he would have 18 DV instead of 16.
Regarding Psimon's attack on Wonder Man, no need to re-roll. The attack was legal and enough to hit both if he had 15 or 16 defense. Besides, invuln or toughness didn't matter, since you outwitted it
free) Psimon will use Outwit on Wonder Man's Toughness.
1) Sabbac (K-15) will use Flurry selecting Wonder Man (Toughness Outwitted by Psimon) as the target of his first attack. It is 10 to 13 requiring a roll of a 3. And the roll is... 4,2=6 which is a hit. Sabbac deals 3 clicks of damage to Wonder Man (Toughness Outwitted by Psimon) which results in a KO. Sabbac gains 1 SA point and 1 KO point. Psimon gains 1 AST point for Outwitting Toughness.
Sabbac (K-15) selects Captain America as the target of his second attack. It's 10 to 15 requiring a roll of a 5. And the roll is... 6,2=8 which is a hit. Sabbac deals 3-1(Toughness I believe according to the Units section)=2 clicks of damage to Captain America. Sabbac gains 1 SA point.
2) Psimon (K-17; now with a clear line of fire) will push to ranged combat attack Captain America. It's 11 to 16+1 (hindering terrain bonus) requiring a roll of 6. And the roll is... 2,3=5 which is just shy of the hit. Psimon take 1 click of pushing damage.
3) Jinx (I-16) will attempt to attack Captain America with a close-combat attack. It's 8 to 16 requiring a roll of an 8. And the roll is... 4,4=8 which is just enough for the hit. Jinx deals 2 clicks of damage to Captain America resulting in the KO. Jinx gains 1 SA point and 1 KO point.
Instructions:
* Unless otherwise stated, Psimon and Jinx will always copy the Mystics team ability.
* Psimon will always use Shape Change.
HOME
West Coast Avengers
1) R Wonder Man 97 KOKOKOKO
2) R Scarlet Witch* 35 KOKOKOKO
3) E Human Torch 85 KOKOKOKO
4) R Captain America 72 KOKOKOKO
[2SA]
Total: 289
AWAY
Fearsome Five
1) R Sabbac 145 (7/9) K-15@ [4SA,2KO]
2) R Jinx 44 (3/5) I-16@
[1SA,1KO1AST]
3) E Psimon 94* (5/6) K-17@@
*Camouflage 8 pts
[1DFD,3SA,1KO,1AST]
Hey, great game, man! Thanks a lot for teaching me all this stuff. I'm sure I have more to learn, but this has taught me a lot. I don't expect to do very well this season because it's my first, but my goal is to reach the playoffs and reach the same level of success you did with your old team.
Also, I think I'm supposed to update my stats at the end of the game. How exactly do I do that?
Hey, I'm sorry if I didn't put more of a fight for you to train against. I've been kind of distracted with FLE starting, getting a team ready for the playoffs and league 1, and stuff. But I think we covered some good basis.
Anyway, here's something else you should investigate. I think Sabbac's power only gives him flurry when he uses charge. Since he was near Cap and Wonderman, the only way of using charge would be to roll for breakaway. Otherwise, I'm not sure if he can use flurry.
Since this is a training game, and would only get 1 other turn for you to KO Cap, let's leave it at that. But you should check this, for future games, I think.
Regarding stats, the guys running the leagues are the ones that will do it on the main threads. What you need to do, is to compile your update stats at the end of the game, to make it easier for them to collect those stats.
It's pretty easy. You can use the similar format. You always refer to the higher level of the figure you have. The easiest way is to go pick your team at the Resources thread, and then just add the gained stats on that game. Like this:
West Coast Avengers before
R Scarlet Witch-AV (35) ^
^ Saboteur 20, Book of Destiny 4
E Arachne (50)
E Human Torch (Jim Hammond) (85)
1) R Mandroid Armor (28)
2) V Iron Man (188)
3) R Captain America (72)
4) R Wonder Man (97)
5) R Beast-Ult (41)
Team Feat: Inside Information
Recruiting points: 4
West Coast Avengers this game:
R Captain America [2SA]
West Coast Avengers after:
R Scarlet Witch-AV (35) ^
^ Saboteur 20, Book of Destiny 4
E Arachne (50)
E Human Torch (Jim Hammond) (85)
1) R Mandroid Armor (28)
2) V Iron Man (188)
3) R Captain America (72) [2SA]
4) R Wonder Man (97)
5) R Beast-Ult (41)
Team Feat: Inside Information
Recruiting points: 4+10 = 14
Losing a game will give you 10 RPs, winning will give you 5.
Any question you have, feel free to ask at the main thread. We all were rookies once, so everyone is more than willing to help.
Haha yeah. I don't want anyone to think I'm using any shady tactics to manage my team.
And thanks for catching that! I had just assumed that it said "Charge and Flurry" the whole time. I'm glad I got that solved before it became a real issue. Sorry, I just haven't had any experience with these figures.